Sentences with phrase «easier than the first game»

If anything Toukiden 2 is generally easier than the first game.
It is relatively short compared to the other Kingdom Hearts games, uses modern mechanics that make the flow of the game easier than the first game, and it really sets the stage for the rest of the series.

Not exact matches

First things first, we have stopped the rot and as you say no easier game than Bournemouth to do First things first, we have stopped the rot and as you say no easier game than Bournemouth to do first, we have stopped the rot and as you say no easier game than Bournemouth to do that.
Whilst playing more for Valencia will give Pereira more experience in the game, it also shows that his fight may be a problem, opting for the easier route to first team football, rather than the tough route — showing the manager why you are better than the players he would normally select.
The chances are that game developers will adopt such technology first, he says, as they tend to find it easier to adapt to new technologies than film and television producers.
I mainly only got this for easy achievements but I have also play the first Ghostly Adventures game and I could say that the first Ghostly Adventures game was defidently better than this, I would rate the first 7/10 or even 8/10 too be generous.
It's easy at first glance to assume there's more to the game than meets the eye, but the more time spent the sooner you realise
If I'd come out of Dead Island with a burning desire for more Dead Island, Riptide would go down a lot easier, but since that original game started out strong and just got weaker as it wore on, playing through another 15 hours of almost exactly the same thing, when the first one already felt like more than enough, instead just becomes a tiresome exercise.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
The encounter rate, however, is fairly low in the first place — much lower than it was in the original — and for that reason, the game is markedly easier than its NES incarnation.
The fighting mechanics are a little more simplistic than previous Ninja Gaiden games, at least at first, but it's fast and easy to get the hang of.
The rocket barrel levels are a hell of a lot easier than in the first game though.
Fans of the series will enjoy this game, but newcomers should definitely cut there teeth on easy first, as the game is overall harder than Mirai DX.
However if this is your first time with a Mega Man game, you might find it easier to play though Mega Man 7 or 8 than to suffer through the brutal difficulty curve of Mega Man 9 and 10.
But for most humans, normal difficulty is very manageable and much easier than most Platinum games, including the first Bayonetta.
The GALAXY Tab 7.7 is said to be the first mobile tablet to include a pre-loaded Game Hub that lets user access easy social games, all delivered with fast graphics; the Readers Hub offers a robust library filled with more than 2.3 million books, 2,000 newspapers and 3,000 magazines in up to 49 languages; and the Social Hub service lets you view your emails, contacts, calendar and social network connections into a single interface.
Easy games are more relatable to new customers, and stores are far more likely to generate repeat business after a consumer has first succeeded with the easier games, rather than starting with and failing at the difficult ones.»
Eventually, though, more options become available, and strangely the game goes backward; rather than starting easier and becoming increasingly difficult, it's the first six hours that prove the hardest to work through, and then from there things become easier to deal with, aside from some harsh spikes in difficulty.
The developers took into consideration that no matter how the player approaches the game, enemies in the second level are slightly easier than the first (maybe a few more of the same enemies), while the third level introduces a new enemy plane.
whom has done nothing with their gaming budget other than throwing it around as handouts in order to share PS3 games... and all the while closing numerous in house studios... a lot of MGS games are even based off of UE3... instead of MS building a proprietary middleware product line shared throughout their internal studios... they license 3rd party middleware instead... an easy way to make a decent looking game quickly... but never a way to push ANY envelopes, at least not after the engine is already 3 years old... but Sony does this each generation... the 1st party stuff initially shows off what the system can do earlier on than any 3rd party software (well mostly, MGS2 was one of the first to push the PS2, MGS4 ditto for the PS3)... and 3rd pary stuff gets up to speed afterwards... you WILL see some incredible 3rd party content eventually, but for now... SCE is the only company pumping millions into the tech side of game development... MS isn't... and Nintendo doesn't even know what any of that is...
It looks better than the old retro games but you can see straight away from graphics and the way it plays that it's taken a lot of influence from that generation, when I first started playing I thought it was going to be one of those easy 1000G games that was a blast from the past but as usual with my first impressions I was wrong.
It would be so easy to go on and on about all the tiny things about Revengeance that can be easily figured out without the first two hours by nothing more than PLAYING THE GAME but it's more worthwhile to ponder, what does this backlash mean for game desGAME but it's more worthwhile to ponder, what does this backlash mean for game desgame design?
Now I can appreciate that Onimusha is a much faster paced game than Resident Evil so the transition to a first - person view and virtual reality might not be an easy one, but we're in desperate need of a title dedicated entirely to sword fighting and I think Onimusha is a series that's been left forgotten too long.
«This is our first game, and it seemed to us that making a 2D is easier than 3D, a quest, or a strategy.
In the first chapters of the game, difficulty feels too easy as the enemies act so dull that it's more like a morning walk than a real challenge.
My first time through the game I did pretty badly, but the second time I won (if you play the one - player version you have to win more than a certain amount of money that your counterpart won earlier while answering the same questions; you can also play against each other or in teams), so the mix of questions is hard enough that you won't get all of them right but easy enough that you won't feel like you're watching Jeopardy.
But when each new item requires a team of 3D designers working overtime and every line in the game needs a seasoned voice actor, designing a linear first - person shooter is much easier than designing a true, sprawling RPG.
It is a good racing game, and at first it was really easy and I could smash through it, but after 4 episodes the difficultly starts to spike and I was unable to see why I was slower than the other racers, which became a little off - putting.
First step (for SWM types, or other easier difficulty levels): Recognize the game's easier for you than it might be otherwise and that there's nothing intrinsic in your deserving this.
I found some of the boss fights in the game easier than parts of the first level.
That immersion comes a lot easy with a first - person game than it does a side - scrolling platformer.
This was the first Megaman game to really have good storytelling in my opinion, and was a lot easier to take seriously than Classic.
This isn't the first time that a missing Xbox logo has caused fans to wonder if Kingdom Hearts is a PS4 exclusive, but with the developer / publisher insisting that the game is still coming to both major consoles, it's easy to see the two occasions to be similar errors, rather than something far more worrying.
Respec - ing classes is easy, and the skill trees for each character feel much more distinct than they did in the first game.
Goldeneye 007 on the N64 looked bad, but it was one of my favorite N64 games other than Banjo - Kazooie, Mario Kart, and etc., but I would not like playing it now because I dislike controllers for first person shooters, I played it in its entirety, and I dislike playing against AI, so I would only want to play against friends, which is not so easy without the internet.
It makes the game extremely easy, and you can complete both games in around thirty minutes; but at least it gives you the option to do so, rather than never seeing past the first level.
While The Evil Within 2 has dangerous enemies that can kill players without much effort, it's worth noting that the game is much easier than the first.
As another prime example of the EA Originals core values, Hazelight is making it easier than ever before to play a co-op game by offering a «Friends Pass» program where, for the first time ever, players who purchase the game will be able to invite a friend to play the full experience of A Way Out with them for free online.
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The encounter rate, however, is fairly low in the first place — much lower than it was in the original — and for that reason, the game is markedly easier than its NES incarnation.
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