Sentences with phrase «easy mode because»

Devil May Cry has been one of our all - time favorite games, but we were definitely not fans of playing on easy mode because you could never escape it.
I definitely recommend disabled gamers with fine motor skill impairments choose easy mode because combat can be pretty harsh at times.
One warning though, do not play the game on the easiest mode because I was lapping my opponents by almost two or three laps at the end of the race.

Not exact matches

Having both Bruin and Jordan available gave us different modes of attack — without that speed option available, we're suddenly one dimensional and easy to plan for because Bruin isn't fast enough to chase down through - balls on the counter-attack.
Parents like Graco Modes travel system because it's easy to maneuver and is not that heavy at 23 pounds.
Alda: I have, it's kind of an experiment that I am doing, partly because I realized how much it benefited, most of the scientists to get engaged in the conversation and not to go into lecture mode; [it] made them so much more appealing and easier to understand and make their work easier to understand.
And because they are comparatively easy to observe, numerous modes have been verified experimentally.
Somewhat paradoxically the heavier it is the closer it is, up to the upper limit of where we expect it, the easier will be to discover, because it will have clearly visible decay modes.
Thoroughly enjoyable and a perfect game for the Switch because it's super easy to pause the game and swap between the different play modes.
I saw mostly, because whether playing in easy, or regular mode, Pikachu himself will help you out from time to time, by signalling you to stop what you're doing and come have a secret conversation with him.
The game is drastically easier with two players, which is good because the game's easy mode is almost an insult.
I wasn't flipping between the modes because I was unhappy with how the car was driving, but simply because it was so easy to tune.
The power mode makes driving the Passport in the city much easier, because a computer delays the shifting of the transmission in lower gears and lets the engine rev higher.
I chose to disable the paddles in normal mode because they're a bit awkwardly placed and far too easy to accidentally tap — trust me, you'll draw a lot of angry glares and startled looks by unexpectedly dropping the 392 into first while rounding a corner in a busy parking lot.
But you tend hit the rev limiter because its easy to misjudge the redline which arrives too quickly and you soon realise that your driving is actually smoother and quicker toggling the Anima down to the Sport mode.
Throughout the day we find it ridiculously easy to nuance the torque output of the Power Wagon's big Hemi in low range because that mode includes a softer throttle pedal calibration that's easy to feather as we ease up and over obstacles.
This is sort of a big deal because KoReader brings a whole lot to the party... like 2 column landscape, night mode, Kobo's * complete * control over the ebook experience (as you say in the video) within KoReader, * very * easy ebook organization (KoReader understands folders so organizing a library is trivial) AND a * much * better PDF reader with text reflow.
Because of the slimmer design, we found typing on the iPad 2 to be less of a strain on our thumbs than the original, especially in portrait mode, but it's even easier to enter text on the narrower Xoom.
The shorter width of the columns makes it easier to follow line to line than with regular landscape mode, and is less strenuous on the eyes because you aren't constantly moving your eyes back and forth across 6.5 inches of screen real estate.
In some ways writing about Edward R. Murrow was easier than the other characters because his character, his mode of speaking, his observations are so much a part of the public record.
Typing in landscape mode was easy with either keyboard because of the large keys and the optional haptic feedback.
The Kindle Fire is easier to move around in than the Nook Tablet is, largely because of its pleasing, consistent design and menus, and because you can orient it in either portrait or landscape mode.
As a tablet it's going to be easy to hold in portrait mode because of the battery bulge.
That's sumption is pretty baseless however, because of that game wasn't any other game that mode would just been considered simplistic and easy to read.
So here we are at the end of this review, but before I finish I want to share something with you first: as I began to write the final lines to this review and generally just ensure that I was happy that it was a fair review of the game, Amy's developers posted on the games official Facebook page non-hardcore players to switch the game to Easy mode to make the experience more enjoyable for themselves because, in their words, Amy is a hard game.
But I need to push that aside, because when we compare DICE's effort to the older games its easy to become annoyed at the lack of space combat, the much smaller roster of Heroes and Villains and even the absence of a singleplayer mode, although to be utterly frank most reviewers have rose - tinted glasses on and seem to remember Battlefront II's campaign as being something fantastic, when it really wasn't.
It won't be easy though, because the mode only gives you one life just like in the standard mode.
There are several parts to Planet Coaster's Career mode, and despite people technically being able to finish off each task relatively quickly if you tried, there's a big chance you wouldn't rush it because it's easy to get lost in the game.
In fact, I almost felt like it was better in Handheld mode sometimes, because it is easier to pay attention to adorable animations when Kirby is attacking or interacting with his friends.
The overall replayability of the game is medium to high, because once you become god tier powerful the enemies are relatively easy to beat, which is why there's a secondary difficulty mode.
In a way it's an odd design choice because this is a game firmly aimed at an already established audience who will have likely worked their way through a myriad of obtuse puzzles before and thus probably would never even consider sticking easy mode on.
Thoroughly enjoyable and a perfect game for the Switch because it's super easy to pause the game and swap between the different play modes.
CosmicBreak is also getting a single - player mode, which will be a help to people who want to practice the game without feeling pressure being either in a co-operative or competitive environment, which is something I personally feel massively multiplayer games ignore at their own peril, because it makes it all too easy for the newcomer to feel overwhelmed by the professionals.
This mode is my favorite because it's easy to play quick games instead of a full game which can take about an hour.
If you let easy mode have access to PvP, no one will bother to play it on normal or hard, because the same results can be had with less effort.
The game has two modes, Story Mode or Battle Mode, in Story Mode you can choose to start as either Ayato Amagiri, the series» protagonist, or create an original male character, this in a roundabout way functions as an easy or hard option because if you choose the latter you enroll much earlier to give your character time to increase their statistics as they start way below Ayato's premade stats.
I saw mostly, because whether playing in easy, or regular mode, Pikachu himself will help you out from time to time, by signalling you to stop what you're doing and come have a secret conversation with him.
The Original Mode seems more like a practice mode to me because its easier.
Causing opponents to crash is much easier in Asphalt 6, because when your nitro boost maxes out, you become an invincible wrecking ball in the blue - hued Adrenaline mode.
Especially because the second game actually has better boss fights that require some thinking to defeat, so there's more to them than just slashing away on easy mode.
It's not a perfect system (you may notice some levels are harder or easier than the current mode suggests, and are only present in that mode because relatively few people have played them), but for the most part it works.
In Another Star, you won't have to miss out on anything just because you switched to «Easy» mode for a boss fight that was giving you trouble.
I recommend easy mode for any disabled gamer with fine motor skill impairments because it makes combat much less stressful.
I have to wonder why Samsung didn't offer an option on the S9 to launch Bixby Vision with the button instead (especially because the icon is visible only in Auto mode in the Camera app, and not so easy to find).
And, if you've been provided with a Chromebook by a school or employer because it's secure and easy to manage, they probably won't be thrilled if you enable developer mode and start tinkering with the internals.
The process of pressing in the Fitbit Force's single button to activate sleep mode is also fairly irritating too because it's easy to forget to do - you're not lazy, you're just tired.
It's really easy to enter download mode, but you should first know what are the implications of flashing bad files on your Galaxy S5, because it can brick it if not done correctly.
Killer Instinct's settings were slightly easier to tweak because it has a performance testing mode.
For the Nexus 5, using the «desktop dock» mode is actually easier, because the coils align perfectly when positioned this way.
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