There are a few
early tutorial levels, and after that the game settles into a rhythm of «do missions, sell stuff at the hub, rinse, repeat.»
Even with
an early tutorial level to teach players the gi
Not exact matches
The first
level of Light Fall functions as a
tutorial for
early mechanics and movement.
Some of the
early levels are very
tutorial - based, to the point of being a shooting gallery.
In fact, I think existing Metal Gear fans will be the hardest for The Phantom Pain to win over: the structure is just so different, and a few boring
early levels which are functionally
tutorials initially made me feel like they'd accidentally purged all the fun elements out of Metal Gear.
The
early levels act as a
tutorial that slowly introduce you to the gameplay concepts and troops types available.