Developer Krystian Majewski, currently a student at Köln International School of Design, describes Trauma: «It builds upon this established formula by introducing a gesture - based interface, real - time 3D technology for
dynamic level layouts, unique photographic visuals and a level design philosophy that focuses on creating a rich experience rather than an elaborate puzzle challenge.»
Not exact matches
Complete over 100 unique
levels in six unique locations, discover classic and
dynamic layouts, and collect heaps of gifts on Christmas night!
The changes made to the
level layout creates a new game play
dynamic that causes players to really strategize if they want to be efficient.
You have to give it to Apple for being perhaps the dominant partner, not least because of their experience in delivering highly refined UX, prototyped for cross platform experience and greater comfort
level with
dynamic layout, WYSIWYM app canvas etc..