Even now, developers mostly rely on cinematic cutscenes to portray the more intense facial expressions of characters, the likes of which L.A. Noire successfully accomplished
dynamically during gameplay back in 2011.
The arena changes
dynamically during gameplay, adding new obstacles and objectives for the player to encounter and overcome.
Not exact matches
Crystal Dynamics took advantage of the set - up in order to
dynamically alter the music
during playback - context driven based entirely on what was happening
during gameplay at the time.