Sentences with phrase «early game sequences»

The early game sequence at the Bridge of Eldin was an epic joust, a battle that really showed off what Twilight Princess could do in terms of combat.

Not exact matches

They also rewrote a raft of other single - season top - flight records, among them the longest winning sequence in a season (14), the best start (eight wins), the most away wins (14 by early May), the longest spell without conceding a goal at the start of a season (495 minutes) and the biggest goal - difference (+76, with three games to go), not to mention the most points and the most wins.
So there have been a lot of tight games between the two of them lately and the 2 - 2 draw earlier in the season broke a five - match sequence of games between them that went under 2.5 goals.
Strengthens early math skills (counting and sequencing) The perfect travel game for young children
An early sequence sees Cal / Aguilar leap between wagons in a thrilling chase; later he skips atop roof - tops in a breathtaking recreation of an iconic segment from the game.
An early bit featuring X-Force leader Cable, and an extended sequence featuring Deadpool's on - again / off - again love interest Death are of particular note, though these moments of goofy inspiration seem almost alien compared with the rampant idiocy and braindead gameplay throughout the rest of the game.
The final sequence is just about satisfactory, but the standard of puzzling by that point is much lower than it is earlier in the game.
If you're not overly familiar with the source material, or previous games, I can imagine that some early sequences can be a bit tough to follow or wrap your head around.
August 26, 2016 - The guys behind Stranger Things discuss their love of video games and talk about the Alien 3 scene that inspired an early sequence.
It locks the player out of map areas and game techniques for several hours until the tutorial sequences are complete, restricting returning players and forcing them to invest time in unlocking these mechanics all over again, without the incentive of early, substantial narrative to keep them engaged.
Resources include a matching game, sequencing and many literacy and early number activities.
However, predictable gameplay sequences, and the same repetitive formula sees effortless puzzles and simple enemies throughout, and that means Deadfall Adventures doesn't live up to its early ambition and is a game we could have probably all done without.
Early previews of the game lambasted the title for its excessive use of Quick Time Events and unfortunately, those concerns were well - founded because the final product is one riddled with some of the most downright useless and ridiculous QTE sequences we have ever witnessed.
An opening sequence early in the game really sets the stage for everything that feels wrong with the game.
Here, lead developer Jakub Kasztalski (Postmortem: One Must Die) speaks about his research and design for his first - person detective game being made with Unity for PC, where he hopes to convey «believable and multi-dimensional non-playable characters» (NPCs), offer challenging stealth and hack sequences, and set it all in an early 1900s Eastern Europe.
Taking a deeper look at the horror players will see in the release of the title early next year, players are introduced to Marguerite Baker and another mysterious female character in this latest gameplay sequence taken from the main game.
It locks the player out of map areas and game techniques for several hours until the tutorial sequences are complete, restricting returning players and forcing them to invest time in unlocking these mechanics all over again, without the incentive of early, substantial narrative to keep them engaged.
In late 2002, over a year before its actual release, a demo of Doom 3 shown at that year's E3 was leaked onto the internet, allowing those who downloaded it to play the intro sequence and several early levels of the game.
Likewise, rather than just have the game end early if you make the wrong choices in certain dialogue sequences, why not have alternate ending sequences all together?
One of the secrets of the game is that it uses its most intense sequences early to minimize lag during the more thought provoking puzzles later in the game.
A sequence early in the game even depicts how Kratos
The game, which bears all the filmic hallmarks of the developer's earlier work — including jump cuts, camera swirls and slow - motion action sequence — will even ship with its own tie - in TV show.
Though you're probably expecting the game to make your jaw drop — a scuba diving sequence early on will have you wishing for a Naughty Dog - developed entry in the Endless Ocean series — Uncharted 4 still has the power to blow you away.
In all but the most modern machinery you need to brake earlier than you think, while the game's adjustable route notes allow you rhythmically predict the sequences of flowing bends and hairpins - something that'll make you feel heroic until your time pops up at the end of a race.
Platforming feels like something from the early N64 era that's not Super Mario 64, but the game also likes to change shit up unexpectedly with difficult gameplay sequences that are just as rough, and which require you to get good on the spot.
This update also alters the font and dialog box graphics for «a more classic look and feel,» and changes the order of the opening animated sequences to bring them in line with earlier versions of the game.
During the heyday of the graphic adventure genre in the early 90s, there was an outright deluge of weird, more mature themed titles, the worst of which heavily featured one of 90s video games worst sins in full motion video (FMV) sequences.
Designed by Damon Slye, the game is a 3D vehicle simulation of the M1 Abrams tank, one of the first on the market.The port from DOS to Sega Genesis was performed by Realtime Games Software Ltd in the UK using their own 3D games engine that was earlier used in Carrier Command with some tweaks to adapt it to the Genesis and the needs of the tank scenario.Although the simulation depicts the four crew positions, and is advertised as a simulation, gameplay is not actually very realistic; the missions are arcade game - like with a fixed sequence of actions to perform.
On the HKCEC terrace, Klaus Biesenbach and Hans Ulrich Obrist, uber - curators of a slightly earlier (and slightly less mercantile) phase of art world development, stood together watching Cao Fei's projection as it ran through a gobbling Pac - Man sequence (tenderly nostalgic compared to today's hyper - gory combat games).
Earlier this month, however, it began to dawn on a group of gamblers who were playing the game of mini-baccarat at the Golden Nugget that the cards were being dealt in the same exact sequence deck after deck.
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