I really did enjoy Copero (aside from the initial mob density) but the game overall has gotten stale and the GC reward system rewards
the easiest endgame content and basically punishes anything more difficult.
Not exact matches
Boss fights such as those in Everquest or World of Warcraft are highly skill - based fights, but the stat inflation that the gear provides means that those fights gets
easier as time progresses, allowing players who lack the skill to taste that
endgame content, while making it
easy, sometimes trivial, for those who got there first.
While the servers are still on, we are turning on a 24/7 event with bonus experience, gold, gems, Enigma keys, and flower drops — making it
easier for all to experience
endgame content together.»