Not exact matches
During my
playthrough, I mostly died
when I was trying some dumb new idea rather than being overwhelmed by stronger opponents.
During one
playthrough I had a character who was a big fan of hitting the bottle and would start arguments with community members
when moral was low.
During my
playthrough, I was happy to see that I actually had to think
when it came to difficult combat scenarios, instead of shoot, wait for the enemy to get out of cover, lob several grenades, and shoot some more.
After all,
during my
playthroughs, it frequently takes over a second for detailed texturing to pop in
when you're standing ten feet away from, and staring directly at, in - world objects like... walls.
This seemed out of place
during my
playthrough because
when I played the video game, I made sure Gordon hated Batman's guts.
I even had one instance where the game crashed on me after fifteen straight minutes of frame drops and odd lag, granted I've been playing well over 20 hours at this point, but it's still something to keep in mind for long play - sessions and
when things start to chug along
during a
playthrough.
There comes a point
during most
playthroughs of Skyrim Special Edition or even on Skyrim Nintendo Switch
when you reach a level of fatigue, whether it's because none of the quests in your journal interest you or because you've simply run out of things to do.
I managed to keep all three of my initial survivors alive
during my
playthrough, but it was also cut short
when Destructoid showed up because obviously, and I'm sure that death was right around the corner.
I'm not sure whether I cried, but, I was fairly heart broken
when the [no spoilers here] died
during the [blah] in my Mass Effect 2
playthrough.
There's also the suggestion that Tim Shafer and Ancel made a couple of references to Shigeru MIyamoto
when talking about the sequel,
during a recent
playthrough of the original Beyond Good and Evil on a livestream, hinting at Nintendo's involvement.