Sentences with phrase «dynamic gameplay as»

The Phantom Pain will pick up where MGS 5: Ground Zeroes leaves off and will plunge players into a new breed of open - world stealth action, featuring deep story arcs and dynamic gameplay as expected of a canon chapter in the Metal Gear Solid series, says Konami.
METAL GEAR SOLID V: THE PHANTOM PAIN will pick up where METAL GEAR SOLID V: GROUND ZEROES leaves off and will plunge players into a new breed of open - world stealth action, featuring deep story arcs and dynamic gameplay as expected of a canon chapter in the METAL GEAR SOLID series.
Metal Gear Solid V: The Phantom Pain will pick up where Metal Gear Solid V: Ground Zeroes leaves off and will plunge players into a new breed of open - world stealth action, featuring deep story arcs and dynamic gameplay as expected of a canon chapter in the Metal Gear Solid series.

Not exact matches

Though the game's storyline isnt as dynamic or humorous as Disgaea 1's, fans will recognize alot of easter eggs from the first game and will surely enjoy the slightly different gameplay structure from the original and the predecessor of this game.
Given that, the gameplay is much dynamic opposed to waiting for the other players to finish their turns and you can play Mario Party Star Rush in single - player as well.
You'll also need reactive strategies to deal with other teams» tactics, as well as the evolving gameplay that can see the dynamic weather impact your moment - to - moment choices.
Developer TT Games has tweaked the formula here and there, adding vehicles, a dynamic split - screen feature that kicks in when two players get too far from one another, and open worlds to wander about between gameplay levels, but pick up 2005's LEGO Star Wars and — graphics aside — it basically plays the same as 2016's LEGO Marvel's Avengers.
By trimming the fat Ubisoft have sidestepped a lot of the issues that plague their open world games, and progression and discovery both feel much more dynamic and natural here; the combat and other gameplay elements may remain essentially the same but when they're as tight and polished they are here, then hey, who's complaining?
First, its unusual gameplay dynamic takes quite a while to get used to (as I've already established).
A detailed dual wielding system is also part of the gameplay, features such as «double dynamic crosshair» and «weapon flip» for extra accuracy being some of the options.
12 is Better Than 6 is a top - down shooter with stealth elements that provides a dynamic gameplay with a panoply of authentic weapons such as revolvers, double - barreled guns and Winchesters.
He added: «Due to this, we kept all the great tools we already had, such as an amazing lighting engine and the dynamic environment, then we focused the gameplay more on the Splinter Cell values and strengths, such as light and shadows, athletic moves or gadgets.»
As for enemies in levels you dint really notice tbh the gameplay is so fun and AI smart and dynamic enough that each encounter will play out quite didferently only the terrain / objective will remain the same.
As for the topic here, WHO cares that the times of day are not dynamic, as the game looks so dynamic in ALL other areas, especially as far as gameplay & controls go... The series has always been tighter & more story based, with a tighter, more focused, linear structure, than other open world games, & that makes it even better for me... as I don't want EVERY game to have that overwhelming open world structure, that you sometimes get lost in, & waste half your game timAs for the topic here, WHO cares that the times of day are not dynamic, as the game looks so dynamic in ALL other areas, especially as far as gameplay & controls go... The series has always been tighter & more story based, with a tighter, more focused, linear structure, than other open world games, & that makes it even better for me... as I don't want EVERY game to have that overwhelming open world structure, that you sometimes get lost in, & waste half your game timas the game looks so dynamic in ALL other areas, especially as far as gameplay & controls go... The series has always been tighter & more story based, with a tighter, more focused, linear structure, than other open world games, & that makes it even better for me... as I don't want EVERY game to have that overwhelming open world structure, that you sometimes get lost in, & waste half your game timas far as gameplay & controls go... The series has always been tighter & more story based, with a tighter, more focused, linear structure, than other open world games, & that makes it even better for me... as I don't want EVERY game to have that overwhelming open world structure, that you sometimes get lost in, & waste half your game timas gameplay & controls go... The series has always been tighter & more story based, with a tighter, more focused, linear structure, than other open world games, & that makes it even better for me... as I don't want EVERY game to have that overwhelming open world structure, that you sometimes get lost in, & waste half your game timas I don't want EVERY game to have that overwhelming open world structure, that you sometimes get lost in, & waste half your game time.
The Battlefield ™ army is over 12 Million strong and growing every day as Battlefield 3 ™ and its first expansion, Battlefield 3: Back to Karkand continues to recruit gamers around the world with its dynamic sandbox gameplay and state - of - the - art technology.
Then you have the Living Towers which is a twist from the Challenge Towers from the previous game that really spice up the gameplay by making it quite dynamic as you don't know what's going to be thrown at you, especially when it comes to modifiers.
Dynasty Warriors 9 is the next hack and slash game with stealth elements that revamps the hardcore, fast - paced gameplay of the series with the introduction of the open world environment with day - night cycles and dynamic weather systems set in China that can be explored on foot, horseback or boat, though the game will focus on livable environments such as cities and towns as well as places where large battles take place.
Richard Foge, Jeff Strain, and Wonder Russell from Undead Labs stopped by take community questions about the soon - to - be-released zombie apocalypse survival game State of Decay 2, covering such topics as four - player co-op, including the benefits for players joining another friend's game, how the world simulation builds dynamic, emergent gameplay, and what opportunities and challenges fan can expect to face in the world.
From Software's other games such as Eternal Ring, Shadow Tower, Evergrace, Otogi, and King's Field contain bits of gameplay and ambiance present in the Souls titles: stamina - draining melee attacks, stat - boosting equipment, sporadically dispersed NPCs, non-linear exploration, item durability and crafting, fog - of - war / dynamic lighting, loading screen and item flavour text, highly destructible environments, «soul» - harvesting progression, etc..
Some titles employ rhythm or melody as a core gameplay mechanic, whereas others have a dynamic soundtrack that is fundamental to the experience and becomes part of the personality of the game itself.
Changing up the gameplay dynamic wouldn't be an issue were it not for the fact that WinBack: Covert Operations plays best as a cover shooter and nothing else.
Vova says he focuses on creating arcade games with dynamic gameplay that's as fun as possible.
As part of this, it describes the hierarchical task network (HTN) planner, terrain analysis, and the way commander squad and individual bot AI work together for dynamic tactical gameplay.
Ironically, I'm tempted to say that Forza Motorsport 7 is probably one of the most well - tuned games on PC because of how it strives to keep the gameplay experience as smooth as possible with its constant dynamic optimization.
The game features an in - depth dynamic story as well as audio and visual tech that creates an immersive gameplay experience.
It would be great to see some of these camera angles make the transition from replays to gameplay such as the additional two crash helmet mounted camera angles and the Gran Turismo style dynamic TV coverage; as they are that good and would further complement the immersion within the authenticity of the racing experience.
Using this dynamic gameplay element, Mekazoo pushes players to collaborate as a «hive - mind» through precisely - timed character switches to navigate past platforming obstacles and defeat enemies.
Each player will have a Dynamic 3rd person perspective ninja gameplay that is absolutely useful in taking advantage of the whole environment of your arena with jumping as well as vertical running.
Launching as The Flame in the Flood: Complete Edition from The Molasses Flood and Curve Digital, this exclusive PlayStation 4 edition contains a brand new Directors» Commentary — which offers incredible insight into the design and development — a wonderful dynamic theme, two new system avatars, plus a host of gameplay tweaks designed to offer the most complete The Flame in the Flood experience possible.
A detailed dual wielding system is also part of the gameplay, features such as «double dynamic crosshair» and «weapon flip» for extra accuracy being some of the options.
Great indie game (in fact its more than a great indie game and I feel it gives many big name hits a sound thrashing), I have recommended this to several friends and another family member is also enjoying it as well, both of us are on chapter 4 and the dynamic of the game has changed quite a lot (I wont spoil how the balance of power / gameplay has changed), plus I have most of the games ships unlocked and there is plenty of variety in how I can build my fleet (I am running a huge drone control ship and my wingmen are in mixed laser / torpedo ships of their relevant tiers which works well so far).
Released at the tail - end of the Genesis era, the game boasted stellar graphics and level design, as well as an engaging gameplay dynamic in the form of the main character's stretchable arms.
We were able to collaborate with Jason very closely on both the musical aspects as well as the dynamic / adaptive nature of the score as it related to gameplay.
* A haunting cyberpunk / dark sci - fi setting * Fast - paced, old - school shooter gameplay * Hordes of enemies to destroy * Epic boss fights * A deep, experience - based weapon upgrade system * High - fidelity graphics with full dynamic lighting * Extensive use of physics and dynamic environments * Exclusive in the extended edition: four new creature types, a new boss monster, five new campaign levels with a total of about three additional hours playing time as well as two new levels for the survival mode and an improved graphics engine.
As for the gameplay, expect Aaero to deliver on the promise of dynamic environments, stylised visuals, epic boss battles and freeform gameplay in perfect time with the music.
Dynamic animations, such as rocking and stumbling to the motion of the train, help to make these real - time gameplay sections look like a perfectly scripted scene even through they evolving depending on your every action, and act as testament to Cage's eye for filmmaking techniques.
The variables brought into the fighting arena as a result of having six characters in total creates a truly dynamic gameplay experience, with a tactical edge too.
Another major feature, alongside the editor preview of next week's Game Developers Conference, is an exclusive interview with Junction Point's founder Warren Spector, described as follows: «As the creative mind behind Deus Ex, Warren Spector is in a keen position to talk about dynamic story and gameplaas follows: «As the creative mind behind Deus Ex, Warren Spector is in a keen position to talk about dynamic story and gameplaAs the creative mind behind Deus Ex, Warren Spector is in a keen position to talk about dynamic story and gameplay.
Using 3D spatial sound, visual effects, and even puzzle gameplay, the game environment has been developed as a dynamic character itself.
Showing off the potential of the new console, as usual, is Forza Motorsport 7, featuring 4k 60 fps gameplay and showing off gorgeous rain - slick roadways and dynamic weather conditions as seen the in - game footage from the launch trailer above.
Add in a dynamic open world, new gameplay and customization as well as tuners, supercars, muscles and sports cars and Need for Speed Most Wanted will be on every gamer's «must - have» list.
The graphics look very dynamic, are sharp and clean and the gameplay experience is described as «very positive» by the majority of reviews made by players.
In spite of certain compromises which might have been targeted specifically at the console marketplace, such as the adjustment of the stealth dynamic to reward direct confrontation, this reinvigoration of the franchise is, from a design and gameplay standpoint, both successful and honorable.
Leverage fully - dynamic physics - based destruction to improvise on the fly: blow holes in a wall or floor to set an ambush or escape, take out a staircase to stop your pursuers, or drive vehicles through blown out walls.; Evolving & Emergent Gameplay - Carve your path through an ever changing landscape as you improvise your combat tactics - mixing gameplay styles, vehicles, weapons and explosives to defeat the EDF.; Epic Sci - Fi Setting - Explore the huge, unforgiving Martian landscape, from the desolate mining outpost of Parker to the gleaming EDF capital city of Eos; then tear through the fully destructible open - world environments swarming with EDF forces, Red Faction resistance fighters, and the downtrodden settlers caught in the cross-fire.; Multiplayer Combat - There is no place to hide when you put your guerrilla warfare skills to the test in a variety of highly destructive multiplayer combaGameplay - Carve your path through an ever changing landscape as you improvise your combat tactics - mixing gameplay styles, vehicles, weapons and explosives to defeat the EDF.; Epic Sci - Fi Setting - Explore the huge, unforgiving Martian landscape, from the desolate mining outpost of Parker to the gleaming EDF capital city of Eos; then tear through the fully destructible open - world environments swarming with EDF forces, Red Faction resistance fighters, and the downtrodden settlers caught in the cross-fire.; Multiplayer Combat - There is no place to hide when you put your guerrilla warfare skills to the test in a variety of highly destructive multiplayer combagameplay styles, vehicles, weapons and explosives to defeat the EDF.; Epic Sci - Fi Setting - Explore the huge, unforgiving Martian landscape, from the desolate mining outpost of Parker to the gleaming EDF capital city of Eos; then tear through the fully destructible open - world environments swarming with EDF forces, Red Faction resistance fighters, and the downtrodden settlers caught in the cross-fire.; Multiplayer Combat - There is no place to hide when you put your guerrilla warfare skills to the test in a variety of highly destructive multiplayer combat modes.
The following video explains the ins and outs of basic gameplay as well as unique features «DS - backgrounds» and «Dynamic close - up dialogues».
That's why I was extremely happy to see a host of new games featuring characters with disabilities as this can both be used to create dynamic gameplay elements and also bring forth playable characters we don't normally see, at all!
Dynamic weather — clearly the gameplay feature de jour, as it also heavily featured in the games trailered by EA earlier today — were also very much in evidence, with wind power and weather puzzles both in evidence of the gameplay trailer, which takes place in a different, more southern - European - feeling city to the first game.
Briefly, CAP2 features an accurate and functioning model AV8B II Harrier Jump Jet, dynamic open ended campaign, strategic and tactical gameplay, and a wealth of simulated systems — such as civilian traffic shipping lanes.
As Erica's life begins to collide with that of a killer a powerful dynamic is promised to emerge and provided this «game» is of an appropriate, accessible length, I must say that I'm intrigued by it and would happily consider the future investment based on what Sony showed me here Matt: Look, FMV games haven't got the greatest history when it comes to gameplay.
The beauty of Puppet Fever — and its core gameplay — is the way Coastalbyte Games has made everything interchangeable and dynamic, testing players» imagination as they try to visually represent a word.
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