Not exact matches
Finally, gravity plays a huge role in the
difficulty of your pull up so it's likely that if you tried to do one on Mars it would be a lot
easier due to the lower
rate of gravity.
Each island has a
difficulty rating, so the more tablets you collect, the more chances you have to select an
easy island to sail to rather than a hard one.
They should include a
difficulty rating alongside the ESRB
rating unless the
difficulty is something like Kid Icarus where you have the fiends» cauldron and are tempted to face a harder
difficulty and also given the option to take the
easy way out.
«It's more difficult to make an accurate judgement of the likely
difficulty of just one exam paper or question, it is far
easier and more reliable to compare two questions and
rate which is going to be more difficult.»
When asked in 2001 to
rate the relative
difficulty of U.S. classes, 55.9 percent replied «a lot
easier»; compare this to the 2016 recent results, where 66.4 percent of respondents
rated classes in America as «much
easier» than in their home country, a statistically significant difference.
Every project is
rated by cost,
difficulty, duration, reusability, tools and materials, which makes it
easy to decide what is feasible for the weekend at hand.
Noticing some strange spikes — battles that seemed wildly harder or
easier than their listed
difficulty rating — I tried generating the same battle twice by loading a previous save.
First and foremost, being a game is hampered by an almost hilariously nonexistant
difficulty level, there's really no way to rationalize how
easy the entire Puzzle mode is as it doesn't really matter how many stars a particular level is
rated, the game never actually feels like it gets progressively harder.
The two
easiest difficulties (
easy and normal) also include chance time mechanics, where you must be able to hit most notes in a section and then get at least a good
rating on the last note in said section in order to rack up a huge amount of points.
Features: • Unity 3D engine • NVIDIA ® PhysX ® physics engine • Support for both OpenGL 1.x and OpenGL 2.0 • Available for Android 2.0.1 Eclair (API level 6) or higher • Possibility to configure
difficulty level:
easy, medium, hard • Possibility to configure way to control your vehicle: by touch, by slidem by using wheel and by tilt screen • Possibility to reduce visibility range, to increase frame
rate on low - end devices • Possibility to change camera during game (in car, follow car, rotate cam, dynamic and static) • Works even on low - end devices such as Huawei Media pad (but with reduced visibility range) • Supports all screen sizes from e.g. Samsung Galaxy Mini (480 × 320) to Samsung Galaxy S3 or Huawei Tablets
In other words, the
difficulty curve in Polar Panic is steep; in later levels it becomes almost impossible to earn an A
rating without multiple attempts, even on the
easiest setting, all because of the timer.