They shouldn't give an «
easy story mode» if they don't mean it.
Not exact matches
Not only is it
easy to use but it has so many different
modes:
Story Mode which you play with the pre-loaded
stories, play with the App which is configured specifically designed for the Ani - Mate and lastly you can record a personal message encouraging children.
It would take me far too long to explain everything that is wrong with this game, but to name a few:
story mode is ridiculously short and incredibly
easy, graphics randomly pop in and out, the touch screen is highly unintuitive during a firefight, and cutscenes are UNSKIPPABLE (this one is just nonsensical).
The combat is a chore as the enemies have hitboxes larger than your dodge rolls meaning you will get hit EVERY TIME, the weapons are about as useful as a toothpick against a sword unless you're playing on super
easy mode, the
story is an illogical mess with some interesting world building mechanics, the characters are about as deep as a kiddy pool in a hotel resort, and the main character never shuts the hell up.
The
story mode is front and center (unfortunately, it's underwhelming as both a fan of comics and the MCU), the in - depth gameplay mechanics take a backseat to
easier modes, and the roster features a bunch of forgettable characters.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while
easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a
story mode with three
story arcs used to unlock characters, a collection
mode, tournament
modes, a survival
mode, a series of special versus
modes and online battle
modes.
A lot of content, fun and
easy to learn fighting mechanics and great
modes to play including the
story.
Omega Force hasn't just taken the
easy path either — they've smartly tweaked their typical hack - and - slash gameplay to properly fit Fire Emblem's trappings, adding features like permanent death and deeper character growth to the
story mode.
Then Audiard takes the
easy way out, albeit a commercially promising one; the
story contrives to put its decent but volatile title character, played by Jesuthasan Antonythasan, into action hero
mode, capped by an eye - roller of a coda.
Admittedly you don't have
easy access to all the classes in
story mode but that's an unavoidable trade - off and you can change the characters» classes later anyway, albeit at some considerable cost.
But just in case you find the game too difficult, try playing on an
easier setting as Dark Witch Music Episode: Rudymical has four available (
Easy, Normal, Hard and Lunatic, but Lunatic can only be unlocked by beating every stage once), you can of course skip the 1 Player
story mode and try out the split screen co-op
mode instead, as you and a friend go toe - to - toe against the bosses you couldn't beat, armed with a single Joy - Con Controller each.
While this is a small list of trophies when compared to other new releases, the game offers a diverse range of challenges players are required to complete; this includes seven
easy trophies for just completing the game's
story mode.
While it does provide for
easy hits, early on, the
story mode's later fights get increasingly difficult; Akuma will do that to you.
There are some secrets like the gallery
mode featuring artwork and to unlock them, we can try to attempt the main
story missions with 100 % completion, which is pretty
easy to accomplish in most case.
Alternate time lines to me are more the
easy mode for
story tellers to ignore any and all cannon, and just make sh*t up as they go along.
I usually play games on
Easy to Normal
modes, it's not like I mind the challenge, but whenever I play a game, I just want to get the
story and enjoy it first, then I try on harder difficulties, that is if they reward appropriately.
To level up weak weapons quickly, go to
story mode, chapter 1, verse 2 (to the castle) on
easy mode.
completing a game via
story mode yea a lot of games now adays seem to be alot
easier then the early days of Snes and mege drive games.
I'm not a fan of this DLC and I am going to opt to wait til Winter to see it it's worth it... Im not dying for a dumb shirt and possibly bombs and arrows to make your start
easier or the Cave of Trials or «new» hard
mode... like I said Ima wait til the «New
Story» is revealed.
It also contains an
easy mode, for players who are only interested in puzzle solving and
story.
This is only usable in
Easy and
Story mode.
With a progressive level of difficulty, it's
easy to spend dozens of hours finishing the game's dynamic
story mode level offerings while attempting to collect goodies.
They are pretty
easy to earn from just playing through the
story normally, but you can also hit up survival
mode to unlock the inventions before continuing the
story line.
This
mode can be completed in around twenty minutes if you don't die, and it's the
easiest mode to jump in to for a little action, but if you want the full roster of character choices you'll need to complete the entirety of
story mode first.
The game isn't terribly long however, and you can get it over with in about twenty hours if you're playing on
easy mode (there are three difficulties:
easy, normal and hard) and are simply going through the
story missions, one after the other.
Personally, I found the
easy mode was a little too forgiving, but it does let you simply progress through the game and enjoy the
story, with little hindering your path.
Thankfully the
Easy or Hero
mode is far more accessible for first time players and for gamers who just want to enjoy the
story line.
Our philosophy in this area in that the
story mode should be
easy enough for occasional players to have fun but difficult enough so that hardcore players won't get bored.
The Banner Saga also comes with three different difficulty
modes, and the game encourages players to take things a little
easier if they want to focus on the
story, but it's the choices that you have to make that really make the game hard.
Story mode is just a few pathetically
easy matches with static art laid behind some text as brief hints of plot are dumped.
Story mode just sets the difficulty down to very easy, allowing you to breeze through the action segments of the game and get right into the story - based con
Story mode just sets the difficulty down to very
easy, allowing you to breeze through the action segments of the game and get right into the
story - based con
story - based content.
* A New Way to Experience the Critically - Acclaimed Ghost Recon Series o Eye - popping 3D cutscenes and in - game effects, where enemies and objects appear to be jumping out at you o Use the Touch Screen for quick and
easy mini-map navigation * Try to Thwart the Ultranationalists» Evil Plans in a Deep and Credible Tom Clancy Scenario o Explore various environments with an Eastern European flavor o
Story mode with 37 missions for more than 30 hours of gameplay o Unlock 20 challenging «skirmish» missions with 3 levels of difficulty * Train and Manage the Best Special Ops Unit o Choose among six unique classes, each with their own special skills: Commando, Sniper, Recon, Engineer, Gunner and Medic o Unlock new skills and equipment by progressing in the game o Equip your ghosts with the most advanced combat gear - and even drones * Challenge Your Friends — Eleven one - on - one duel maps on a single 3DS that let you determine who the real special ops squad leader is.
The combat is a chore as the enemies have hitboxes larger than your dodge rolls meaning you will get hit EVERY TIME, the weapons are about as useful as a toothpick against a sword unless you're playing on super
easy mode, the
story is an illogical mess with some interesting world building mechanics, the characters are about as deep as a kiddy pool in a hotel resort, and the main character never shuts the hell up.
It tries really hard to please both jaded vets and exuberant fanboys, and for the most part, it succeeds, even if the
story mode's a little short and on the
easy side.
Story mode is
easy, even on sick, and can be completed in less than 8 hours.
Survival
mode was about the same as the
story mode, there are just specific goals to meet and getting attacked worked a bit differently, but you are able to pick the kind of difficulty you want to play with in order to either make it
easier or harder.
Basically, in addition to an «
easy mode» which makes you massively overpowered in exchange for not being able to complete the bonus challenges / achievements, there's a very welcome option to «skip this section and continue on with the
story».
There are currently 20 stages with levels ranging from
Easy (
story mode) to Nightmare (insanely difficult).
Overall I would say that the game is a wet dream for any hardcore fan but also available enough for newcomers to get behind another fighting game, just go
easy on the
story mode and you will do fine.
Play in
Story mode and enjoy non-stop shooting action as you blow apart mutants across three levels (each with 4 levels and a boss)-- it starts off
easy and quickly ramps in difficulty.
The game has two
modes,
Story Mode or Battle Mode, in
Story Mode you can choose to start as either Ayato Amagiri, the series» protagonist, or create an original male character, this in a roundabout way functions as an
easy or hard option because if you choose the latter you enroll much earlier to give your character time to increase their statistics as they start way below Ayato's premade stats.
The game is very
easy to pick up at any moment at time, as the co-op is not exclusive to any specific
mode within the title, and can be utilized during both
Story play and Free Play.
But just in case you find the game too difficult, try playing on an
easier setting as Dark Witch Music Episode: Rudymical has four available (
Easy, Normal, Hard and Lunatic, but Lunatic can only be unlocked by beating every stage once), you can of course skip the 1 Player
story mode and try out the split screen co-op
mode instead, as you and a friend go toe - to - toe against the bosses you couldn't beat, armed with a single Joy - Con Controller each.
Story mode is now
easier to tank and more forgiving overall.
Initially shrouded by doubts of an
easy mode to open the series to more casual gamers and a potential shift in
story presentation Dark Souls 2 still delivered.
its not the best bond game but its good on
story mode its
easy and good for beginners i would rec - amend it
The default difficulty level in
Story Mode is also ridiculously
easy, in stark contrast to even the
easiest mode in SFIV.
New costumes, fatalities and brutalities sit alongside concept art and power - ups which allow you to skip fights in the
story or tower
modes, or perform those
easy fatalities.
After completing the
story mode, I started to play the game in free play to grab all the items and bricks but again, it was just too
easy.
I did notice that this also made the game
easier during the standard
story mode.