Thankfully this entry is a little
easier than previous games in the series, with an improved 3D engine, slicker menu screens and visual representations of a team's strengths and weaknesses rather than reams of menus and submenus with pages of statistics.
Another big game is the hostess game where you must woo and eventually date all six of the hostesses — this is much
easier than previous games as you have many narrative options and all the girls are in one club.
However, in the end it's much
easier than previous games, because you can carry many more healing items to be used during combat, whereas previously you were restricted to one.
Although to me the combat felt a little
easier than previous games, it does sometimes spike when you get larger groups of mixed enemies.
Not exact matches
I found NORMAL difficulty for MGS4 much
easier than previous MGS
games.
The fighting mechanics are a little more simplistic
than previous Ninja Gaiden
games, at least at first, but it's fast and
easy to get the hang of.
You get another 15 by filling up the money meter (called The Special in this
game), which is
easier here
than it has been in
previous Lego
games.
Also yes I agree the wonky hitboxes are little more
than an
easy scapegoat that people love to jump on when moaning about
previous Gens when they really had a very small part in the
games» difficulty.
It looks and sounds better
than the series ever has, it smooths out a lot of the rough edges from
previous games and makes it a lot
easier to play, and I'd be lying if I said I wasn't excited, as a longtime fan, to see Phoenix Wright put on his lawyer's badge again.
Both money and other vehicles are much
easier to come by
than they were in the early days of
previous GT
games.
Semi-spoilery elaboration: It certainly doesn't buck the trend of the puzzles being
easier and less brainteaserish and more «fiddle with these mechanics until the solution presents itself» every
game, and the
game presents a couple central mysteries that frustratingly don't get resolved at all, and there are fewer music tracks
than normal, but Kat herself is a pretty good protagonist and the individual cases + the way they tie together aren't bad (although relatively low - stakes compared to
previous games).
Despite his
easy - going nature from the very start of the
game he's more questioning of the Assassin order
than previous series leads, gently prodding the Creed and the purpose of himself and his brothers and sisters.
Things like the degree of difficulty can be chosen from the beginning, and this makes it so much
easier to play
than the
previous game.
One thing Grossman pointed out was that this
game's structure will probably be a little more
easy - going
than previous games.
The Survival Mode tasks you with surviving for as long as humanly possible in order to earn the highest possible total score from surviving as many waves as possible and killing as many enemies in the process as possible too which is certainly
easier than it sounds as hordes of enemies from throughout the
game will run straight at you with the express purpose of killing Major Fletcher as quickly as possible with a new wave spawning within seconds of killing the entirety of the
previous wave.
So new players will find the
game easier to learn, but old players will be able to use their
previous knowledge of Capcom's fighters even
easier than ever.
Allowing characters access to more
than one job is also part of the Square Enix's objective to make The Zodiac Age
easier than its
previous iterations, something that's also clearly felt in the
game's battles.
On the face of it, Street Fighter 5's 2D fighting is ever so slightly
easier to get to grips with
than previous games in the series, with more forgiving timing on the linking together of attacks to form combos, and
easier to trigger special attacks.
It sounds like the
game has a whole lot more wrong with it
than a lack of choice of weapons... The guy even said it was jokingly
easy and felt nothing like
previous NG
games.
There's a whole menu on the bottom screen for interacting with other players, which can really help you access Pokemon you might not have been able to find otherwise, or at least make accessing multiplayer features so much
easier than in
previous games — you can do these things at any time outside of battle or conversation instead of detouring to the nearest Pokemon Center.
It's enormous, scenic at all times and much
easier to get into
than previous Elder Scrolls
games.
Majestic Twelve does go a bit
easier on the player
than previous Invaders, and the powerups make it one of the more forgiving
games in the series.
As for those menus which give you access to new Toy Box
games developed by both Disney Interactive and other
gamers, they're
easier to navigate in 3.0
than in
previous versions and you can quickly see what's new, recommended, and popular.
Also, while I am enjoying the
game more
than its predecessors, and my 10 - year old is too, his younger brother (who is 5) seemed to have a much
easier time with the
previous editions, where the fewer control options made it simpler to manage.
Really enjoying playing but I have since discovered it's not as
easy to pick up and play as
previous Gran Turismo
games, Gone are the cup championships and having to pass your licences to play the more advanced races, this is just a series of singles races, on single tracks and trying to beat 3 levels of difficulty and the tracks are unlocked as you earn experience and level up, also there aren't as many tracks or cars as any of the
previous versions and seems a little like the limited Prologue
game that was released at a cheaper price, I'm assuming it's more geared towards online racing, which I haven't tried yet because sometimes you just want to play your way without interfering with somebody else's
game, nothing worse
than going into a race and have some random person ruin your
game by crashing into you or just cheating their way to win.
This
game was probably a hundred times
easier to get off the ground
than the
previous one,»
This make's summoning a lot
easier than it did in
previous games, because now you don't have to worry about a random person joining your
game and wasting your precious time.