Sentences with phrase «early graphics technology»

Of the others, one of the most interesting, though often forgotten, is Westwood Studios» DragonStrike — a 3D dragon - hunting game that combined fantasy and early graphics technology to let you ride your own beast and take on others in action combat.

Not exact matches

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Students can work towards a 2 or 4 year university degree or chose a career and technical education program in such areas as auto collision technology, CAD, computer information systems, culinary arts, criminal justice, medical careers, fire science technology, welding, multimedia graphic design, radio / television, early childhood education, and others.
Developer Bulkhead Interactive have aimed to recreate the competitive feel of classic FPSs from the late»90s / early» 00s, just with modern conveniences and graphics technology.
Speaking of GPUs, I remember early in the console lifecycle that Microsoft made it known that the graphics technology in the Xbox 360 was «better» than PS3's and they had the specs to prove it - something that sounds very familiar in relation to recent Xbox One / PS4 discussions.
«The technology works with supported GeForce GTX graphics cards, and will be available to use in Dark and Light upon its Steam Early Access release.»
Earlier this month graphics technology company Nvidia published a list of minimum and recommended system requirements for the shooter, and mentioned it would need a whopping 50 GB of space on your hard drive and 6 GB of RAM to play.
Yu had earlier worked as Lead Technology Programmer at 3D Realms, a Director Of Technology at Gearbox and worked on Microsoft's Halo team for five years as Principal Engine Programme before taking up this new position where she'll be coding graphics specifically on PlayStation 4.
Early in January, a handful of purported inside sources insisted that the graphics chip giant had won a highly lucrative contract that will see it provide technology for the next Nintendo handheld, the 3DS.
Always at the forefront of new information, communication, and visualization technologies, VanDerBeek readily embraced computer graphics, image - processing systems, and various new technological forms through the late 1960s and early»70s.
And Russell Tyler, in his solo at DCKT, deployed vats of paint to construct blocky abstractions based on the elemental 8 - bit graphics of early computer games, endowing his paintings with the sense that they are «as much about lost innocence as they are about lost technologies
Exclusively using analogue technologies, live - action footage, early computer graphics, stop - motion animation and in - camera effects on 16 mm films, Beckman's work is a carefully designed collage reminiscent of the 70s Structuralist filmmaking and the 80s No Wave cinema.
Among the topics addressed in this new 62 - page ebook are: «12 Alternative Fee Arrangements We Use and You Could Too,» «7 Ways to Prepare Trial Graphics Early and Manage Your Budget,» «17 Tips for Great Preferred Vendor Programs,» «9 Trial Graphics and Trial Technology Budget - Friendly Tips,» «21 Secrets for Using Litigation Consultants on a Tight Budget,» and «13 Revolutionary Changes in Jury Consulting and Trial Consulting.»
Early Career: Adjunct Instructor, Graphic Design, Rochester Institute of Technology, Rochester, NY — 1998 - 1999 Workshop, Desktop Publishing Trainer, COMP USA, Orange, CT — 1994 - 1995 Visual Communications Consultant — Universal Music Group, New York, NY — 1997 - 1998 EDUCATION M.F.A., Computer Graphics Design — Rochester Institute of Technology, Rochester, NY 2000 B.S., Graphic Design — Southern Connecticut State University, New Haven, CT 1985 Education Technology — Walden University, Baltimore, MD 2006 - Present Continuing Education — Towson University, Towson, MD 2005 - 2006 Continuing Education — University of Baltimore, Baltimore, MD 2000 - 2002 Continuing Education — Pratt Institute, Brooklyn, NY 1987 - 1988 Continuing Education — Yale University Summer Program, New Haven, CT 1986
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