The company also locked in
early content licensing deals with big Hollywood studios like Lions Gate and Paramount — and a deal with Netflix to juice its subscriber base in China.
Not exact matches
Global hits such as Hawaii Five - O helped swell international
content licensing revenue to $ 1.5 billion in 2015, from $ 500 million 10 years
earlier.
Users said the music streaming app and website had strayed from its
earlier focus on supporting DJs and felt that it was unfairly removing
content and focusing on high - profile users and
licensed music.
Theme parks, broadcast and cable networks also saw revenue increases from a year
earlier, thanks to new attractions at the parks and distribution and
content licensing.
Whether it is the purchase of Lucasfilm, the sequel (and prequel)- isation of Pixar's
earliest and best work or the Disney Infinity «multi-platform experience,» the world's most successful film studio is no longer venturing outward in search of material, but rather has turned entirely inward, and is fracking its own landscape of
licenses to generate «
content.»
Special Education Generalist,
Early Childhood, K - 12 and Secondary
licenses require 24 credit hours of required
content.
Teachers who hold a Middle Childhood -
Early Adolescence (grades 1 - 8) regular education
license and have at least four semesters of teaching experience in grades 1 or 2 can add a regular education
license at the
Early Childhood level (birth to grade 3) by passing the Praxis II Elementary Education
Content Knowledge test and the Foundations of Reading Test.
Content Test Requirements: North Dakota requires
early childhood education candidates, who are licensed to teach elementary grades through grade 3, to pass the new Praxis II Early Childhood Education (5025)
early childhood education candidates, who are
licensed to teach elementary grades through grade 3, to pass the new Praxis II
Early Childhood Education (5025)
Early Childhood Education (5025) test.
whom has done nothing with their gaming budget other than throwing it around as handouts in order to share PS3 games... and all the while closing numerous in house studios... a lot of MGS games are even based off of UE3... instead of MS building a proprietary middleware product line shared throughout their internal studios... they
license 3rd party middleware instead... an easy way to make a decent looking game quickly... but never a way to push ANY envelopes, at least not after the engine is already 3 years old... but Sony does this each generation... the 1st party stuff initially shows off what the system can do
earlier on than any 3rd party software (well mostly, MGS2 was one of the first to push the PS2, MGS4 ditto for the PS3)... and 3rd pary stuff gets up to speed afterwards... you WILL see some incredible 3rd party
content eventually, but for now... SCE is the only company pumping millions into the tech side of game development... MS isn't... and Nintendo doesn't even know what any of that is...
Since its release on
Early Access last year, DiRT Rally has evolved with plenty of new
content from the forests of Finland to officially
licensed FIA World Rallycross
content.