First step (for SWM types, or
other easier difficulty levels): Recognize the game's easier for you than it might be otherwise and that there's nothing intrinsic in your deserving this.
In a world where most games are dark, depressing and difficult, the light hearted humour and tongue - in - cheek attitude of the Lego series, along with the
extremely easy difficulty level make for a somewhat polar opposite to what the majority of games today offer.
Like I mentioned earlier this isn't an easy game even on
the easiest difficulty level.
Elsewhere, the actual turn - based strategy gameplay proves challenging, even on
the easier difficulty levels, as later levels change theme and monster type entirely, while introducing new wrinkles to the formula such as traps and secret rooms to discover.
That's because they're playing on
an easy difficulty level.
Very Easy Automatic mode can be toggled on or off in the Very Easy and
Easy difficulty levels, where complex controls like attacks, jump attacks, dodging and warps are controlled by the computer.
However, if you choose to play the game on
the easiest difficulty level you won't have access to the upgrade system, which is a rather odd choice by Avalanche, but ramp it up to the highest difficulty and you'll be getting those upgrades much quicker, if you can survive long enough.
On
the easier difficulty levels preparation isn't that important, but ramp up the difficulty and Witcher Contracts become tough battles, and I can't explain how satisfying it is properly prepare then wade into battle, barely escaping with your life and a bloody trophy.
Whilst
the easier difficulty levels can be easily managed by simply using the d - pad, higher difficulty levels require you to press more than one direction at the same time.
The sequel, on the other hand, is more demanding outside of
the easiest difficulty levels.
You can split how you play choosing either pure tower defense mode or pure shoot - em - up by playing
the easy difficulty level or play a nicely balanced mix of both by choosing normal or above.
I always skip these games for some reason, so I guess I will start with this one, reading about
the easier difficulty level and extra polish.
Drifting allows you to whip around corners and charge up further speed boosts, and is all but a must on anything but
the easiest difficulty level.
Elsewhere, the actual turn - based strategy gameplay proves challenging, even on
the easier difficulty levels, as later levels change theme and monster type entirely, while introducing new wrinkles to the formula such as traps and secret rooms to discover.
On
the easier difficulty levels, there is an on - screen visual indicator as to when the shots will be masked, but ramp up the difficulty and players are on their own to make those judgments.
There is at least fifteen hours of gameplay on
the easiest difficulty level and as you are ranked at the end of each battle there's a good reason to go back and try again.
Failing a game on a harder difficulty level will get your more points than winning a game on
an easier difficulty level.
Some concepts, like whether colliding fists would retract or continue barreling towards your opponent, are vital and yet seemed completely inconsistent at times, leaving me struggling and confused even on ARMS»
easier difficulty levels.
If you play Rebuild at
the easier difficulty levels, which is a great way to figure out the basics, you'll find lots of replay value to encourage you to explore.
When it first came out a few months ago, it was extremely challenging, even on
the easiest difficulty level.
For example, on
the easy difficulty level you can just run through the levels with no problems at all and not having to worry about stealth very often at all.
Like I mentioned earlier this isn't an easy game even on
the easiest difficulty level.
The antidote to modern - day nerfing and handholding such as auto - regenerating health,
easy difficulty levels, unlimited ammo and constant checkpoints, these games scrape away all the condescension and pit you alone against unforgiving elements with limited resources at your disposal.
This experience and items earned on harder difficulty settings is not lost if the player would return to
the easier difficulty levels.
I found
the easiest difficulty level way too easy, and had literally beat the entire game in ten minutes without dying.
For them, it's advisable to play through the game the first time on
the easiest difficulty level and ramp it up on the following playthroughs.
As for that mention of the Japanese version of the game, Hardcore Gaming 101 notes that this iteration of the game features
an easier difficulty level, increased frequency of health power - ups, a different scoring system, and the ability to jump while holding a melee weapon.
A message will appear, stating that you have unlocked
the Easy difficulty level.
On
the easiest difficulty level with braking assist switched on, and little to no racing game experience under your belt, you should in fact find that several teams will declare an interest in you before the end of the nineteen race season.
There are no virtual buttons when using this controller option, and the game defaults to
the easiest difficulty level as soon as you choose to navigate using your touchscreen.