Sentences with phrase «earned by killing enemies»

The end result is a frantic game of carnage as players run around the big maps and tanks roll across the landscape blowing seven kinds of hell out of everything Battle Points are something else that helps Homefront standout, and are earned by killing enemies, capturing objectives and other activities.
Experience points are earned by killing enemies and clearing rooms.
An upgrade tree that requires skill points which are earned by killing enemies, clearing outposts, and completing side operations?
Points are earned by killing enemies and taking part in objectives, with those that perform better earning more points; unlocking vehicles and playable Hero characters quicker.
Glimmer is a type of blue currency you earn by killing enemies and completing activities such as public events.

Not exact matches

Instead of killing enemies to earn experience, levels are gained by using weapons and items.
Meanwhile on the Locust side you've got the choice of four Locust types as default, but by killing enemies and supporting your team you can earn points, which can in turn be cashed in to let you play as larger, more powerful Locust variations, like a Mauler or Corpser.
Everything from powers to running speed is upgradeable through EP, which is earned by completing missions, killing enemies, etc..
Heroes can earn experience and money by killing hostile units, base structures and enemy heroes.
Each team is scored throughout a set of Dream Mode missions and teams can earn points by capturing bases, killing enemies and fulfilling mission criteria.
There's an intriguing system in place whereby you can earn Serum, the game's currency, by draining enemies, which kills them.
Earn stars for killing enemies and use various bonuses: heal your troops, freeze enemies or destroy them by a meteorite!
Players can earn XP by collecting documents, relics and artifacts, completing story objectives and side missions, defeating enemies through combat or stealth kills and more besides which is important for levelling up as each new attained level results in gaining a skill point.
Equipping a warrior gem within potency results in an improvement of 10 % increased damage with your current sword, 5 % increased damage with all attacks and 10 % increased follower damage, although adding a fifth gem to potency provides a 30 %, 15 % and 30 % increase in the respective statistics; a life gem equipped to vitality provides a 1 % increase to health stolen with this stolen, maximum health increased by 10 % and 10 % less damage to followers; and a wealth gem that increases the chances by 5 % that enemies killed with this weapon will drop currency, 5 % increase in XP earned and captains automatically gain 1 level when recruited.
The game now includes a scoring system, and you can earn extra lives by killing multiple enemies in a row (similar to techniques used in SMB1, 3, and Super Mario World.)
Fixing an issue where players could earn the «Heat Stroke» medal when killing an enemy stunned by a teammate.
The sheer volume of enemies found through each level ensures bullets are constantly flying everywhere, whilst the environment themself will be blasting to pieces throughout all of the gunfire too (you can actually earn a dash attack by quickly killing enemies that'll allow you to smash through walls, which always proves effective when trying to surprise your enemies).
While this may sound easy, Ubisoft have made sure this is a balanced feature, which players will have to «earn» by performing special kills on unsuspecting enemies.
Gadgets are permanent boosts, like a life bar or combo upgrade, where consumables give you temporary boosts, like the ability to earn Kash by killing enemies.
There are three different currencies, which you'll earn by either playing matches or completing «milestones,» such as killing 50 enemies with a blaster assault rifle.
Earn points for adding upgrades by killing enemies, completing objectives, and taking checkpoints.
a b c d e f g h i j k l m n o p q r s t u v w x y z