Now, we've experienced issues with PS4 frame - rate
on earlier builds of the game, but several patches on, it's pretty solid at the target 60 fps.
People who've been playing
early builds of the game say that the PlayLink feature really makes the game stand out, so it looks like Sony is smart to lean into using smartphones to enhance gaming experiences beyond just using them for your usual gimmicks...
And yes, as someone else commented,
early builds of games almost always get positive reviews, at least in the gaming press, to say nothing of reviews from employees of the company that makes the game...!
But now a lucky student has managed to get his hands on a
very early build of the game and has set about posting numerous videos of it, giving people an idea of what the game might have been like if it had ever seen the light of day.
Klei will most probably follow the model that helped them to build Don't Starve, where the community is allowed to
play early builds of the game and offer feedback in due course.
We attended a Konami preview event to capture and test
an early build of the game — where PS4 Pro outputs at 2560 × 1440 with the 4K output mode selected.
Using our hacking skills (not really) we were able to take a deep dive into
this early build of the game.
The Sega representative who walked me through the demo said it was
an early build of the game, but it remains to be seen if this issue will be fixed later on down the line.
This story is interesting on two fronts as it shows a leak, but also reveals a pro video game player may have access to
an earlier build of the game before a community tournament next month.
Quick formalities for anyone interested in reading them; this was
an early build of the game, things may change down the line, this isn't Aris writing this, I didn't record any footage and no I didn't check frame data cause that's boring.
More information on Maia and download links to
early builds of the game can be found at the official webpage.
In fact, one thing of note, is that a lot of the footage comes from the Japanese Demo, which, if I remember correctly, Eurogamer stated as being from
an earlier build of the game.
Keep in mind, boys and girls, that this is from a very
early build of the game, so it has numerous issues, terrible graphics and a lot of missions don't even work, but it gives you an idea of what Battlefront III might have been like.
The developers intend to use Early Access, which allows players to purchase and play
an early build of the game prior to its release, as a means of garnering user feedback for balancing and polish, which makes sense, given the title's competitive nature.
Overall,
the early build of the game felt very awkward, like it was trying to be something it wasn't.
Giga Geek Magazine was gifted with access to
an early build of the game.
This is just
an early build of the game.
As with all demos, this is
an early build of the game so any issues I may address may or may not be present in the final retail product.
While the demo was clearly
an early build of the game (so early there aren't even any screenshots available), there were some bright spots to be found in our time with Light of Hope.
Try
an early build of the game for yourself!
In fact, Nintendo told Platinum to make Bayo2 more risqué and didn't think Bayonetta had enough cleavage in
an earlier build of the game (or something along those lines.)
Combat was solid, but the visuals held strong and even as
an early build of the game, FighterZ is shaping up better than I could have expected.
We have
an early build of the game that proves out our game mechanics and technology; you can see some footage in the trailer and we'll also be at PAX East!
Q: When I first played
this early build of the game what struck me was how it felt both different and familiar at the same time, I couldn't put my finger on it but games like Worms and an old DOS game called Gorillas sprung to mind, I guess it must be the angle calculations.
Not just by the «finished» game (if you can ever call anything in Star Citizen finished) but by the development process,
the early builds of the game, by the discussion and feedback loop.
Even better, there have been numerous opportunities for players to get their hands on
an early build of the game, including the recent Network Stress Test (NST), letting us see new and returning gameplay features.
My recent hands - on time with
an early build of the game pointed to a more confident, more polished follow - up to 2014's subversive hit Wolfenstein: The New Order... which still stands as one of the best story - driven shooters on PS4, by the way.
We've had the chance to get our hands on
an early build of the game and can give you some of the details...
For
an early build of the game, it was really well done and let you play through a good portion of one of the missions.
Some of the controls have been tweaked since my play time with
an early build of the game at PAX for the better.
They are a thank - you for your continued feedback and support, and there is some exciting stuff such as the Season Pass (access to the first expansion pack and content updates), and access to
all early builds of the game (pre-alpha).
As I said, this seems to be a very
early build of the game, so these issues aren't anything major.
However, Shoya Yamazaki, who is a part of Bandai Namco's Overseas Production Department, sat down to show
us an early build of the game, along with a few details.
Either they are using
an early build of the game for that trailer, or that level takes place in the year 2000, because I've seen gameplay footage and other trailers for Payday: The Heist, and the graphics look significantly better.
Obviously this is still
an early build of the game without finalized animations, but it's certainly a good look at what the class looks like when not simply being described in a development diary.