The most
dynamic of action scenes can't hold up without a dramatic spine, and there's nothing here to support but the most basic of retribution yarns.
Not exact matches
I think that the mix
of the really short shoot (miraculously, Prince Avalanche was filmed in 16 days), with what an
action - packed shoot it was, in terms
of the amount
of scenes we did every day, and the comedic
dynamic of the character was something that I never explored before.
The
action scenes have a particular you - are - there quality, the sound emanating from everywhere and beneath in a
dynamic, fluid way — no pun intended, in the case
of the Torus break - in and its persuasively dense water vacuum.
The
action scenes are
dynamic and exciting, but there are too many
of them and as the film edges past two hours it all gets numbing.
Directed with the equal energy by British director John Hough, whose lean, high - powered
action scenes are energized by the
dynamic, almost child - like performances
of his thrill - addicted characters, it's a classic
of seventies speed cinema, where car chase and stunt films were really about rubber hitting — and leaving — the road.
Mann's staging
of the processions and ceremonies is majestic, but his handling
of the
action scenes is both grand and
dynamic.
Quieter
scenes present a good sense
of place and atmosphere, while the
action sequences open things up in a
dynamic manner.
Thirdly, it aids the script in its conveyance
of a change in
dynamic in both the speech and
action - driven parts
of a
scene.
A great mixture
of boss battles, exploration, underwater delving and Rambi Rides await players with a new
dynamic camera twisting the
action packed
scenes in ways we haven't seen before.
Dynamic animations, such as rocking and stumbling to the motion
of the train, help to make these real - time gameplay sections look like a perfectly scripted
scene even through they evolving depending on your every
action, and act as testament to Cage's eye for filmmaking techniques.