Sentences with phrase «early audiences»

Benedict Cumberbatch is impressing early audiences in his turn as Alan Turing, an Englishman who helped break the Enigma code during WWII.
I was perhaps a tad shocked when a debut film had a line out the door of excited early audience members, but one Google search led me to the revelation that the film had an endorsement and producer credit by and to one James Wan of Saw and Conjuring fame.
Early audiences at Cannes were quick to dismiss Carol as a female Brokeback Mountain and while that might technically be true in superficial terms, the movie is much more than that simple logline.
Early audiences for Ari Aster's festival hit have found some creepy new friends waiting for them the morning after late night movie screenings.
Zhivago's earliest audiences appreciated that journey, making it one of the highest - grossing films ever.
Reese Witherspoon is already the frontrunner in a an Oscar race not yet underway, but her turn as a woman who walks 1100 miles alone to get her head straight is impressing early audiences that much.
Despite the move to March 2017, according to the site, some early audience tests of the film were well - received.
A hearty cheer arose from an early audience during the final moments.
What's so marvelous about the film (including that meeting) is that it isn't elevated into some mythological status: none of those clichéd lines where someone in the group or some prescient member of their early audience predicts their greatness or how they will «change the future of music.»
However, if you're more concerned with establishing an early audience than you are with raking in money, you might want to go for 1.99 or even less.
What we said: It couldn't hold on to its early audience, and it's been bad news since the first couple of months for Carbine, but WildStar is still a fast paced, entertaining, and thoroughly challenging MMO for genre veterans while being accessible for newcomers.
Part of the reason Gone Home is so delightful to its early audiences is that it proves there are ways to develop fully - interactive, immersive first - person game experiences without «action» in the traditional sense.
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