Sentences with phrase «easy movement in all directions»

Four ball - bearing swivel casters provide easy movement in all directions, so you can change projects and scenery effortlessly.
♦ Walkways between furniture and walls should be at minimum 36 ″ to allow for easy movement in all directions.

Not exact matches

Learning Objectives You will understand how to: • Delete a sprite and import a new sprite • Draw using the pen feature of Scratch • Use the pen up and pen down feature • Change the colour of the pen • Set the position of the sprite using co-ordinates • Make a sprite appear and disappear using show and hide • Add variables to your program to change the direction of movement • Use the broadcast feature in Scratch to create subroutines • Use subroutines to make the program more efficient and easier to edit • Enable user input to set the number of sides of each shape
The controls are easy to master as they are as responsive and intuitive as the first Destiny with the default control scheme consisting of pressing R2 to shoot; pressing R1 to perform a melee attack; pressing L2 to aim down the weapon's sights; pressing L1 to throw a grenade; pressing L1 and R1 to perform a super ability; pressing X to jump; double pressing X to engage thrusters in order to reach greater heights; pressing O to crouch; pressing square to reload; holding square to interact with an object; pressing triangle to change weapon; pressing up on the d - pad to wave; pressing right on the d - pad to dance; pressing down on the d - pad to sit; pressing left on the d - pad to perform a customised movement; changing the direction of the left analogue stick to move your character; pressing L3 to sprint; changing the direction of the right analogue stick to look around your surrounding environments; pressing R3 to highlight a player; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Perhaps the most famous battle system changes Tekken 2 is the reform movement — while the element of depth is rather insignificant in previous Tekken games (except for some characters have unique sidesteps and dodging maneuvers), Tekken 3, showcasing the third axis, so all signs to avoid or leave the fund easy to press arcade stick (or press control console version) in the corresponding direction.
It's also very easy to interact with the environment, with well time jumps off scenery bounding players quickly in directions that allow you to outmanoeuvre enemies in a very satisfying manner.This persistent freedom of movement is not quite as developed as games like Brink, Mirror's Edge or Titanfall, but offers enough to make gameplay feel more akin to shooters of old where dodging bullets took priority over taking cover.
The fault also is lubricated mechanically by a readily observed phenomena called «slickensides» where the relative movement of the fault literally polishes the fault's opposing rubbing surfaces, and the mineral bonds are broken and then regrow in the grain direction parallel to the fault's movement, at the contacts, thus allowing easier relative slippage.
The movement wasn't pretty or easy in either direction.
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