After all what is
easier than attack anything that gets published under the freedom of expression.
As for the claim that «defending is much
easier than attacking,» I'm sure that could be the basis of a painfully forced and ultimately tedious debate on Match of the Day some time soon.
Setting rules for your kids is
easier than attacking your own behavior.
Not exact matches
He also knows that in politics it's
easier to
attack than defend.
Sometimes, it's
easier to
attack the messenger
than to understand the problem.
It was far
easier to
attack nameless bureaucrats
than their own policies.
«I think it's
easier to
attack Lutz's person
than to take on his message (hypocritical or not) because it would require some of us to change ourselves.»
It is much
easier to
attack those who have set out to solve the problems
than to offer solutions ourselves.
In any case, I think it's
easier to
attack Lutz's person
than to take on his message (hypocritical or not) because it would require some of us to change ourselves.
Information to the contrary becomes filter, denied,
attacked, invalidated, ignored... The mind does all it can to keep its cognitive balance, and our minds take short cuts, it's
easier to filter information out
than to unravel the interconnected tangle of thought, (belief) emotion, and behaviour.
The criterion asks us to avoid the dual temptations of either resorting to military resources too quickly, especially when such a path may appear
easier and more savory
than negotiating with certain perpetrators of injustice, or of delaying indefinitely, thereby effectively abandoning the unjustly
attacked neighbor.
I here make two comments: that the resulting interpretation of the nature of the world is far
easier to reject
than to make one's own; and that it is peculiarly vulnerable to
attack by linguistic - analysis philosophy.
I doubt that Orthodox faith communities are any
easier to abide in
than Catholic or Protestant communities when it comes to the mundane experiences of life; but at least those of us with mystical tendencies would not be
attacked for being «pietistic» as we so often are in most Protestant, even many Catholic, excesssively rationalistic and legalistic Latin / Western Churches.
Am willing to chip in a tenner for a teach yourself Cantonese course for the whippet... they would cough up north of 20m for him but about the only ones... If we bring in a top quality wide right
attacking player then I will be more
than happy... Though I would still feel
easier with a solid centre back addition
Obviously if we do score the first goal then that will make them more edgier and maybe they will try to
attack more rather
than just defend, Which would make it
easier for us to counter
attack them.
Much
easier to defend
than to
attack José...
I believe it is
easier for Sanchez to
attack the goal from the «hole»
than from making the «long journey» from the wing.
I have seen West Brom played Chelsea and they was just as stubborn one error cost them the game, we were far better in the
attacking third
than chelsea versus them, so i will say a well earned three points, i know we are pissed off from the past two games, but this was not a
easy team to beat.
Coquelin is not injured and was even on the bench.People will call me stupid and call him average but I believe he can do very well if asked to sit back
than rather to
attack which his average at.Our midfield is so
easy to penetrate hence the need to have started him.
Forget the quality of opposition etc and other churlish remarks but our
attacking boys done good; Ramsey for Wales, Welbz for England, Alexis for Chile, Mesut for Germany — brief but bright cameos from Santi and Ollie, appearances for Theo and Poldi (Low has him inked in as an 80 min impact guy —
easier to do in an international setting
than at club level).
While it will certainly be
easier said
than done, a convincing win against the Baggies will not only get the wind back in the sails of the team but also fire a warning shot to Tim Sherwood's side, sending a message that the Gunners are firing again and letting the former Spurs boss know that he has to
attack if he wants to win.
Harris loves to turn the corner on the high pick and roll and
attack the basket, looking to draw the secondary defender and make the
easy pass for the layup more
than attacking the basket himself.
In this case, Wijnaldum joins the
attack, but the only error he makes is to not tell Mané to leave the ball, as he shanks wide, leans back and opens his foot, rather
than keeping his head down and striking the ball against the way it comes at him — which is
easier to direct,
than trying to glance a sideward moving ball.
Am reading all over the net and hear as well that people are blaming the players fabianski for not getting his angles right, he had an ok game but a top class keeper would not be beaten at his near post, song who out of nowhere has become an
attacking midfielder, chamaka for missing two
easy headers, diaby for taking too long on the ball, Squillaci, Koscielny i know they new but they are making some mistakes that school boys would not basic mistakes rosciky for blasting a penalty over the bar when a cool head was needed, deneilson your team leading 1 nill late in a game and you shoot rather
than take or pass the ball to the corner i can go on almunia whose technique is horrible and you say this team has improved.
«If the team performance is good and we're much more organised
than our opponents, then it's
easier to play in the midfield,» he explained after Wednesday's win over the Red Devils, in which he helped to stifle United's attempts to
attack and drove us forward in the other direction.
Express your upset by talking about what you feel under the anger, and what you need, rather
than attacking your partner: «Getting the kids ready and out of the house always feels stressful to me... I would like to brainstorm about how we can make the whole thing
easier... right now I feel very alone with it, like I have to make it all happen... I would love to feel like we are equal partners in this.»
It's much
easier for politicians to
attack Twitter, Facebook and Google
than it is to admit that our problems have no
easy solution.
A: d... Apparently it's
easier for Bill Stachowski to
attack gay New Yorkers who are upset over his anti-equality vote
than to defend his record in Albany over the last 30 years.
It is
easier to
attack the rich (who are still being taxed at the higher rate)
than to admit the revenue to continue to fund these interests no longer exists.
If you are looking outside of the more research - based jobs, then I'd suggest the national newspapers as these are
easier to peruse
than general job Web sites which tend to sort jobs into many small categories (and are difficult to
attack with the scissors).
Before the 9/11
attacks, passenger screening involved metal detectors, but these were closer to the gates
than they are now, «making it
easier to stash or cache weapons such as the box cutters [the 9/11 attackers] used,» says Joshua Marpet, security evangelist at security firm DataDevastation.
The authors noted that the transmission poles are taller
than any other object in the study area and that nesting in or near them may afford the raven myriad advantages including a wider range of vision, greater
attack speed and
easier take - off.
You're Next — A group of killers thinks they've got
easy prey when they decide to
attack the Davison family's wedding anniversary, but they get more
than they bargained for in this horror / comedy / action film.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while
easy, is a lot more deep
than the one in the Naruto games, with all of the characters having two special
attacks, two «burst
attacks», a knock - away and a launcher respectively, a throw and an ultimate
attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle
attack (called a «Big Bang
Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle
Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger
than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Meanwhile, the X-Men from the future must hold off an impending Sentinel
attack to provide Logan enough time to complete his mission, although that's much
easier said
than done.
Targeting those vulnerable, breakable bits of your foes is made
easier by the introduction of damage numbers, which change color depending on whether you're striking a weak spot, and generally give you a much better indication of how effective your
attacks are
than in any previous iteration.
 Nothing will get in Chuck's way as the pack will also include a new special «hail of bullets»
attack where mowing down masses of zombies will be
easier and more fun
than ever before.
Attack a curve and the light - ish steering is quick enough that I at first found it
easy to apply too much input, taking a tighter line
than I intended.
Attacking and humiliating and shaming those who agree is
easier than standing strong against true forces of systemic oppression.
It was
easier for the reviewer to
attack the messenger (me)
than to question how she was treated by the medical establishment (in another piece of writing she talks about being tied crucifix - style to the bed while the doctors performed a C - section.
If all players join together and work on trying to
attack Thanos at a distance instead of focusing on each other for a while (
easier said
than done, we realize) then Thanos can't stomp over to everyone and kill them in groups.
(In some respects, S - ranking individual fights in Furier is
easier than Furi mode, since they eased up on the «Time» and «Hits taken» requirements so much that as long as the player can get through without dying once (and I guess does not intentionally stand around not -
attacking for several minutes), then they automatically achieve max rank and unlock the full concept art).
Oftentimes, the charge
attack is bizarrely
easier to land
than the special
attacks.
Not only are these skills the key for significantly - higher amounts of damage to bosses, but they're useful to use in random encounters since you can use the lower - cost skills and regain most, if not all of those skill bars by the next fight, making fighting your way through dungeons
easier to manage
than just wasting skills and doing physical
attacks until your next Healing / Save Point.
On the face of it, Street Fighter 5's 2D fighting is ever so slightly
easier to get to grips with
than previous games in the series, with more forgiving timing on the linking together of
attacks to form combos, and
easier to trigger special
attacks.
Easier trophies include the Psychic bronze trophy for using a psy - blast, while harder trophies include the Faster
Than A Bullet gold trophy for achieving a three star time on every level in time
attack mode and the Murderous gold trophy for completing every level on murderous difficulty.
Targeting those vulnerable, breakable bits of your foes is made
easier by the introduction of damage numbers, which change color depending on whether you're striking a weak spot, and generally give you a much better indication of how effective your
attacks are
than in any previous iteration.
You can fully block their
attacks with your shield, but it's
easier said
than done.
And there are places where it can be helpful to have a Player Two around, specifically during boss fights, where having two attackers participating can make fights
easier than they'd be otherwise, provided that both of you are good at dodging
attacks, that is.
-- It is much
easier to hit multiple enemies with a cleave
than by lining up a piercing
attack.