Naturally there's a mighty four - wheel drive system on board, with two new electromechanically - actuated locking differentials, a multi-plate central clutch that acts like a locking centre diff, and a change in power bias, from 50:50 front - rear on the old G 63 to 40:60 on the new one, for a more
dynamic feel through corners.
An «Alfalink» multilink rear suspension and double wishbone front suspension are said to improve comfort and handling, whilst a new «semi-virtual steering axis» (Alfa - speak for electronically assisted power steering) is claimed to improve weight and
dynamic feel through the corners.
Not exact matches
What we normally take as physical reality is composed of a continuous,
dynamic process of occasions of experience inheriting one another
through a mode of activity that can best be called «
feeling.»
This emphasis is balanced by an equal emphasis on the
dynamic internal event of an actual occasion coming to be a unique individual unifying the world
through a synthesis of its
feelings.
3) The NEC
dynamic changes - Unite has three seats on the NEC but its influence is
felt more broadly - both
through alignment with the more Corbynista unions (CWU etc..)
As a
dynamic and relatable media personality, Jeanette loves to share her passion with women, writing about and forecasting upcoming trends and most importantly, inspiring women to
feel confident and fabulous
through their everyday style choices.
I
feel like style is this
dynamic portrait of the type of person you are the changes you go
through as you grow day by day.
For example, moving a soldier into a cover point inside a building from an isometric perspective is all well and good, but seeing that same soldier charged ahead and burst
through a door in a close - up action view made the game
feel incredibly
dynamic.
It's a great looking game — you can even see Donkey Kong's fur, which moves around as he swooshes
through the levels, and there's some brilliant
dynamic camera work which really adds to the look and
feel of the game; it
feels like much more of a 3D world than a simple 2.5 D platformer.
You can get
dynamic headers with consistency, you can cut
through the defense on a quick break, and you very rarely
feel a disconnect between what you want to do and what happens on screen.
Formally, the film
feels very much in the tradition of latter - day Iranian new - wave humanism, but tempered with a slightly more detached tone (Mortezai's
dynamic but controlled camerawork — kudos to cinematographer Klemens Hufnagel — often favors behind - the - subject shots, following Ramasan as he stomps
through the scrubby forest / dumping ground near the flats, or crosses the busy, noisy playground to bring his sisters home).
The only real
dynamic letdown is the light steering, which lacks on - center
feel and doesn't communicate much of anything
through the oversized steering wheel.
The optional
dynamic steering once again provokes ire — in steady corners you can actually
feel the level of assistance and ratio changing, which makes directing the car
through a corner a much more conscious exercise than it should be.
It's adjustable
through the Audi drive select system, which allows you to pick from four different modes — comfort, auto,
dynamic and individual — to set the kind of driving
feel you want.
The side skirts take up the line of the AMG front apron and emphasise the
dynamic feel of the side view; all reinforced
through the «V12 biturbo» lettering on the front wings.
This car has a
dynamic front design that has a 3 - dimensional
feel that has been made possible
through employing nose cone.
In
dynamic mode the car
feels absolutely planted when sweeping
through the twisty sections of roads, the steering becomes heavier and throttle feedback gets sharper.
On the more
dynamic drive
through nearby Gregory, Michigan, which essentially was the not - so - secret test route for an infamous annual 10 - best list, the 5.0 L V8 - powered Race Red XLT SuperCrew 4x4 I later took the helm of
felt, well, fine.
The innovative combination of
dynamic and rear axle steering resolves the conflict of aims between agility and stability in the shape of
dynamic all - wheel steering: The steering characteristics are sporty and direct while ensuring a high level of handling stability; the steering
feel encompasses a wide spread from comfortable
through to intense feedback.
The
feel of a personal,
dynamic question - and - answer session is enhanced by photos of the artist as he leads viewers and readers on a journey
through his artistic process.
Key features include: a view of your calendar (letting you scroll
through upcoming meetings and their locations), swipe to dial (letting you effortlessly join a conference call, complete with PIN), quick app launch (giving you access to your most - used apps based on your current location), all while being able to customize the look and
feel with a location - driven,
dynamic background.
While it may occasionally miss a beat, and can at times
feel a little rushed, this is still a well - told tale worthy of the current Scott Snyder comic run, masterfully capturing the dark
dynamic between the Joker and Batman
through beautiful cutscenes that sport damn good dialogue.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time —
Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move
through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and
feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
But of course you'll lose all the advantages of a
dynamic lighting, like the
dynamic shadows and your moving objects could
feel out of place when progressing
through the level without light changement.
The strategy provides an interesting
dynamic (although I appreciate the more calculated, diverse levels available in Command), but when the stages interspersed
through the real - time map are so repetitive and thin, it is hard for each play session of Star Fox 2 to
feel different even though it technically probably is.
Through a mix of kinetic typography, interactive environments, and
dynamic camera movements, the game
feels detailed, deliberate, and alive.
The game also makes use of the 3DS's 3D feature as the background shifts to create a more
dynamic feel, as if you are actually moving
through the world.
In her essay, Nina notes, «There is no one theme that unifies the works features in these pages, but rather a shared invitation to look,
feel, and thinks your way
through the
dynamic terrain of painting today.
It is an invitation to enter into a
dynamic interaction with the works, to experience them, appreciate their sensuousness, to give them time, to get intimate with them; «Paintings... are also to be meditated upon and to be engaged by the senses; to be
felt through the eye» as the late John Hoyland suggested; or in resonance with this, as the blinded Earl of Gloucester, in a scene towards the end of King Lear puts it, to see feelingly.
Through his abstract work, Vinci documents what he
feels is the collective experience of the high - speed,
dynamic nature of modern city life.
Driving the brush
through his body movements, his style of layered abstract ink - splashes and
dynamic freehand brushwork in varying intensities of ink create forceful fields of darkness — «emotional explosions» that convey powerful
feeling and give form to the artist's energy and exertion.
Extending across the entirety of the museum, the exhibition allows for free association between artists and the themes they address: at once playful and
dynamic, works from Ryan Gander, Institute for New
Feeling, Liu Wa, and Yangzi invite audiences to explore a wealth of possibilities
through combinations of meditation and wry humor; classical mediums of sculpture and painting are reinvented by Yngve Holen and Austin Lee; insidious implications of our hi - tech society are skewered by Lawrence Abu Hamdan and aaajiao; the powers of synthetic materials over human desire are brought to the fore by Sean Raspet and Pamela Rosenkranz; and products of Internet culture are given to refined study with Gillian Wearing and Amalia Ulman.
All children are born wired for
feelings and ready to learn
through a
dynamic and continuous interaction between biology and experience.
Couples may come into therapy to deepen a bond that
feels distant or numb, and may also come in to work
through a
dynamic that has been stuck, locked, and hard to overcome.