It's quite a simple game, with fairly
easy puzzle design, but it's a fun premise, with charming pixel art visuals and funky tunes.
Not exact matches
Although modestly
designed, A Tale of Caos: Overture does many things right, including some that aren't
easy to pull off, offering some genuinely funny moments as well as some truly head - scratching
puzzles.
Marred by bad
design decisions, awfully short playtime and frustratingly
easy puzzles, Yesterday is a game that starts really strong, has a great story idea, but utterly fails to hook the player.
The game also boasts quite a few different
puzzles and whilst none of them are bad in
design I found them to be a little on the
easy side and I was craving more of a challenge.
Most of the
puzzles are ridiculously
easy, and when they're hard, the difficulty usually comes from confusing instructions or bad
design, not a clever logic trick you have to perform.
This is often a
puzzling process: while it's
easy enough to locate graphic designers, not many of them specialize in book
design and those who do are often employed full - time by publishers.
Arguably the made the core game's
puzzles a bit too
easy at times, but levels in the DLC are more clearly
designed to handle these new powers and skills.
+ Very immersive + Well
designed and acted characters + Interesting
puzzles - Puzzles are too easy - Disappointing ending - No motion c
puzzles -
Puzzles are too easy - Disappointing ending - No motion c
Puzzles are too
easy - Disappointing ending - No motion controls
Players looking for story, intelligent
puzzle design and gameplay won't find it in great quality or quantity here, but it's quite
easy to ignore while chucking popcorn at people in a movie theatre while a kitschy 1960s advert plays on the screen.
In a way it's an odd
design choice because this is a game firmly aimed at an already established audience who will have likely worked their way through a myriad of obtuse
puzzles before and thus probably would never even consider sticking
easy mode on.
To accomplish this, we are implementing new ways of
puzzle design and use new game mechanics: We will, for example, be introducing new and
easy - to - learn one - click controls, which adjust to the current gameplay situation, allowing players to understand
puzzles and situations more intuitively.
The action itself is simple, but the stages are
designed as increasingly challenging
puzzles and none of the 50 stages are as
easy as they seem.
Its clean, yet functional
design serves its purpose by making it
easy to identify all the
puzzle elements with a single glance, but you'll crave the new areas you unlock if only to get a change of scenery.
While last month's version 5.0 update to the official Apple Store iOS app introduced several significant changes to the user experience, one thing Apple has retained is its tradition of occasionally offering select paid apps for free through the app for a limited time.Right now, users who scroll down the Discover tab should find an option to download monochromatic platform puzzler Starman: Tale of Light for free, rather than paying $ 3.99 to download it from the App Store.Originally released in 2017, this serene title uses a level
design reminiscent of Monument Valley, with the player encountering a series of
easy to moderately difficult
puzzles as they progress through each scene.