Sentences with phrase «easy enemies as»

Not exact matches

While across the Western Front most units took it easy and laid low, having no desire to kill the enemy or be killed that day, the one - off incidents of fraternization should not be taken as normal.
As Eric Reis and Steve Blank of the Lean Start - up movement have pointed out, and as Cindy Padnos of Illuminate Ventures echoes in her column and Bo Burlingham in his, easy access to capital can sometimes be a start - up's worst enemAs Eric Reis and Steve Blank of the Lean Start - up movement have pointed out, and as Cindy Padnos of Illuminate Ventures echoes in her column and Bo Burlingham in his, easy access to capital can sometimes be a start - up's worst enemas Cindy Padnos of Illuminate Ventures echoes in her column and Bo Burlingham in his, easy access to capital can sometimes be a start - up's worst enemy.
I'd say uneducated, unsuccessful bitter racist white - trash fundamentalists (who are all about as sharp as a marble) are always the ones drawn to the KKK, John Birch, and fundamentalist «churches»... they're easy to amp up with hatred of a common enemy... which is what you see «churches» like Westboro Blabtist do... just look at the combination of zeal and hatred in their faces when they're on the news.
Religion plays a major factor in fighting wars as it's often the easiest difference by which to demonize your enemy.
(Hunt and Hunt, Prime Time, p. 20) It is easy to become so rushed and outer - directed in the mid-years that one's inner friend is treated as a stranger, if not an enemy.
If only survival was as easy as driving a tent peg through the head of the enemy commander fleeing down neighboring Mount Tabor.
Loving our enemies is about as easy for humans as flying by rapidly flapping our arms.
Jeremy good message and quite relevant for today God is still looking at our hearts and motives for serving him or are we serving our own agenda as Jonah was.He did nt feel compassionate towards his enemies and who could blame him they had cruelly killed many Jews it was a question of life or death to his own people.The Jewish nation was no more deserving of Gods grace than the other nations that is revealed by sending Jonah to preach a message of hope and life.Ultimately God calls all by faith in him and is willing to be merciful to all nations and peoples that do not not deserve it just like us it is by grace that we all are forgiven.I am pleased that God is sovereign and knows whats best he is merciful to us.Our human nature is that it is better to kill our enemies before they can kill us and that is essentially Jonahs message that is why he struggled to be obedient to Gods will.Gods message is to forgive those that trespass against us and show mercy.Its complicated and it is natural to protect ourselves and our families from those who would seek to destroy them but ultimately its about trusting God with everything easier said than done.If it comes to a choice we will have to trust God and ask for his strength because we cant do it in ours.As Christ laid down his life for us are we ready to lay our lives and the lives of our families as a sacrifice for him.To me that is where the story of Jonah is leading to we have the choice to fight our enemies or to love them as God loves them.brentnz
Liverpool take a healthy two goal lead into the Europa League second leg against Manchester United, but can be rest assured that things won't be easy at Old Trafford, as the Old Enemy will look to pull all straps to ensure that they knock the Reds out of contention for their last piece of silverware for the season.
Lionel Messi, Luis Suarez and Neymar all got themselves on the scoresheet in this rout, as Enrique's side coasted to an easy win in the heart of enemy territory.
One should never appear to be one step ahead of the insurgents: after all, their position is at least as delicate as that of the Western «negotiator», and if anything goes wrong that is not explicitly cleared by both sides, the temptation is to lay all the blame on the enemy and find an easy way out of the process.
It's easy for Labour's enemies to paint Emily Thornberry as an example of an out of touch London elite — she's an MP in Islington, so there's the proof, etc, etc..
With heart disease as our Public Enemy Number One, you'd think it would be easy to choose a style of eating that promotes healthy arteries and freedom...
On your quest, you will come across items such as Missles, Grapple Beams, etc, which all add to your arsenal of weapons you can carry, making enemies you had trouble earlier with, easier to beat.
The combat is stupidly easy and as badly designed as MC Hammer's trousers - timing kill moves or complex combos together is rendered fun - free, as you're held by the hand all the way through by giant yellow «Y» icons that flash over an enemy when he's ripe for a kill move.
In a film of more prepossessing style, the glaring leaps of logic might be easier to overlook, or at least there'd be more incentive to do so, but the cellphone is Soderbergh's enemy as well.
The combat is a chore as the enemies have hitboxes larger than your dodge rolls meaning you will get hit EVERY TIME, the weapons are about as useful as a toothpick against a sword unless you're playing on super easy mode, the story is an illogical mess with some interesting world building mechanics, the characters are about as deep as a kiddy pool in a hotel resort, and the main character never shuts the hell up.
Enemies appeared as blips walking easy - to - understand paths.
While it's possible to build your own turrets and upgrade them as a single player trench - mech, it's easier to do so when each co-op player has their own money supply (picked up after enemies are defeated by holding down the right - bumper) to crank into upgrades.
It also makes the game trivially easy at times as enemies are mostly slow, lumbering targets that occasionally shoot slow, lumbering projectiles that are easily shot from the sky.
The interface is clean and easy to navigate while the enemies come across as pleasantly goofy.
Although combat commences quite easy in Dragon Quest VII: Fragments of the Forgotten Past, as your characters become more powerful so do your enemies with some challenging boss battles thrown into the mix.
Hotline Miami was certainly a violent game, but it was much easier to simply think of your slain enemies as blood - soaked piles of points.
As for combat, you'll first encounter enemies individually or in small groups, pairing the same enemy types together for easy management.
I found the learning curve steep, as it's easy to get swept up in hacking and slashing away at enemies without realizing a base is being conquered somewhere else on the map.
When playing with AI members you can command them according to your own game plan, which makes it too easy as well, i completed 3 zones of complete map in just few hours by simply doing sync attacks, where you can put marker on enemy AI targets and ask your team to shoot them down at once.
Starting out easy, Chessaria incorporates more obstacles, chess pieces and enemies as you progress.
Everyone has talent on full display, and their easy rapport — whether as friends or enemies — is a joy to watch.
These characters can then be levelled up as you play through, making it easier to take down enemies and face off through the harder difficulties.
It's an easy sentiment when your enemy is made up of anonymous creepy crawlies from another dimension that won't accept reason, and the movie insists that becoming a soldier (and then a better soldier) improves Cage as a human being.
Despite the implausibility of the event, it's easy to just sit there with your jaw dropped as our sacred landmarks are totally decimated by an enemy that is clearly two steps ahead of our own national defense.
Trouble is, the Golf GTI is the GLI's worst enemy; it's infinitely more practical, it's the same car underneath and it's sportier yet just as easy to live with day - to - day.
Finding a new mate should be easy for a dragon as powerful as her, but «baggage» is an understatement when your ex is your race's mortal enemy.
While cats and dogs are often portrayed as natural enemies, the reality is that it's usually easier introducing a cat to a dog than to another cat.
Sadly this power surge does make a bit of a mockery of the bigger enemies as you can simply activate it and spam a few attacks for an easy victory.
It was primarily used to attack enemy positions such as bunkers or pillboxes; it was also used as an anti-personnel weapon to move the enemy from their positions making it easier to confront them with regular weapons.
Money making is quite easy, as money can be found in chests around the level and leveraged out of enemies when you break them for a short period of time.
This occurs most often in the games Rush mode where it's extremely easy for an enemy player to sneak into your spawn zone and decimate your team as they appear.
- level cap raised from 130 to 150 - adds a new weapon skill: God Vessel (allows you to raise the attack power of a regular weapon to the same level as a Hero's unique weapon), available via a random drop - adds new Blessings - Speed Blessing, Luck Blessing: increase Speed / Luck - Healing Blessing: allows all units to automatically recover some HP, little by little - Transport Blessing: increases the amount of materials you can earn from drops - Master Blessing: increase the number, level, quality, and number of skills, of weapons earned via drops - Ordinary Materials Blessing: makes it easier to get ordinary / common materials from drops - Infernal Blessing: raises the level of all enemies to Lvl.
As with any game where a sort of enemy AI is crafted using nothing but cards it's very easy for the bubble to be burst and for players to realise just how clunky everything really is.
Every stage is the perfect length, and nothing's really cheap or unfair as far as difficulty's concerned, except for maybe the Plant Man bouncy springs (Which are easy to predict and dodge enemies on)
There's a combo system that is ridiculously easy to pull off and targeting from one enemy to another, something I've always found annoying in action games like this, is sublimely simple with the stylus controls as all you have to do is slash over the enemy you want to attack.
Features One Button Action — easy to learn, hard to master gameplay designed to use one action button and the Directional Buttons / Left Stick for movement Mambo Multiplayer — roughhouse up to four of your friends / enemies in 25 stages of «Mambo» Flimsy Architecture — breakable environment for reactive gameplay Loser Rail — the feature designed to give you a second chance, for those of you not good enough to win Solo Mode — 70 + Singleplayer stages designed to test your might Survival Mode — Survive the endless waves of Personal - Space invaders as they try and breach your personal space Play with up to four players on one Nintendo Switch ™ system Colour Accessibility — Enhance player visibility, by editing a palette of player colours that best suit you More updates to come!
The Survival Mode tasks you with surviving for as long as humanly possible in order to earn the highest possible total score from surviving as many waves as possible and killing as many enemies in the process as possible too which is certainly easier than it sounds as hordes of enemies from throughout the game will run straight at you with the express purpose of killing Major Fletcher as quickly as possible with a new wave spawning within seconds of killing the entirety of the previous wave.
These races can be made easy by taking out as many enemies as possible at the starting line.
Some of the enemies from the previous game do make a comeback on American Nightmare, although they are much more subdued and easier to tackle as compared to other enemies that you encounter as you go along.
Killing enemies and completing story missions is the easiest way to do this, and if you're stuck, complete the game's many planetary activities (such as Lost Sectors, Public Events) until it goes up.
Navigating the terrain is just as easy as ever thanks to solid controls, and the new cast of enemies do a great job at challenging players without completely overwhelming them.
Another very useful ability is Analyze, also for Ignis, as it will provide players with information such as their enemies» weaknesses, which would make supposedly hard fights a bit easier.
It's incredibly easy to move from cover to cover while guards have their backs turned (though you may get frustrated during the rare occasions in which guards will see you even when you should be hidden), and it's hard not to be impressed by Sam's animations as he knocks out an unsuspecting enemy or climbs a nearby ledge.
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