Innovative Boss Fights Having just played through the original Ducktales, probably the most disappointing part of the original was the extremely
easy boss fights.
The easiest boss fights are level 5 and 6, and the final showdown with Penguin is easier than the first Penguin fight.
Not exact matches
What I really liked about this game is that even if it is a First Person Shooter (Well for me it's a First person Adventure) it is still faithful to the Metroid formula, I liked the puzzles, the enjoyable
boss battles and the
easy fights.
* kinda spoiler * The first
boss fight is on a plane which is very
easy to accidentally jump off of, and the second
boss takes so long, with no checkpoints mind you, and he has a one hit kill.
Even if you start to
fight with
boss it will be worst
boss fight ever, he even don't try to kill you, he just spawn 1 - 2
easy enemy near you and wait until you kill him!!!
All the combat encounters save for the
boss fights are so ridiculously
easy (on normal difficulty) that they are simply an exercise in using the default attack on the first creature for the first member of your team, using the default attack on the second creature for the second member of your team, and so on.
the game is too short and the final
boss fight might as well be a cutscene as well, because its too
easy.
I have been playing it on hard and its to be honest a mixture between being too
easy and frustrating in
boss fights.
The fast paced nature of the story means that a lot of the emotional beats and character development that are seen in the anime lose their impact here, but it also makes it
easier to experience the game if you are playing it as a fan, just to witness some of the epic
boss fights.
Doing so means that he has to
fight his way to the end of each dungeon and battle an extremely
easy boss at the end.
If you use Cranky Kong for this
fight, it will make jumping on the
boss a lot
easier.
Curiously, some
boss fights felt
easier when played solo while others clearly benefited from the added firepower of multiple androids.
Scenes of torture, such as one involving waterboarding, don't effectively capture the suffering and agony that must be going on, and some of the
fight scenes alternate between making nearly impossible things look
easy and making
easy things, particularly against «
boss» bad guys, look like they could go on forever.
As you defeat each
boss, you will be able to power up your abilities and learn a new attack or two to make it
easier for you to go through the other
boss fights.
The Valkyrie
boss fights will be marked on your world map once you complete the main story quest making it
easier for you to find them, but in case you want to challenge them to a
fight before the end game, here are the locations of each Valkyrie.
And Pikmin 3 does have event
boss battles but perhaps too
easy to want to
fight them back.
My main issue with the game was it was pretty difficult at first, but then seemed to get
easier the longer it went on, mainly because you earn a bunch of extra lives and then when you die, your sub-ammo (missiles and crap) gets refilled so I'd use that to my advantage and cheese my way through some of the
boss fights, where I'd spam my missiles and then die on purpose to refill them and then spam some more.
The first
boss that I encountered was an
easy victory, but I soon found a few more
boss fights that gave me a good run for my money,... or souls... I guess it was for my souls.
However, especially during
boss fights, having the assistance of additional players could potentially make the game too
easy, so it's recommended those looking for a challenge avoid this feature, at least during
fights with the big end - level baddies.
Not only are these skills the key for significantly - higher amounts of damage to
bosses, but they're useful to use in random encounters since you can use the lower - cost skills and regain most, if not all of those skill bars by the next
fight, making
fighting your way through dungeons
easier to manage than just wasting skills and doing physical attacks until your next Healing / Save Point.
It should also be noted that, with the exception of Wario's Castle, the levels are all pretty
easy, with the
boss fights even more so.
So a
boss that might be super
easy if you
fight them first can become a pain in the ass if you wait too long to
fight them.
Of course, co-op isn't exactly an extra mode of sorts, but it is a different way to play the game, and is great fun provided both you and your co-op buddy have at least a small amount of skill — it certainly makes
boss fights a lot
easier.
The only real downside to the battle system (other than a slightly
easier than expected final
boss) was that during some
boss fights, a dialogue sequence would pop in, and when you return to the battle, the
boss would be back to full health, but your characters wouldn't be recharged.
However it did make the
boss fights a bit
easier, although it may just be my own mediocre MMORPG leadership skills coming into play.
These
bosses are still pretty challenging and some of them can be very tough, but Souls veterans will most likely find the
boss fights in this game a tad
easier.
The game's
bosses all are fairly vanilla, although the level designer who did Boudica's first
boss fight deserves to go to a special level of hell for throwing a pack of not - very -
easy trash at you when you chase her off, which you have to
fight at depleted health.
The
boss fights while sometimes more
easy then the stages that lead into them each feel different from one another.
Some
boss fights later in the game are much
easier than ones I encountered earlier.
You'll
fight through countless rooms, enemies, and
bosses and although it won't be
easy, it will be fun.
Unfortunately, they're difficult as all hell, and one actually comes RIGHT between a fun part of the game and a fun (and much
easier)
boss fight.
Which Is pretty messed up, given that you've got about ten
boss fights afterwards, and all are generally much
easier.
Each
boss fight has a unique character theme, with the weak points being fairly obvious, and although the amount of fire - power these guys can dish out can be daunting at times, each one of these battles are definitely doable and fairly
easy.
The game's story is set up as a head - to - head
fight between characters, and you'll have to go through several
bosses to finish the game, though it won't be
easy.
It makes the final
boss fight easier, but at level 99, you'll probably have no trouble with him anyway.
Dark Souls III feels quite
easy to begin with, but as always, this is just a false sense of security, as when you
fight your first major
boss, you'll realise that it's not that
easy to hold on to the souls you've earned.
Missions are absurdly
easy with bad a.i., no ability to run through lengthy segments and very hard
boss fights that take too many repetitions until you win by luck.
The cruelty in Japanese game design is fully explored in this game: if you die at the end of a level you often have to start again from the beginning of it,
boss fights are very difficult on even the
easiest setting and will require many hours of trial and error, you also can not save the game whenever you want to.
It's not as
easy as Wind Waker by any stretch, and some of the
boss fights require you to be very familiar with Link's merge ability just to stay alive.
The exception relates to
boss fights: in Demon's Souls magic was the
easy way to deal with most
bosses, and I suspect that's still the case.
Outside of
boss fights and other scripted sequences, it's almost impossible to die on
Easy (seriously, in that corridor
fight I mentioned, on
Easy Geralt could stand in the middle of five guys swinging their swords and still survive), and that reduces potentially epic moments to anticlimactic clickfests.
And there are places where it can be helpful to have a Player Two around, specifically during
boss fights, where having two attackers participating can make
fights easier than they'd be otherwise, provided that both of you are good at dodging attacks, that is.
I found some of the
boss fights in the game
easier than parts of the first level.
Because normal
fights against monsters are fairly simple it's
easy to become complacent which can trip you up in
boss fights.
Even on this difficulty, most of the
boss fights were ridiculously
easy.
You can also
fight bosses at the end of each level, and it won't be
easy because the difficulty can be high.
Consequently, taking out the other
bosses earlier will make this task much
easier, whereas skipping them will make the final
fight far more challenging.
With mostly skeletons and spiders, enemies aren't particularly varied either, and even the
boss fights don't offer much in the way of a challenge, being very
easy to defeat.
Even on the
easiest setting, the game has some challenging
fights which include
bosses.
Later you'll be padding out your troop numbers, participating in some of the best and most challenging
boss fights in recent memory (made even more exciting after the disappointments that were Devil May Cry 4's
easy as pie
boss encounters) and battling back a fearsome rival force, but you have to crawl before you walk.