Not exact matches
Let's face it, Mertesacker and Arteta were once decent players in their youthful days, but now they are shit, both are liabilities to the rest.Koscielny, gibbs and debuchy have to work twice as hard to cover
up for the sluggish per, same case when arteta is playing, the midfielders around have to run back when he
easily gets turned and beaten for
pace.
Per is very slow, I wish he was faster atimes but ppl under rate him a lot and please football is not all about
pace; Per plays with his brains and we tend to applaud players who play with more aggression unfortunately he doesn't; I will use an eg, if it was Per marking Hazard instead of Koscielny in d build
up to the chelsea penalty, he would have probably gone backwards trying to stay on d right side of hazard so he doesn't shoot and narrowing d angle so that our goalie
easily picks
up d ball, that's how Per plays and to me that's subtle but intelligent option in that scenario but that style of play doesn't get plenty credit.
This is an incredibly difficult question to answer for a variety of reasons, most importantly because over the years our once vaunted «beautiful» style of play has become a shadow of it's former self, only to be replaced by a less than stellar «plug and play» mentality where players play out of position and adjustments / substitutions are rarely forthcoming before the 75th minute... if you look at our current players, very few would make sense in the traditional Wengerian system... at present, we don't have the personnel to move the ball quickly from deep - lying position, efficient one touch midfielders that can make the necessary through balls or the disciplined and pacey forwards to stretch defences into wide positions, without the aid of the backs coming
up into the final 3rd, so that we can attack the defensive lanes in the same clinical fashion we did years ago... on this current squad, we have only 1 central defender on staf, Mustafi, who seems to have any prowess in the offensive zone or who can even pass two zones through so that we can advance play quickly out of our own end (I have seen some inklings that suggest Holding might have some offensive qualities but too early to tell)... unfortunately Mustafi has a tendency to get himself in trouble when he gets overly aggressive on the ball... from our backs out wide, we've seen
pace from the likes of Bellerin and Gibbs and the spirited albeit offensively stunted play of Monreal, but none of these players possess the skill - set required in the offensive zone for the new Wenger scheme which requires deft touches, timely runs to the baseline and consistent crossing, especially when Giroud was playing and his ratio of scored goals per clear chances was relatively low (better last year though)... obviously I like Bellerin's future prospects, as you can't teach
pace, but I do worry that he regressed last season, which was obvious to Wenger because there was no way he would have used Ox as the right side wing - back so often knowing that Barcelona could come calling in the off - season, if he thought otherwise... as for our midfielders, not a single one, minus the more confident Xhaka I watched played for the Swiss national team a couple years ago, who truly makes sense under the traditional Wenger model... Ramsey holds onto the ball too long, gives the ball away cheaply far too often and abandons his defensive responsibilities on a regular basis (doesn't score enough recently to justify): that being said, I've always thought he does possess a little something special, unfortunately he thinks so too... Xhaka is a little too slow to ever boss the midfield and he tends to telegraph his one true strength, his long ball play: although I must admit he did get a bit better during some points in the latter part of last season... it always made me wonder why whenever he played with Coq Wenger always seemed to play Francis in a more advanced role on the pitch... as for Coq, he is way too reckless at the wrong times and has exhibited little offensive prowess yet finds himself in and around the box far too often... let's face it Wenger was ready to throw him in the trash heap when injuries forced him to use Francis and then he had the nerve to act like this was all part of a bigger Wenger constructed plan... he like Ramsey, Xhaka and Elneny don't offer the skills necessary to satisfy the quick transitory nature of our old offensive scheme or the stout defensive mindset needed to protect the defensive zone so that our offensive players can remain aggressive in the final third... on the front end, we have Ozil, a player of immense skill but stunted by his physical demeanor that tends to offend, the fact that he's been played out of position far too many times since arriving and that the players in front of him, minus Sanchez, make little to no sense considering what he has to offer (especially Giroud); just think about the quick counter-attack offence in Real or the space and protection he receives in the German National team's midfield, where teams couldn't afford to focus too heavily on one individual... this player was a passing «specialist» long before he arrived in North London, so only an arrogant or ignorant individual would try to reinvent the wheel and / or not surround such a talent with the necessary components... in regards to Ox, Walcott and Welbeck, although they all possess serious talents I see them in large part as headless chickens who are on the injury table too much, lack the necessary first - touch and / or lack the finishing flair to warrant their inclusion in a regular starting eleven; I would say that, of the 3, Ox showed the most upside once we went to a back 3, but even he became a bit too consumed by his pending contract talks before the season ended and that concerned me a bit... if I had to choose one of those 3 players to stay on it would be Ox due to his potential as a plausible alternative to Bellerin in that wing - back position should we continue to use that formation... in Sanchez, we get one of the most committed skill players we've seen on this squad for some years but that could all change soon, if it hasn't already of course... strangely enough, even he doesn't make sense given the constructs of the original Wenger offensive model because he holds onto the ball too long and he will give the ball
up a little too often in the offensive zone... a fact that is largely forgotten due to his infectious energy and the fact that the numbers he has achieved seem to justify the means... finally, and in many ways most crucially, Giroud, there is nothing about this team or the offensive system that Wenger has traditionally employed that would even suggest such a player would make sense as a starter... too slow, too inefficient and way too
easily dispossessed... once again, I think he has some special skills and, at times, has showed some world - class qualities but he's lack of mobility is an albatross around the necks of our offence... so when you ask who would be our best starting 11, I don't have a clue because of the 5 or 6 players that truly deserve a place in this side, 1 just arrived, 3 aren't under contract beyond 2018 and the other was just sold to Juve... man, this is theraputic because following this team is like an addiction to heroin without the benefits
we dnt need to say goodbye to Gibbs even though he always gets injured., Monreal is alrdy 31 lacks
pace to keep
up offensively n get beat
easily defensively, he is like Ivanovic of last season.
I have time and again said I do not understand what ramsey's role in the midfield is — Xhaka does not have
pace and does not WANT to tackle (which is good because the moment he does we will be a man down)-- so why is then Ramsey bombing
up the pitch — because everytime Xhaka misplaces a pass the opposition will
easily outpace him and run straight at the defence.
He'll find spaces
easily and with the
pace of Welbeck and Alexis
up front, there will be lots of movement and therefore loads of opportunities for him to break Spurs hearts.
By speeding
up the
pace and reducing the depth you pull on the lever you can also
easily stimulate the ejection reflex.
- Extra-Large Display — See your running, cycling and swimming stats as a glance - One - Button Control — navigate
easily through menus with the intuitive One - Button Control - Graphical training partner — Race yourself, Challenge yourself, or
Pace yourself to get the most out of your run - Indoor Tracker — Track your runs indoors and on a treadmill - Weather and waterproof — Train in all kinds of weather -
Up to 10 hours battery life — Train more, recharge less, with up to 10 - hours of battery life [GPS Mode]- Ultra-slim design — train with a lightweight watch designed for multi-sport athletes - Super-Touch Display — Train with a durable, scratch resistant display - Vibration alerts — stay focused on your activity with vibration alerts - QuickGPSFix Technology — Get out on your activity faster - Multi-Platform Compatibility — Sync, analyse and share your stats on popular running sites and app
Up to 10 hours battery life — Train more, recharge less, with
up to 10 - hours of battery life [GPS Mode]- Ultra-slim design — train with a lightweight watch designed for multi-sport athletes - Super-Touch Display — Train with a durable, scratch resistant display - Vibration alerts — stay focused on your activity with vibration alerts - QuickGPSFix Technology — Get out on your activity faster - Multi-Platform Compatibility — Sync, analyse and share your stats on popular running sites and app
up to 10 - hours of battery life [GPS Mode]- Ultra-slim design — train with a lightweight watch designed for multi-sport athletes - Super-Touch Display — Train with a durable, scratch resistant display - Vibration alerts — stay focused on your activity with vibration alerts - QuickGPSFix Technology — Get out on your activity faster - Multi-Platform Compatibility — Sync, analyse and share your stats on popular running sites and apps.
Typically, any fast -
paced PS4 games just aren't fit for remote - play, due to the slight delay that can
easily mess
up the gameplay.
The Phantom Pain is
easily a game that will be a huge buzz word at this years E3, Konami does have a good track record of helping in creating hype for this game especially when they first revealed this game as Moby Dick Studios, from then on the game has only gotten better and Ground Zeroes has set
up a huge
pace for Phantom Pain.
Breslin's switched
easily between genres over the course of her career, but she has relatively few straight -
up thrillers under her belt so The Hive represents a bit of a change of
pace for her.
The game does a great job of making a fast
paced, easy going, enjoyable tennis experience that anyone can
easily pick
up and play and master in seconds.
So, yes, though I'm none too excited about Immortals (looks like the most blatant rip - off of 300 to date), it wins out
easily over Eastwood's latest offering of boring - as - hell, pathetically
paced, hyped -
up political preachiness.
Not that I'm complaining, because the
pace of this movie meant I didn't draw breath until the two hours were
up — and would have
easily watched another hour.
It's a useful technique, as it allows Learning and Development to break learning into smaller chunks to keep
up with the fast -
paced work environment and this can also be shared with colleagues more
easily.
eLearning is
easily customizable to keep
up to
pace with the rate at which technology, work procedures, and the workers themselves develop.
Computer control of media opens
up the broad potential for making instruction using media much more responsive to learners, enabling them to
easily choose sections to view, repeat, or ignore based on their individual needs and
pacing requirements.
Its mid-range punch is plentiful and you can really build
up and maintain
pace easily, while the nicely weighted pedals and slick manual gearchange ensure flicking
up and down the six ratios is enjoyable.
The Alfa Romeo Giulietta is very well composed and if it feels less eager to bury its nose into an apex than some,
upping the
pace soon uncovers a benign, willing, grippy and entertaining chassis that can
easily be steered with the throttle in Dynamic.
Consider how you can attract risk - averse customers with competitively - priced, unconventional offerings — stories (aka products) designed from the ground
up to
easily surf the waves of a fast -
paced online marketplace, drive sales in interesting ways, address evolving content consumption preferences, and deliver on consumer expectations of engagement.
I regularly take my border collie on a bike ride in excess of 10 miles at a 5 - 6 minute mile
pace and it
easily keep
up.
Overweight cats may tire
easily, so let your cat set the
pace, and work
up to longer sessions.
In fact, world - renowned expert on mind - body medicine, Deepak Chopra, M.D., F.A.C.P., and his long - time friend and expert meditation instructor, Roger Gabriel, have teamed
up to develop The Chopra Center's Primordial Sound Meditation Course — a powerful, 6 - session self -
paced, online course to help you discover a natural, effortless style of meditation that you can
easily integrate into your busy life and actually enjoy!
Walking a few
paces out of the Hotel Loft Legian you would
easily find many souvenir shops, restaurants, bars and other facilities lining
up along the Padma Utara street.
The Phantom Pain is
easily a game that will be a huge buzz word at this years E3, Konami does have a good track record of helping in creating hype for this game especially when they first revealed this game as Moby Dick Studios, from then on the game has only gotten better and Ground Zeroes has set
up a huge
pace for Phantom Pain.
Typically, any fast -
paced PS4 games just aren't fit for remote - play, due to the slight delay that can
easily mess
up the gameplay.
The premise and promise of Alien Wars sets
up an epic adventure that can
easily go wrong, however Konami took advantage of the Super Nintendo's power and system and delivered a faster
paced, better detailed run - and - gun adventure that the side - scroller franchise could call one of its greatest entries.
Technology is increasing at an amazing
pace and we think that all information is good information but we also do not want to drive away the main focus of GameMakerBlog: Showing off the great games and developers that use GameMaker, so to accomplish this, Tech Bits will remain as a separate section and the posts will not show
up on the front page but can be
easily accessed from the main menu.
The two game modes can
easily get players at the edge of their seats with how much you have to sit
up and focus on what's happening as it's mainly fast
paced gameplay.
During interviews, trailers, blog posts, facebook posts... it seems like you were able to do it for a couple months, then you somehow lost the terminology... Please pick
up the
pace with the PC market; Steam is only a benefit to sales, and these two titles (ok, maybe not NiGHTS for this) could
easily hit best selling Steam game of the month.
If you keep
up the
pace of stalking non-believers that you have set for yourself, this could
easily be a 4,000 comment thread, in another week or so.
With so much of the combat being fast -
paced, close counter exchanges, you'll find yourself
easily racking
up plenty of counters if you approach Dragon Ball FighterZ right.
Fortunately, Gravel's rewind system, a staple in many racing games, does allow you to
easily correct these weird physics kinks, but it still breaks the
pace and cause you to give
up points nonetheless.