Universally in the Warriors series,
easy mode means the enemies rarely attack besides the officers and bosses.
Not exact matches
It is a
mode of expression which makes it
easy to understand the cultus as an action in which material
means are used to convey immaterial power.
This also
means a smaller footprint in its storage
mode, making it
easy to leave in my entryway.
The height adjustment further
means that the lowest height sits at 79 cm in newborn lounger or junior chair
mode and the highest at 119.5 cm when using the high chair with endless,
easy - to - adjust height options in - between.
Wheel Stroller has 16 ″ rear and 12 ″ front air filled tires with front wheel lock mounted on the handlebar for
easy conversions between jogger and stroller
mode,
meaning you can use for jogging and everyday use.
The combat is a chore as the enemies have hitboxes larger than your dodge rolls
meaning you will get hit EVERY TIME, the weapons are about as useful as a toothpick against a sword unless you're playing on super
easy mode, the story is an illogical mess with some interesting world building mechanics, the characters are about as deep as a kiddy pool in a hotel resort, and the main character never shuts the hell up.
It's as
easy to drive around town as a Civic or Jazz, but the multiple driving
modes mean it can be transformed into a sharp driving machine when the roads allow it.
This
means easier outdoor viewing and the display can also switch to normal IPS
mode, so there's no downside.
With most websites these days (including CrackBerry.com) having pretty tall headers and long pages, it
means you're doing a lot of scrolling in landscape
mode, and if you tilt the PlayBook sideways to browse in portrait
mode the text is so small you can't read it without first zooming in (at least the PlayBook's web browser makes this an
easy task with a quick double tap).
The multiplayer
mode, the aspect that anyone will really care about (and you'll have to since the single player campaign is under six hours long and amazingly
easy), is also exactly like a bunch of other multiplayer
modes,
meaning you might as well stick with the game you currently have and still play all the time.
Playing the keytar is
easy enough in normal
mode with five key button matching and having your hand in the one position for basic keys
means that sight reading is entirely possible.
The combat is a chore as the enemies have hitboxes larger than your dodge rolls
meaning you will get hit EVERY TIME, the weapons are about as useful as a toothpick against a sword unless you're playing on super
easy mode, the story is an illogical mess with some interesting world building mechanics, the characters are about as deep as a kiddy pool in a hotel resort, and the main character never shuts the hell up.
After you complete a world you unlock time trial
mode for that world, this is when you start feeling the pressure, you will quickly realise the length of time it's taken you to get through levels and trying to beat said time isn't
easy by any
means, in this
mode you only have to collect the coloured jewels and make it to the exit gate.
For those that want an
easier path, the game offers up a simple control
mode, which basically
means it does as lot of the auto - combos, making it slightly
easier.
Playing as Funky essentially equates to an
easy mode, but even then, the complex and challenging level design
means that
easy mode still doesn't necessarily
mean children will be speeding through.
If fighting against other players is more of your thing then Battlefleet Gothic has a robust online
mode, with
easy access to match - ups and a ship selection system that
means you're not waiting too long for someone to customise their fleet.
This
means more frantic button - tapping goodness over a wide variety of musical genres and and even wider range of skill levels, from an
easy four - button difficulty level with a lower number of notes to the near - impossible six - button hard
mode which throws notes at you like confetti.
Let's hope this news
means that Classic
mode carries a sufficient challenge, unlike Kirby's Epic Yarn, which many players found to be too
easy.
The fact too that the Nintendo Switch is so portable, with both handheld and tabletop
modes to rely on,
means that squeezing in a few matches on a commute or at lunch has never been
easier.
Thankfully, a forgiving
easy mode and a generous amount of lives
means that players have a fair chance of completing the game in one sitting.
This doesn't
mean that it'll be
easy to become an elite player, but it makes Black Ops 2's online
mode arguably the most accessible of its type in series.
What this
means is that the screen is
easy on the eyes in the dark, and with the outdoor
mode it's
easy to read even under direct sunlight.
They shouldn't give an «
easy story
mode» if they don't
mean it.
This
means that it's secure and stocked with enhanced battery - saving features and multitasking is even
easier thanks to the multi-window
mode.
It also
means easy access to notification settings such as brightness boost and cinema
modes so it's quicker to switch the watch into a more sociably acceptable
mode - you'll need to swipe down from the top, then left for cinema
mode and another few left swipes to get to brightness and other settings.
«Regular» unlock and
Easy Unlock
modes aren't entirely intuitive, nor is managing PINs (which are automatically assigned and are changed through circuitous
means).
In essence this
means things like 4K screens (probably 2K, 2160 x 1440 as in the current Surface)- a new 3:2 screen ratio (a 6» screen would be
easy to fit in a slightly wider format and give a wider portrait
mode).
The developer
mode are
meant for exactly who they say they are
meant for, developers, which is probably why the
mode isn't the
easiest thing to turn on.