Sentences with phrase «edge graphics in»

For those of you who might not know, this is the engine that built its reputation pushing the cutting - edge graphics in AAA blockbusters like Mass Effect, Bioshock Infinite, Infinity Blade and of course Gears of War — no slouches in the looks department, any of them, right?

Not exact matches

It turned out that the company's expertise in generating and displaying complex graphics and getting high fidelity data from point A to point B in fantasy landscapes had a very useful real - world application — helping U.S. military operatives maintain an edge while engaging in ongoing cyber warfare.
Pro Football Focus looked at the returning Big Ten edge rushers in the graphic below.
This nighttime show combines the thrill and technical skill of some of the best skiers and snowboarders in the sport, alongside cutting - edge 3D projection mapping and graphics.
I am most comfortable in a graphic tank or t - shirt, but always love a little bit of edge.
Active - ready hoodie in a cropped silhouette, featuring a «New York» graphic in front and sporty striped on sleeves, unfinished edges add a lived - in look.
Description: This svelte Rockins silk scarf blends elegance and edge, turn over in a patterned print and careful with razor blade graphics.
The graphics are all fairly well defined, with the GameCube version just edging out the PS2 in visual quality.
A very average game, have seen and done all this kind of thing in the call of duty games, and this was a very rough around the edges competitor for said games series, slow movement and average graphics and a too - short single player campaign jus made me look forward to cod: black - ops even more!
Edge of Tomorrow has spawned a couple of new releases from VIZ Media: Edge of Tomorrow, a movie tie - in mass market reissue of the Hiroshi Sakurazaka novel on which the movie is based (originally called All You Need Is Kill), and a graphic novel adaptation of the novel, with the original title.
â $ Honestly, each has their own advantages: the PC will always benefit from the most bleeding edge processors and graphics cards but the Wii U has brand - new ways of interacting via the Gamepad, and the PS3 / Xbox 360 versions continue to push those machines to their very limits whilst hooking in to already - popular systems like PSN and Xbox Live.
With its comprehensive collection of CCSS - ELA graphic organizers, The Visual Edge provides a very visible way for students in grades 6 - 12 to approach Common Core - related standards.
The Nissan Rogue is OK in this regard, but I give the edge to the RAV4 for general speed of response and graphic sharpness.
It's a pity the Ford Edge features the dated SYNC 2 infotainment system, as the newer SYNC 3 beats it in every aspect: graphics, speed, intuitiveness — you name it.
All key information is shown on the large Audi TFT display in high - resolution, three - dimensional graphics; a cutting - edge Tegra 30 processor from Audi partner Nvidia processes the graphics.
The optional head - up display kept my digital speed in view at all times on the lower edge of the windshield, and with route guidance active additional green graphics showed upcoming turns.
Lenovo picked the same processor used in the Galaxy S7 Edge, the Snapdragon 820 quad - core with dual cores clocked at 1.6 GHz and dual cores clocked at 2.15 GHz and the Adreno 530 GPU to handle extreme graphics.
The glossy outer shell is printed with rich, vibrant, high - gloss graphics from edge - to - edge that will safeguard your phone against scratches and also makes it easy to slide in and out of your pocket.
Keeping in mind that Edge is designed for scientific - minded, professional users the read books / journals with graphics and in large page format, I believe it is an amazing device for this niche.
At the same time, we are continuing to work hard on reducing our power consumption for our products in the low power segment and the same time being able to deliver and continue to deliver cutting edge graphics capability.
Lenovo picked the best processor currently on the market and the same one in the Galaxy S7 Edge, the Snapdragon 820 quad - core with dual cores clocked at 1.6 GHz and dual cores clocked at 2.15 GHz and the Adreno 530 GPU to handle the graphics.
The dual graphics cards in the Velocity Micro Gamer's Edge DualX takes top billing with respect to this system's design.
The tablet comes in two colors: Shipping first is white, which couples a silver - painted plastic edge with a white plastic black (identical to the limited edition Google I / O version of the Tab, sans the Android graphic imprint); available on June 17, when the Tab 10.1 ships in volume, you can choose a Metallic Gray, with edges and back that more closely match.
Thanks to major innovations by Adobe and NVIDIA, CS4 users can now utilize the bleeding - edge hardware found in Velocity Micro's powerful workstations, making them the clear system of choice for graphics professionals.
Ok, here's my take on it... I have both systems and can only get it for one... and the PS4 has the edge on graphics (which I have to «try» and tell which one is which by screen shots side by side) I still go with the X1 on multiplats, for me the «snap feature» BY FAR makes up for the lost graphics (that in real gameplay hardly exists to me) plus my controller of choice, plus in my experience, the network is more stable... those things push me to the X1... I have Minecraft on both and everything just flows so much better on the X1, the OS, friends, messages, party, just like it better... I mean, my PS4 dosent really feel much different than my PS3 did... but my X1 sure feels different than my 360 did... PS4 is a beast and ill play all exclusives but the everyday «workhorse» console for me is the Xbox one...
Cutting edge graphics will only get usurped by some other shinier, newer title in a couple of years anyway, right?
In fact, he seems happy that a game with not so great graphics, as he puts it (and I agree), is selling so well in a time where everyone seems to care about what is supposedly cutting edgIn fact, he seems happy that a game with not so great graphics, as he puts it (and I agree), is selling so well in a time where everyone seems to care about what is supposedly cutting edgin a time where everyone seems to care about what is supposedly cutting edge.
The footage is obviously pulled from a game that is very early in development, given the obvious framerate drops and rough edge graphics, but the trailer looks cool nonetheless.
Mortal Kombat: Mortal Kombat brought cutting - edge graphics and unique fighting styles to the arcade when it launched in 1992.
No speed limit Play the single player campaign to unlock new parts, ships and skins Race your friends with local split - screen multiplayer for up to 4 players Race anybody in online multiplayer mode with rankings and leaderboards Use environmental traps to overtake your opponents Power - ups and boosts allow you to become top of the track Ship customization gives you an edge over the opposition Four beautifully created sci - fi worlds with three dynamic courses each Stunning realistic 3D graphics powered by the Unity Engine Soundtrack featuring 12 intense tracks that will enhance your racing experience
On top of that, since both Sony and MS understand that the stock consoles will be the primary sellers, OGPS4 still holds the edge in terms of graphics and performance over the X1S, so will likely still be the go - to console for the majority of consumers, because it will be doing what everyone is bragging about with the X1X which is going to make it be so successful.
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginniin a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginniin the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginniin a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginniIn - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginniin the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginniin the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
We are looking for a SENIOR GRAPHICS ENGINEER with an interest in cutting - edge graphics and visual effects systems join our team on a full time basis developing AAA titles for latest - gen home cGRAPHICS ENGINEER with an interest in cutting - edge graphics and visual effects systems join our team on a full time basis developing AAA titles for latest - gen home cgraphics and visual effects systems join our team on a full time basis developing AAA titles for latest - gen home consoles.
The first new IP from Sony studio Guerrilla Games since its acquisition back in 2004, the Kilzone developer best known for cutting edge graphics and gritty realism seem to be branching out considerably, with this action role playing game.
What is a little less surprising is the host of games continually trying to recapture that pure senseless insanity of those old - school shooters and Pixel Titan's Strafe is the latest in the genre, jovially advertising «bleeding edge graphics and gameplay».
The game looks good on paper and in its graphics, but has the «Thief» series managed to keep itself on the bleeding edge of game design?
Superhacker Aiden Pearce might use the latest technology to fight bad guys in the video game «Watch Dogs,» but the game itself is a a long way from cutting - edge, especially in terms of graphics.
Immerse yourself in a deeper single player RPG game experience - enriched with cutting edge technology and features, Deadfire builds on the foundation of classic D&D gameplay with vastly improved graphics, deeper game mechanics and a whole new hand - crafted adventure where choices truly matter.
The graphics are a blend of soft and hard edges; cel - shading in its purest form.
You can choose to have the graphics remain the same as they were back in the «90s with jagged edges and even scanlines.
It's about friendships and rivalries and team - based racing, together in the world's best supercars on the world's most breath - taking roads — all rendered in cutting edge next generation graphics.
The detail and graphics and the small taste of what moves Faith can now pull off, everything about it pumped me up for the next instalment in the Mirror's Edge world.
«With PlayStation 4 Pro our goal is to deliver innovation in the form of cutting - edge visuals and graphics while in the midst of the PS4's lifecycle.
Sponsored Feature: Inking the Cube: Edge Detection with Direct3D 10 «In this Intel - sponsored feature, part of the Gamasutra Visual Computing microsite, Intel senior graphics software engineer Joshua Doss delves practically into techniques for edge detection, crucial for many approaches to non-photorealistic rendering.&raEdge Detection with Direct3D 10 «In this Intel - sponsored feature, part of the Gamasutra Visual Computing microsite, Intel senior graphics software engineer Joshua Doss delves practically into techniques for edge detection, crucial for many approaches to non-photorealistic rendering.&raedge detection, crucial for many approaches to non-photorealistic rendering.»
While Ollie King «s art style and graphics are very much in the same style as Smilebit's JSRF, and what really pushes the Smilebit feel over the edge is the incredible soundtrack from SEGA music veteran Hideki Naganuma.
• Immerse yourself in a deeper single player RPG game experience — enriched with cutting edge technology and features, Deadfire builds on the foundation of classic D&D gameplay with vastly improved graphics, deeper game mechanics and a whole new hand - crafted adventure where choices truly matter.
In fact, the aged graphics actually add to the atmosphere, as the slightly grainy look of the characters and textures make you feel on edge, never quite settling into a comfort zone.
Experience cutting edge graphics, ground breaking physics, amazing cars and adrenaline - filled excitement in Offroad Legends 2!
Or you take the free - to - play route and you compromise in terms of graphics and cutting edge hoopla.
«Ninja Gaiden 3: Razor's Edge contains violence that is high in impact because of its frequency, high definition graphics, and emphasis on blood effects,» said Classification Board director Leslie O'Brien.
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