Sentences with phrase «easiest difficulty»

The phrase "easiest difficulty" refers to the simplest level or setting in a game or activity, where it is easier to win or achieve success. Full definition
But if you let them slip past, you have no chance of catching them again (Even on easiest difficulty).
What has changed, arguably, is the game's accessibility, with players new to the genre of versus fighter treated with kid gloves at easier difficulty settings.
Such that the baseball one has an all new type of AI opponent you never see in easier difficulty levels?
The AI level starts with easy difficulty, and after breaking it, you can play against high difficulty AI.
I am very interested, but hope it has a normal or easy difficulty for gamers like me.
Earlier missions have a relatively easy difficulty as the maps allow only a frontal assault.
The problem here is that the game's easy difficulty doesn't really encourage you to engage in what ends up being an optional side element of the game.
But thank the gods that someone had the common sense to include a new easier difficulty setting.
To fully test this theory, I handed the controller to my wife and set it on the second easiest difficulty level.
Some won't mind this at all, but I think a slightly easier difficulty might be good for a future update.
This is a game that you are meant to play with others, as even on easy difficulty, handling all the monsters alone can be tough.
However, despite it being a not particularly good game, Perfect Dark did these objectives even better; you had levels where there were entire areas and characters you didn't have to deal with on easier difficulty modes.
The major differences are that easy difficulty provides unlimited lives with 100 gems fully restoring Rad's health, starting with 4 heart containers, a heart pickup gives 2 hearts, enemies are 25 % slower in movement and are 50 % slower in their attack rate and weapon pickups give 200 % ammo.
Bland visuals, a rushed story and a treacherously easy difficulty curve dashes hopes of replay value outside gimmicky equips
In terms of new addition to this new Record Breaker version of the game, they come in the aspects of a new easier difficulty option, voice overs, and a new post-game playable storyline.
A maximum of five Flashbacks can be used in an event if playing in Easy difficulty, and no Flashbacks can be used whilst racing in the Hardcore setting.
It is not exactly easy difficulty since the game still carries some challenging races even if you use this mode, it however requires far less patience than Simulation mode.
The touches of humour, the easyness to pull off frankly ridiculous moves means I always had fun, though a relatively easy difficulty setting (and curve) meant I was able to breeze through the game on normal without losing a fight.
Make no mistake, this game was intended for all ages, but even then, I feel like even the younger demographic would roll their eyes at the uninspired level designs and pathetic early - stage easy difficulty as well.
Like easier difficulty settings to help newcomers get into the game and simpler stuff like being able to choose the skills of your demons when fusing.
First step (for SWM types, or other easier difficulty levels): Recognize the game's easier for you than it might be otherwise and that there's nothing intrinsic in your deserving this.
On easier difficulties more reflectable enemies appear, but of course on harder difficulties it's closer to an even mix.
The prices for the HP items are ridiculous, which makes the ability to purchase HP with cash a bit of a gouge, but if you're willing to farm out easier difficulties you'll earn plenty of HP in a relatively short space of time anyway.
Should something occur that triggers my anger, or has me feeling like I need to punch a wall, I will head home and put on Mortal Kombat, throw it on a fairly easy difficulty and beat the living daylights out of the AI.
Easier difficulties offer more lives, but no matter what setting you play on, the system by which you receive more continues is more mind - boggling than any maze the game throws at you.
This means that you need to divide your limited supply of mana — which is collected from treasure chests that randomly spawn on the map in every build phase — between multiple characters, leading to a rather unbalanced experience even on the absolutely easiest difficulty setting.
The game was and still is a shallow game with little to no variety and a mind numbingly easy difficulty that puts any other «easy» game to shame.
This is likely only an issue on Nightmare, as I have heard on multiple accounts that easier difficulties hand out ammo like candy, but it's still a frustrating taste of an otherwise wonderfully balanced difficulty.
The platformer mechanics are not tweaked in any significant ways, but the presence of the new Easy difficulty means that the game is more accessible than it ever was, which is a great thing given the subtle plot and the great graphics that it offers.
In a world where most games are dark, depressing and difficult, the light hearted humour and tongue - in - cheek attitude of the Lego series, along with the extremely easy difficulty level make for a somewhat polar opposite to what the majority of games today offer.
Boss fights are where the real challenge kicks in, and all of them are likely to take you at least a few attempts on anything above Easy difficulty.
I found myself messing up a ton even on easier difficulties due to my unfamiliarity with the controller.
Successfully complete Arcade mode on the Very Easy difficulty multiple times to earn easy PP (Player Points).
Xenoblade Chronicles 2 update 1.3.0 provides access to a New Game Plus mode and easier difficulty mode among a number of other updates.
Now, unlike many elitist «hardcore» gamers, I don't have a problem with easier difficulty settings being available for those who want / need them, but the disappointing element is that the new mode features Funky Kong as a playable character.
We'd all be equal if those born to privilege placed artificial barriers to «level the playing field» so we all play at the highest difficulty level, but we'll be equal AND happier if those with privilege work to unlock that easier difficulty for everyone instead.
As an example, I was able to go through the game on easy difficulty in just a couple hours, because I had precise control over everything John Slade could do.
It's not awful, and I did have fun, but the limited amount of tracks combined with the relatively easy difficulty of the AI made this feel monotonous more than anything else.
There is also a new easy difficulty that «adjusts the balance of elements in battles» to help those that may be struggling with the game's tougher moments, and the chance to skip the animation when bonding with Blades, among others.
However, if this is something that would normally be a turn off for you, do not turn away just yet as the developers have mentioned that the game will be «more accessible on easier difficulties,» but exactly how that will work has yet to be explained.
An easier difficulty setting for people that mainly want to experience the story of Horizon Zero Dawn.
In a way, that is kind of correct; you can go a long way by simply hammering your (X) or (Y) buttons and, on Easy difficulty, you'll be able to complete over half of the game by doing this alone.
As part of a patch, players will now have access to a new, easier difficulty setting that allows them to focus...
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