Some early feedback from players was indicating that the frame rate drops on the Nintendo Switch have disappeared.
Not exact matches
Overload, which entered into
Early Access in March 2017, has received positive
feedback from players and the developers have been working hard to iron out the kinks.
«Microsoft's Game Preview program allows us to get
feedback directly
from players, something that has been crucial to our success on Steam
Early Access,» stated Chang Han Kim, VP and Executive Producer at Bluehole, Inc. «Furthermore, Xbox Live's solid multiplayer capabilities will enable us to deliver the most complete Battle Royale experience to
players worldwide.»
«Microsoft's Game Preview program allows us to get
feedback directly
from players, something that has been crucial to our success on Steam
Early Access, Furthermore, Xbox Live's solid multiplayer capabilities will enable us to deliver the most complete Battle Royale experience to
players worldwide.»
We have already received amazing
feedback from players in Europe, where Rainbow Moon was released a few days
earlier, and we are very excited to finally bring the game to the North American PlayStation Store.
Early versions of Shape Arcade had three dials, and a remote controller over bluetooth, but it was
feedback from players that pushed me in the direction of building an arcade cabinet that is heavily influenced by this design.
The vast majority of implemented features and fixes were directly based on
feedback from early access
players.
The team is really excited about the opportunity to further engage with the community and garner real - time
feedback from the
players in order to continue to improve the gameplay experience and provide the best possible experience for the launch on Steam
Early Access.
4
player local multiplayer mayhem — 90 + costumes, 20 + arenas, and 4 game modes to duke it out with friends or AI
players 30 + single
player Obstacle and Target challenges with leaderboards ghost replays achievementsSuccessfully made it through Steam
Early Access, shaping the game around the
feedback from fans around the worldNew radical graphic effects You can be a space narwhal wrapped in a burrito
Yuriy added that
feedback was key, and that developers should be attentive to
player's likes and dislikes, along with focusing on the key features
from early on and putting a lot of energy into them.
We're looking forward to building a community and getting
feedback from players, so if people want to have a say in Sumer's development we hope they'll back us and get in on the
Early Access release!
The extra time will be used to implement
feedback received
from Steam
Early Access
players and Kickstarter backers.
Boss Key has stated that the game is in «X-TREME»
Early Access and will be looking to the community to help guide the game's development towards a full release with
feedback from players.
Sairento VR has received pretty positive
feedback from players on Steam and some of that is a testament to the feverish rate at which the developers are improving the
early access title.
According to their press release, this extra time will allow them to «implement
feedback received
from Steam
Early Access
players and Kickstarter backers.»
Players that buy into the
Early Access version will be encouraged to share
feedback with the Split Milk Studios development team to help them plan future content updates that could range
from new heroes, weapons, and worlds to vehicles and bosses.
But in this week's «This Week at Bungie» update, Bungie has demonstrated that they are capable of learning
from player feedback, even
feedback as recent as last week's Faction Rally, and they knocked off the first major item on the list of promises set out by their developer update
earlier this month.
From the images below, the alpha was formed from feedback from the game's early backer alpha wherein, in this version, players received in - game, blockchain and real - world pri
From the images below, the alpha was formed
from feedback from the game's early backer alpha wherein, in this version, players received in - game, blockchain and real - world pri
from feedback from the game's early backer alpha wherein, in this version, players received in - game, blockchain and real - world pri
from the game's
early backer alpha wherein, in this version,
players received in - game, blockchain and real - world prizes.