The side quests are actually fun and completely worth doing, and offer different gameplay mechanics that may not be used very
often during the main campaign.
You can ignore the loot boxes for the most
part during the main campaign, but later on, they're simply the most efficient way to gather the items and followers needed to complete some of the postgame quests.
Meeting certain conditions
during the main campaign also unlocks Challenge Mode, which test mastery of almost every play mechanic, as the game dishes out different trials.
There's also additional game modes, for both single and multiplayer, which extend the gameplay further, plus plenty of boulders, defenses and customization options to
unlock during the main campaign.
Given that encounters with brand new monsters were a highlight of the experience, I would have liked to see a greater
variety during the main campaign as it felt as though many were hidden away, exclusive to the post game content.
Mine cart levels are a highlight and return a few
times during the main campaign, turning the game into an on - rails shooter where you aim using the GamePad while your progress can be seen on the television.
You can ignore the loot boxes for the most
part during the main campaign, but later on, they're simply the most efficient way to gather the items and followers needed to complete some of the postgame quests.
Ones that you can do at any time
during the main campaign.
Although it depends on how much zombie slaughter is engaged in and how many side missions are crossed off, most players will hit level 40
during the main campaign, and by that stage Nick is a strong, nimble, corpse - destroying beast of a man.