The video is extremely thorough and sensible, providing perception into how the Diving Beats (Breath of the Wild's dungeon equal) fare in opposition to
earlier dungeon designs of the sequence, and the way Shrines match into that mildew.
Oh, I'd spend hours per day in those
early games, but I wanted to chill with friends, make stuff, run
dungeons with people without worrying about level discrepancies and gear and all the obnoxious mechanics
designed so transparently to slow me down and make me pay to grind.