The Performance setting is what you're used to seeing on Switch already: 60 fps across the board
with dynamic resolution.
According to the developers, the game won't have
dynamic resolution scaling, meaning Sea of Thieves will be locked at 4K at all times.
According to his findings, The Division uses
dynamic resolution when needed on Xbox One X (just as it does on PlayStation 4 Pro) with the lowest native pixel count being 3290 × 1850.
The standard versions of those consoles now
feature dynamic resolution and high quality temporal upsampling; the former seeks to ensure a smooth framerate by decreasing the resolution when necessary.
The game has been updated for the platform as well, Ninja Theory stated: «Hellblade on Xbox supports HDR and the game is enhanced for Xbox One X, with players having the choice of 3 enhanced modes to select from: Enhanced Visuals mode offers extra FX and visual quality throughout the experience, High Framerate mode runs the game at 60 fps and High Resolution mode runs the game with
dynamic resolutions up to 4K.
In 4K Mode the game will run in 4K resolution (or supersampled on a non-4K display) with stable 30 fps gameplay, whereas Performance Mode
enables dynamic resolution scaling (from 1080p up to 4K) while targeting 60 fps during gameplay.
In contrast, Rocket League currently runs at 720p in both modes with
dynamic resolution dropping the game's performance as low as 576p.
Performance mode brings a docked resolution of 900p and handheld resolution of 720p at 60 frames per second with
infrequent dynamic resolution scaling.
This is a HDR (
high dynamic resolution) image taken in Belize October 2010 after hurricane Richard blew through Ambergris Caye and did considerable damage to the mainland.
900
dynamic resolution now but agree multiplats tend to perform better on ps4, even if it is ever so slightly in most games
Still, he added that they're talking with hardware vendors (NVIDIA, AMD and Intel) to see if they can get the accurate data needed to add
dynamic resolution support on PC.
As of now, according to Digital Foundry, Rocket League's maximum resolution is 720p in either mode, with
dynamic resolution taking it as low as 576p.
The article did also
say dynamic resolution can reached the peak of 3840 × 2160 on the X but the max peak on the PS4 Pro is only 1440p plus the X have better textures.
Games that have been developed with change resilience in mind,
namely dynamic resolution scaling, will have an edge on the Xbox One X, achieving their target resolutions and frame rates more often.
There's many games like this too, Boost Mode on PS4 Pro also improves Framerates (The Last Guardian) and
lock dynamic resolutions to their highest (DOOM).
Battlefront II on PS4 Pro features an
increased dynamic resolution for gameplay on 4K displays and a more consistent framerate, making it a great way to experience the all - new campaign and a multiplayer experience that spans all three cinematic eras.
As Fallout 4 gets the real treatment with support for 4K resolution will also include:
Dynamic resolution Enhanced draw distance for trees, objects, NPCs Enhanced God ray effects While...
It's something that both Sony and Microsoft are recommending to introduce, automatic systems
allowing dynamic resolution, so if people own the PS4 Pro or Xbox One X they have benefits compared to the base consoles.
DigitalFoundry even mentions on their video that Assassin's Creed Origins may have to
witness dynamic resolution and checkerboarding in order to reach the 2160p resolution of the system.
For the Xbox One E3 demo,
dynamic resolution ranges between 800p to 900p, usually closer to the 900p range, and at a constant 30 frames per second.
Coming to resolution and frame rates both on Xbox One and Playstation 4, Tabata said that the studio is
targeted dynamic resolution both on Xbox One and Playstation 4 — between 800p to 900p on Xbox One and 900p to 1080p on Playstation 4.
RAW video, on the other hand can be pushed a lot, especially in shadows and highlights, letting filmmakers save badly exposed shots,
maximize dynamic resolution and create interesting looks.
First off, both versions of Call of Duty: WWII will
feature dynamic resolution, but what that actually is will depend on which system you are playing on.
As a consequence, we're likely to see graphically demanding games
use dynamic resolution or checkboarding techniques to achieve higher resolutions, as is the case with the PlayStation 4 Pro.
Hellblade fully supports HDR and players have the choice of 3 enhanced modes to select from: Enhanced Visuals mode which offers extra FX and visual quality throughout the experience, High Framerate mode that runs the game at 60 fps, and High Resolution mode that runs the game with
dynamic resolutions up to 4K.
Seemingly prioritising visual accomplishments over a stable frame - rate, each of the title's early previews exhibited profound issues - and even the more recent Platinum demo, which
introduced dynamic resolution scaling, still disappointed.
The second option is called Performance Mode which will
enable dynamic resolution scaling from 1080p up to 4K while targeting 60 FPS.
The improvements to the Switch's visual performance will raise the game's resolution to 900p while docked and 720p in handheld mode, both at 60 frames per second «with
infrequent dynamic resolution scaling.»
Sony is releasing a new edition of the PlayStation 4, titled the Pro, that will enable users with a 4K display to run games in 4K, have smoother frame rates,
High Dynamic Resolution, better graphics, and better textures.
Enhanced Visuals mode offers extra FX and visual quality throughout the experience, High Framerate mode runs the game at 60 fps and High Resolution mode runs the game
with dynamic resolutions up to 4K.
We can't be entirely certain, but some areas of gameplay are blurrier than others, suggesting
dynamic resolution scaling — a feature in place on all console versions to date,» Digital Foundry said.
Employing
a dynamic resolution seemingly has allowed Nintendo to render the game at 60 frames per second, docked or undocked.
Both hold up really well against the disappointing PS4 Pro version, which seems to be locked to native 1080p and can drop to even lower than that during
the dynamic resolution when utilizing the 60 FPS mode.
The Nintendo Switch version of the game runs at
a dynamic resolution when undocked in portable mode which can go sub 720p depending on the visuals.
We won't have HDR support, but Xbox One X and PC will be capable of 4K... Here's the different specs on various platforms: 1080p 60 FPS on PS4 and PS4 Pro, 1080p 30 FPS on Switch docked, 720p 30 FPS undocked, 1080p 60 FPS on Xbox One with
dynamic resolution scaling, and 4K 60 FPS on Xbox One X.
What's your take on the use of
a dynamic resolution system in order to ensure a consistent 60 frames per second in console multiplayer games?
Would you prefer Uncharted 4: A Thief's End to run at
a dynamic resolution in its multiplayer mode?
dynamic resolution that you need 600 % -400 % zoom in to notice something different that's why they said «subtle differences» like the rest of multiplat games on both