Sentences with phrase «during the sequence played»

As previously shown in other videos, Animal Crossing: Happy Home Designer encourages players to take plenty of screenshot photos while they play the game, especially during the sequence played after completing a home showing the character touring and using their new home.
As previously shown in other videos, Animal Crossing: Happy Home Designer encourages players to take plenty of screenshot photos while they play the game, especially during the sequence played after completing a home showing the character touring and using their new home.

Not exact matches

During short - term memory training, an individual practices remembering sequences, a bit like playing the game Concentration.
Niccol has clearly been inspired by films such as Goodfellas and Boogie Nights, and initially infuses Lord of War with a similar sensibility - complete with period - appropriate rock songs on the soundtrack (ie Eric Clapton's «Cocaine» plays during a drug - heavy sequence).
Recounting the extraordinary life story of Louis Zamperini (played by Jack O'Connell, «Starred Up»)-- who ran for America in the 1936 Olympics, survived a plane crash during World War II, stayed afloat for 75 days on a life raft before forced internment in a series of Japanese POW camps — Jolie and company seem to be digging into the Spielberg playbook: The movie offers up sun - dappled nostalgia for Depression - era Southern California, harrowing wartime sequences, and even a shark attack, but it serves them all up with maximum efficiency.
Kojima showed gameplay from the Ground Zeroes mission at Tokyo Game Show last week, playing the Cuban base infiltration sequence both at night and during daytime to showcase the developer's new engine and the gameplay implications of lighting.
His use of perspective throughout is done to perfection and during its Iraq sequences, which are constantly referred to and visible right up until the emotional ending, the higher frame rate only enhances the realism — almost to the point of you looking away from the screen as one of the film's most pivotal moments plays out.
In a torture sequence during which the Charly side of Samantha is fully actualized and awakened, Davis plays the rediscovery with a sort of vulpine physicality — muscle memory flooding back in a king tide.
There aren't any wild spikes during action sequences, but you'll likely have to play it back two to four clicks higher than your normal volume in order to register dialogue cleanly.
It's a portrait of a man defined by being good at his job, not looking to play hero, and it comes through whether enduring tough questions from the NTSB, or — during the landing sequence, in the moments after reaching the dock — fending off a hungry media glare until he knows every passenger is accounted for and safe.
If beating advance ticket sales for previous buzzed - about superhero films are like flipping over cars during a late - night road chase sequence in a movie trailer, then Black Panther is like... Black Panther, leaping ahead of those vehicles while a Run The Jewels track plays behind it.
Watson, after disappearing during the initial craziness, returns in a very funny sequence (although fans of her Hermione character might have some trouble accepting her dropping the «F» bomb several times), while Michael Cera plays a coked - up, obnoxious jerk (far removed from his real - life persona).
The only negative I do have is the score that plays during the action sequences.
During this event, an Ordinary White American Divorced Family Man (played by John Cusack) fights to save his family whilst navigating a series «talking» scenes (mostly people crying into telephones) which link one stupendous, special effects - riddled, scientifically - implausible, action sequence after another.
During the pitch, the story artist will do all the voices, narrate the actions of the sequence and maybe even play sound effects with a physical instrument (or in the case of the demo we saw, a squeaker toy) or play music from a computer.
These are all normal cat behaviors, whether they're seen during play or are part of an actual predatory sequence.
- characters are drawn in the main screen in a super-deformed style - features a lot of fan - service - play as Eduard, an innkeeper of an inn who doesn't have a lot of customers - stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all of the girls into maid uniforms - the girls transform into battle - appropriate clothing during the battle sequences - strategy / action - RPG hybrid - unlimited movement within a circle around the character's starting point - combo system - when attacking weaker enemies, you knock them back in a fashion that takes out others and builds up a combo - extra turn awarded if you manage to take out 10 or more enemies in one swing - enemies do respawn their weak helpers at a hit point cost to them - right side of the screen shows a time bar so you know which friend or foe will attack nex - male character you play as is more of a support role in battle - he'll provide a lot of your stat buffs - events for each of the maidens that give them a chance to level up and unlock new abilities in each battle - possible 18 quests - each of the girls has their own quirks
If you've played the PS3 demo of BioShock you may have noticed some graphical boo - boos in the form of blocky textures on certain Big Daddy variants and / or white bars on the bottom and right sides of the screen during the opening sequence.
These mini-game sequences, ultimately, are not very good and I was pleased to discover that careful management of Templar awareness and constant bribing of heralds allowed me to never play through them during the course of my game.
Each of your units has five seconds per turn to play with and during this sequence you can order the unit to conduct a variety of actions, from running, ducking, sweeping, waiting or aiming you will systematically roam through the top down arena and eliminate any of the opposing enemies that you will come across.
«Reach Out To The Truth» plays during the battle sequences that take place inside The Midnight Channel.
The opening few second of the song plays during the «Game Over» sequence.
• Highly skilled in creating workable and strategic soccer programs aimed at deriving the best from each player • Exceptionally well - versed in providing instructions to players to help them understand game play rules and regulations • Hands - on experience in evaluating performance based on devised metrics and providing suitable feedback • Demonstrated expertise in assessing strengths and weaknesses in each player and identifying areas for development • Effectively able to demonstrate soccer game play by breaking the task down into different sequences • Documented success in inspiring confidence and self - belief in players to ensure that they reach both individual and team goals • Proficient in developing knowledge of fitness, injury, sports psychology and nutrition to make athletes ready for soccer games and practice sessions • Focused on specific areas of soccer such as defensive and offensive play and goalkeeping • Able to develop training sessions for specific plays such as free kicking and corner kicking • Well - versed in choosing / recruiting team members and substitutes for each games, by identifying talent and enthusiasm in individual players • Deep insight into motivating team members and ensuring that the team is following tactics decided and practiced during practice sessions
Although individualized teaching strategies may change epigenetic gene expression and improve reading and writing during earlier stages of education, the underlying gene sequences may continue to play an etiological role for individuals with expressive writing disorder, especially as curriculum requirements increase in nature, complexity, and volume with increasing academic complexity.
The scale rated complexity of shared toy interactions on a scale of 1 to 7, with lower scores indicating few verbal or toy - related interactions during play and higher scores indicating more complex sequences in which there is more continuous conversation and sharing.
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