And with all the positive media coverage regarding the outspoken Gears of War creator's latest project, you would think the game is on track to become another successful competitive shooter... however, that might not be case after looking at
the early player counts during the game's beta on Steam.
Not exact matches
Nothing like one underachiever blowing smoke up the ass of another... we know that Ozil has some incredible technical gifts, but to be considered the best you have to bring more than just assists to the table... for me, a top
player has to possess a more well - rounded game, which doesn't mean they need to be a beast on both ends of the pitch, but they must have the ability to take their game to another level when it matters most... although he amassed some record - like stats
early on, it set the bar too high, so when people expected him to duplicate those numbers each year the pressure seemed to get the best of our soft - spoken star... obviously that's not an excuse for what has happened in the meantime, but it's important to make note of a few things: (1) his best year was a transition year for many of the traditionally dominant teams in the EPL, so that clearly made the numbers appear better than they actually were and (2) Wenger's system, or lack thereof, didn't do him any favours; by playing him out of position and by not acquiring world - class striker and / or right - side forward that would best fit an Ozil - centered offensive scheme certainly hurt his chances to repeat his
earlier peformances, (3) the loss of Cazorla, who took a lot of pressure off Ozil in the midfield and was highly efficient when it came to getting him the ball in space, negatively impacted his effectiveness and (4) he likewise missed a good chunk of games and frankly never looked himself when he eventually returned to the field... overall the Ozil experiment has had mixed reviews and rightfully so, but I do have some empathy for the man because he has always carried himself the same way, whether for Real or the German National team, yet he has only suffered any lengthy down periods with Arsenal... to me that goes directly to this club's inability to surround him with the necessary
players to succeed, especially for someone who is a pass first type of
player; as such, this simply highlights our club's ineffective and antiquated transfer policies... frankly I'm disappointed in both Ozil and our management team for not stepping up when it
counted because they had a chance to do something special, but they didn't have it in them... there is no one that better exemplifies our recent history than Ozil, brief moments of greatness undercut by long periods of disappointing play, only made worse by his mopey posturing like a younger slightly less awkward Wenger... what a terribly waste
Importantly, but apparently beyond the wit of the Daily Mail, homegrown
players can have any passport, it's just where they trained in their
early years that
counts.
Don't
count out 3 - star prospect Andrew Stueber as a
player that could make an
early splash, too.
The market for tablet devices is still at an ascending stage and Binatone sure wants to be an
early player so that by the time the market matures, it can be
counted among the established
players in the segment.
In my
earliest example about the MP3
player, I lost
count of how many times my fingers had to press the buttons to get the simple function - music listening - done.
In comparison, Boss Key's
earlier flop title, Lawbreakers, started in closed beta with a
player count of 7.5 thousand.
After tracking the
player counts for new releases and
early access games over the past couple years on GitHyp, we've seen that the key to successful BR games has been enticing
players to jump ship from other BR games.
Comparing the
player counts of the three games leaves no question that Daybreak's controversial decision to keep H1Z1 in
early access and split the IP into two separate games was the right move to make.
Earlier this week Vince Zampella of Respawn announced that the maximum
player count for Titanfall would be 6v6, and it instantly stoked a blazing fire across the internet.
There are now 10 million Overwatch
players «and
counting» according to a tweet from Blizzard Entertainment
earlier today.
We covered this in our round - table session a few weeks ago (see video below) and judging from the impressions of those who have been fortunate enough to play the beta
early, the
player count is a non-issue.
Early beta
player counts also don't guarantee a game's success or failure, but a free - to - play open beta weekend for such a highly anticipated game not even debuting in Steam's top 50 is certainly cause for concern.
According to metrics gathered from Githyp,
player counts dropped 82 % since its Steam
Early Access release while current metrics have the game holding on to about 1,300 to 1,500
players a day according to stats as of this writing.
According to Steam Charts,
earlier this month Ubisoft's strategic first person shooter Rainbox Six Siege broke its
player count record yet again with 176 208 concurrent
players following the release of its Operation Chimera expansion.
The
Early Access battle royale title is fast closing in on two million concurrent
players, with SteamCharts data showing that the game's peak
player count stands at 1,984,278 people.
The
early reactions to Ready
Player One after its screening at SXSW were mostly positive, but don't
count io9's among them.