Sentences with phrase «early part of the game»

For example, a very early part of the game requires you to shave.
At early parts of the game, always get yourself the most upgraded one but when you are in the middle and nearing the end, take the time to explore as you will be able to find rare equipment, near to legendary quality, that will be very useful if you are into fighting extra bosses that are way more powerful.
Early parts of the game show us Ezio before he dons the Assassin's robes, interacting with his family and friends.
Mechanically, they will develop off of gameplay devices and hazards introduced in earlier parts of the game.
The defensive line was high in the very early part of the game, but dropped deeper as the game went on, probably through necessity with the team tiring, as much as being the intention.
Nevertheless the Bruins dominated the early part of the game, taking 16 shots to eight for the Flyers in the first period, but they fell behind when Philadelphia's Rick MacLeish scored a power - play goal at 14:48 of the period while Boston's Terry O'Reilly was in the penalty box along with Orr and Clarke.
Funny thing is the gentleman who i think is most suited played in the pre-season game, they call him the LITTLE MAGICIAN, SANTI CAZORLA, welcome back, in the earlier part of our game our passes were going astray losing the ball too frequently, then santi started drifting back closer to Xhaka and Coquelin and started to get the passes going, which then provided us with chances.
Was the early part of the game like that?
He also hit a mid-range J in the early part of the Game.
They didn't meet during the Regular Season so there will likely be some feeling out in the early part of the Game..
The early part of the game was a bit stop start with physio Ally Beattie as busy as anyone.
Although by the end of the match the focus had turned to the eleven men on the pitch, the early part of the game had seen a lot of haranguing of the 10,000 who had gone missing since the opening day against Brighton.
In the early part of the game, the game's missions are all centered in the deserts of Afghanistan.
The hero in this game is a bit of a brute, with no magical ability whatsoever, so the early part of the game doesn't involve a great deal of strategy past whacking things with your weapon and going to the inn when your HP runs low.
And back in the main game now that i've defeated Rom, a whole new area, Yahar «Gul, has opened up to me and it makes the earlier part of the game look vanilla in comparison.
Granted, these are only the early parts of the game and later areas could fare better.
This seems unnecessarily excessive for the early parts of the game.
«In the early part of the game, you have a small range that's centered around base camp, but as you make your way through the game the area you can explore gradually gets bigger and bigger.
This is never more apparent than in the early part of the game, where you will have to complete a couple of hours worth of training missions, many of which involve very little hunting of monsters at all.
It got to the point where some players discovered that saving and quitting Metal Gear Survive forces the animals to respawn, which makes trudging through the early parts of the game much more bearable.
The game's narrative director took me through an early part of the game, saying that the point was to try to capture the Prince of Persia artwork perfectly.
Combat is reminiscent of UFO: Enemy Unknown though not quite as complex, well not in the early parts of the game anyway.
In the early part of the game, you have a small range that's centered around the base camp, but as you make your way through the game the area you can explore gradually gets bigger and bigger.
We're going to look at a few instances in the early parts of the game where suggestive content has been rather heavily edited at the behest of Nintendo.
Being that the game is non-linear, there are many places that are technically reachable at the early parts of the game that can't be accessed until certain skills are learned.
While getting the hang of the traversing mechanics took me some time to get used to (completing some jumps in the early parts of the game took some precise timing), once I was able to get my brain around how it fit in the game as a whole, everything just seemed to click, opening up a world of possibilities in the style in which I choose to play the game.
Certainly I've had frustrations — and I believe making the early parts of the game a little more accessible for newcomers would benefit any new audience hugely — but on the other side of it, damn there's something there.
Much of the early part of the game before your farm really starts to take shape consists of tilling the fields, growing plants, paying attention to your animals and the like, which soon feels repetitive.
These non-story characters were especially important in the early parts of the game.
This seems unnecessarily excessive for the early parts of the game.
In the demo only 2 of these paths are present, as well as much of the early part of the game and connecting areas.
The footage is taken from the early parts of the game, so there really shouldn't be any spoilers from watching it.
Read the rest of the post-mortem for Kennedy's confession that Sunless Sea is confused about it's identity as a CRPG or a roguelike, how veteran players nearly ruined the early parts of the game, how early access saved us all from a terrible combat system (seriously, their first iteration at combat sounds godawful!)
At the time, the story received mixed reception from fans who were angered by a twist in the early part of the game; but over time, Metal Gear Solid 2 has taken its place as one of the best entries of the series.
Square Enix calls the demo Episode Duscae and it focuses on the early parts of the game.
Our Leefee (one of the three starter monsters), for example, can run faster on grass, which makes him an especially useful monster during the early parts of the game.
The fourteen minutes of new footage gave us an even closer look at Rise of the Tomb Raider, revealing some of the earlier parts of the game.
«It's also hugely disappointing to realise that most gamers are only seeing the early part of your game and will never reach your cinematic end scene»
The environments also became far more dramatic and mysterious, otherworldly locales that were enjoyable to explore rather than the dreary backdrops of a run - down city that populated the earliest parts of the game.
By contrast, the actual pace of the game sometimes feels ponderous; waiting for Harry to plod over to collect an item needed for the next part of the puzzle when you already know the next three steps he needs to complete can be tedious, especially in the earlier parts of the game where there is less atmosphere to soak up.
Square Enix is calling the demo Episode Duscae, and though it focuses on the early parts of the game, some elements of the progression have been altered in order to make it more suitable for a demo experience.
Just watched an early part of the game in motion.
Wario Land shifted things from the Mario norm quite a bit, and in a R&D 1 style not unfamiliar to fans of Metroid, wherein backtracking to earlier parts of the game would reveal new treasures, such as when the tide would come in at the beach.
Aksys Games has released 8 minutes of footage focusing on an early part of the game, which you can check out below:
In an early part of the game, for instance, players assume the role of Edith Finch, returning to a twisting, wondrous home to dig deep into her family's history.
It means you can always plan one step ahead, and any cheesing tends to be your fault in the early parts of the game.
It is a mammoth - sized worm that, in the early part of the game, has swallowed the chief engineer Rory Bellows.
Enemies appear in concomitantly larger groups, even in the early parts of the game when there are 3 or fewer party members anyway.
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