The end result is a frantic game of carnage as players run around the big maps and tanks roll across the landscape blowing seven kinds of hell out of everything Battle Points are something else that helps Homefront standout, and are
earned by killing enemies, capturing objectives and other activities.
Experience points are
earned by killing enemies and clearing rooms.
An upgrade tree that requires skill points which are
earned by killing enemies, clearing outposts, and completing side operations?
Points are
earned by killing enemies and taking part in objectives, with those that perform better earning more points; unlocking vehicles and playable Hero characters quicker.
Glimmer is a type of blue currency
you earn by killing enemies and completing activities such as public events.
Not exact matches
Instead of
killing enemies to
earn experience, levels are gained
by using weapons and items.
Meanwhile on the Locust side you've got the choice of four Locust types as default, but
by killing enemies and supporting your team you can
earn points, which can in turn be cashed in to let you play as larger, more powerful Locust variations, like a Mauler or Corpser.
Everything from powers to running speed is upgradeable through EP, which is
earned by completing missions,
killing enemies, etc..
Heroes can
earn experience and money
by killing hostile units, base structures and
enemy heroes.
Each team is scored throughout a set of Dream Mode missions and teams can
earn points
by capturing bases,
killing enemies and fulfilling mission criteria.
There's an intriguing system in place whereby you can
earn Serum, the game's currency,
by draining
enemies, which
kills them.
Earn stars for
killing enemies and use various bonuses: heal your troops, freeze
enemies or destroy them
by a meteorite!
Players can
earn XP
by collecting documents, relics and artifacts, completing story objectives and side missions, defeating
enemies through combat or stealth
kills and more besides which is important for levelling up as each new attained level results in gaining a skill point.
Equipping a warrior gem within potency results in an improvement of 10 % increased damage with your current sword, 5 % increased damage with all attacks and 10 % increased follower damage, although adding a fifth gem to potency provides a 30 %, 15 % and 30 % increase in the respective statistics; a life gem equipped to vitality provides a 1 % increase to health stolen with this stolen, maximum health increased
by 10 % and 10 % less damage to followers; and a wealth gem that increases the chances
by 5 % that
enemies killed with this weapon will drop currency, 5 % increase in XP
earned and captains automatically gain 1 level when recruited.
The game now includes a scoring system, and you can
earn extra lives
by killing multiple
enemies in a row (similar to techniques used in SMB1, 3, and Super Mario World.)
Fixing an issue where players could
earn the «Heat Stroke» medal when
killing an
enemy stunned
by a teammate.
The sheer volume of
enemies found through each level ensures bullets are constantly flying everywhere, whilst the environment themself will be blasting to pieces throughout all of the gunfire too (you can actually
earn a dash attack
by quickly
killing enemies that'll allow you to smash through walls, which always proves effective when trying to surprise your
enemies).
While this may sound easy, Ubisoft have made sure this is a balanced feature, which players will have to «
earn»
by performing special
kills on unsuspecting
enemies.
Gadgets are permanent boosts, like a life bar or combo upgrade, where consumables give you temporary boosts, like the ability to
earn Kash
by killing enemies.
There are three different currencies, which you'll
earn by either playing matches or completing «milestones,» such as
killing 50
enemies with a blaster assault rifle.
Earn points for adding upgrades
by killing enemies, completing objectives, and taking checkpoints.