Not exact matches
I will add, there is
simply not an
easier recipe for
game day taco chili dip that I can find anywhere!
«Bringing the heat to your vegetarian dining
game for the next few iced over months is as
easy as picking up a copy of Anya Kassoff's
Simply Vibrant.
It's
easy with a Gerrard or Lampard in midfield to think these guys
simply have to get the ball as soon as possible because they'll bring that moment of magic to turn a
game.
This is one
game where I felt he really stamped his authority on proceedings (and wasn't
simply a beneficiary of other players» hard work to make the
easy final pass!).
No we won't score that much when giroud is leading our line My problem with giroud is not about missing some
easy chances which all playera do but it is about his movement, his first touch and his ball control (no one can deny he is holding up play goddess) If you watch the
game carefully you will find that 75 % of losing position will be due to him he is
simply ruining our attack systems and i hate to see this
While comparing line movement with public betting trends can be useful in determining which teams are being pounded by sharp money, betting a
game simply because of line movement is an
easy way to blow through your bankroll.
We are in danger of having a demanding season,
simply because everyone in the league (pretty much) has strengthened, so the old cliche «there are no
easy games in football» will become truer than ever.
If you've already set point spreads for each match - up, it's
easy to adapt this to price the odds on either team going undefeated by
simply multiplying the percentages for each team winning their remaining
games.
The Reds went into this
game knowing they
simply had to win their remaining two
games against the Hammers and already relegated Middlesbrough to seal Champions League qualification — but it wasn't to be
easy against an in form West Ham side.
Of course no
games are that simple to win in the top flight; we have to make sure that we don't believe that we
simply have to turn up to be sure of winning (as per Astra Giurgiu for example), but this should be considered one of the
easier ones.
It's another
game that's quick and
easy to set up,
simply twist the Minion into his barrel and take turns to slide in the rocket blasters.
Students who
gamed the
easier problems could have
simply been bored, whereas students who
gamed the harder problems might not have understood the material.
Easy and fun to use match - matching
game called «Spark» where
simply you can swipe right or left and find awesome mates and people just like you
I enjoy the hacking in this
game better
simply because its
easier, the last
games hacking puzzles sometimes were to much of a bother.
So, basically i find the inclusion of the story in this
game simply annoying and skipping events and story is
easy but I'd certainly prefer the story not being there.
Simply put, Dishonored 2 is a must play for stealth fans and an
easy recommendation for most
gamers.
(5/5) apphunter.net - «The controls are
easy to master and the visual effects are
simply stunning» (4.6 / 5) AppVee: «I recommend it» (8/10) PocketGamer.co.uk: «amazingly fun» (9/10) IGN - «excellent controls, a great drift mechanic» - «an amazing iPhone racer that you should absolutely buy» (5/5) TouchArcade: «Jet Car Stunts has really set the bar high in both visual appeal and handling» (4/4) SlideToPlay: «a thrill ride» (5/5) AppAdvice: «this one is a tight gripping, brow sweating, stunt filled marathon that you'll enjoy every minute of» - «Jet Car Stuns is one experience everyone idevice owner should have» (5/5) touchreviews.net: «enough content in Jet Car Stunts to keep you playing the
game again and again» (5/5) AppSafari: «truly one of the best racing
games I've ever played» (4.6 / 5) AppSpy: «poetry in motion» (4.5 / 5) iphoneachievements.org: «
simply magnificent» (9.99 / 10) IpwnAge: «the BEST app I've ever reviewed «TheAppera: «It's a great
game, one of my personal favorites on iPhone «AppModo: «truly one of the best iPhone
games» **** Accolades **** Apple: Best
Games of 2009TouchGen: Biggest Surprise 2009AppAdvice: # 5 in Top 100 iPhone
Games through 2009PocketGamer.
However, given that Persona 5 is heavily story - driven, on top of being a turn - based strategy
game, it's
simply the
easiest, and best type of
game to remote - play on the PS Vita.
In a way, that is kind of correct; you can go a long way by
simply hammering your (X) or (Y) buttons and, on
Easy difficulty, you'll be able to complete over half of the
game by doing this alone.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting
game, at first, i was expecting a simple fighting
game with some button mashing, however, the
game proved me wrong and i fell in love, the combo system, while
easy, is a lot more deep than the one in the Naruto
games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the
game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the
game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later
game, every character
simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the
game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Hotline Miami was certainly a violent
game, but it was much
easier to
simply think of your slain enemies as blood - soaked piles of points.
When playing with AI members you can command them according to your own
game plan, which makes it too
easy as well, i completed 3 zones of complete map in just few hours by
simply doing sync attacks, where you can put marker on enemy AI targets and ask your team to shoot them down at once.
The
game can be played online, or on higher difficulties where death
simply comes
easier, but there's really no replayability to be had after the 3 - or - so hour experience is done, because the
game itself is so bland and slow.
You can
simply tweak the way the A.I works in the
game therefore making it
easier for you to attempt the races, or harder if you want to challenge yourself.
This module will show you some
simply easy to use techniques to «up» your teaching
game.
One might think if these testing companies were smart they would
simply start making their test
easier... Well here the catch 22 for them, while testing is lucrative, it not the big money in the
game.
They are
simply things that make it
easier to get invited into the poker
game.
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Taking it
easy is the name of the
game on Gouvia holidays, with a fantastic selection of pretty beaches where you can
simply watch the world go by.
I saw the «war perfected» tv spot at least once a night through late february / early march on various channels later in the evening... it is definitely a matter of the playstation 3's current owner base... and a little less on advertising than a lot of people make it out to be... and its not just advertising; but largely word of mouth... something that killzone as a franchise
simply doesn't have yet... but in the end I
simply don't know why anyone would care... the
game is still brilliant, easily the best looking
game of this generation so far... with a multiplayer component that implemented new mechanics that will become standard across the board... and with plans of tons of future DLC, some free, some not... the
game will only get better from here... damn it though I just want GG to get the server lobby right... nothing has been delivered yet on what that douche bag producer kyle guy told us would be there... playing with 2 or 3 friends is
easy... playing with 8 non clan members in a full 32 player server is as
easy as chewing on your own elbow...
In the case of this
game while it's
easy to yell bribery or some other nonsense it's worth considering that the author in question
simply had a very different experience.
Now, there's nothing wrong with hard events that challenge your driving skills, in fact, that's what they should all be, but these go from absurdly
easy to stupidly tough and back again in a flash, and with no way of skipping them there's a distinct possibility that some
gamers may find themselves unable to progress
simply because they've hit their personal skill ceiling, which seems to me to be a severe flaw in the campaigns design.
There were some issues with doors blending into the environment and other smaller
game related elements (as opposed to elements that are static and just part of the background of the
game) that were not
easy to spot
simply because they were too small to see but otherwise everything works well.
It's a perfectly valid point and one that tears my opinion in half; on one hand I agree that a lack of urgency to the quests made it the whole thing feel a bit stupid, but on the other hand the lack of urgency made it so much
easier for the play to
simply wander off and become lost in the land of Cyrodill, only emerging years later when somebody said something about a
game called Skyrim.
- the 18 returning classes were chosen by seeing which popular classes would fit with the
game - they also wanted to include classes to cover roles that the roster was lacked - the Pugilist class was added because the first group of classes selected did not include any with bashing and binding attacks - War Magus was added because the Medic was the only healer class in the roster at that point - they couldn't
simply include all popular classes as that would have skewed the balance of the
game - as for the Hero class, they with balanced offensive and defensive capabilities, but this made things to similar to other classes - this was rectified by adding after - images and other skills with good synergy - when an after - image appears, it does the same skills as the Hero, except on the following turn - it becomes possible for skills that usually can not be used multiple times in a row to be activated multiple turns in a row - it also means skills that only have an effect for one turn can be extended to two - after - images use not only the Hero's own class skills, but also their subclass skills - if the subclass is an Imperial, the Drive skill can be used multiple times in a row - when using Hero as a subclass to Nightseeker, the character can cover the Nightseeker's weaknesses of having low defense - after - images can also help increase the chances of inflicting status ailments - subclasses can be used to make up for weakness - Swordsman, a class that can learn speed and accuracy boosting skills, would be a good subclass for the Gunner - Reaper as a subclass for War Magus would allow that character to use the scythe's skills to inflict status ailments - the skill tree is slowly unlocked as a character grows - there are more skills that make jobs» individual styles stand out more, or expand the player's choices - the skill tree is also made so that there are less requirements to learn specific skills as compared to 5 - this makes it
easier for players to get the skill they want without spending large numbers of skill points on lower skills - it's now
easier to put points into skills, which makes re-specing
easier - the team faced difficulty in balancing classes that were never meant to be alongside each other - they are doing their best to ensure that they keep the individual classes» identities intact
Not to mention, they don't seem to take much resources either, which means devs can
simply task one of their smaller teams, who have little to no input on new
games to begin with, to the job, make a quick and
easy buck for nostalgists and new
gamers.
So far, many
gamers have found it
easy to dismiss the Wii by stating that the Wii Remote
simply was not as accurate and revolutionary as it initially seemed.
While it's
easy for somebody to
simply sling a track together that plays great, the patient
gamer whose willing to learn will find a lot more options to play.
While it is
easy for developers to create a
game surrounded around sex and violence
simply to cash out on a quick buck, Polyphony Digital does
That said, those are the absolute worst things I can say about the
game — so if you're looking for an
easy beat»em up style
game, a first jaunt into the Neptunia universe, or
simply a
game that you don't have to take too seriously, then you might want to jump in.
The Transformers franchise hasn't had it
easy —
games haven't been brilliant, we don't even talk about the films anymore, but High Moon Studio's War of Cybertron was a great example of how you could take a really fun IP, not tie it to anything, and
simply focus on making a great
game... and then making an even better
game.
◆ ◇ ◆ ◇ Dungeon - quest style running action
game ◇ ◆ ◇ ◆
Easy to play
simply by tapping with single - handed operation!Beat up and down within dungeons toward a goal!New type of dungeon - quest running action
game.
The system was also notoriously
easy to pirate, with many
games being playable by
simply putting them on a Memory Stick, a problem not helped by the fact that many of them ran better than when forced to load from a disc.
The
game isn't terribly long however, and you can get it over with in about twenty hours if you're playing on
easy mode (there are three difficulties:
easy, normal and hard) and are
simply going through the story missions, one after the other.
With the original Mass Effect trilogy, we had plenty of time to grow fond of recurring characters — and even managed to become attached to some in
simply the first
game — and it was
easy, as the supporting characters were unique and interesting.
If you go to the PlayStation YouTube site and sort the 4300 + videos by popularity, you will see that the second most popular video (with over 15 million views) is that hilarious video that illustrated how
easy it is to share
games on the PS4 (one person
simply handed a disk to another).
Personally, I found the
easy mode was a little too forgiving, but it does let you
simply progress through the
game and enjoy the story, with little hindering your path.
Some levels are just overly difficult, and even on the
easiest setting you will encounter frustrating areas that really drive home the fact that this is
simply a remake of an older
game.
It made it
easier to move between the Toy Box modes and gave the
game a Disney feel which has been lost in Infinity 2.0, a feeling that is missing from Infinity 2.0 to the point that the
game should probably have
simply been named Marvel Infinity.
Anything related to New Leaf will still be put here, but due to how differently Happy Home Designer works along with the fact that future
games will involve a lot of re-getting items, the best way to do it for
easier access and organization purposes is
simply to have them on the main site — the coding would need a lot of rework otherwise.