In contrast, Rocket League currently runs at 720p in both modes with
dynamic resolution dropping the game's performance as low as 576p.
However, developer Shin «en Multimedia has highlighted a firmware issue that may improve performance and cut
some dynamic resolution drops on its title - Fast RMX.
Not exact matches
Both hold up really well against the disappointing PS4 Pro version, which seems to be locked to native 1080p and can
drop to even lower than that during the
dynamic resolution when utilizing the 60 FPS mode.
The confusion has stemmed from Rob Ferguson who talked to Polygon about Gears of War, explaining that the game uses a
dynamic resolution system and that the extra grunt could be used to mitigate performance
drops in demanding sections.
There's still a
dynamic resolution system in place to keep the frame rate stable, and stable it is, though the
resolution will
drop as low as 2816 × 1890.
Sony also makes use of
dynamic scaling, meaning if things really start to get hectic on - screen, it'll
drop the
resolution down to 1080p to ensure the frame rate remains smooth.