For those of you who might not know, this is the engine that built its reputation pushing the cutting -
edge graphics in AAA blockbusters like Mass Effect, Bioshock Infinite, Infinity Blade and of course Gears of War — no slouches in the looks department, any of them, right?
Not exact matches
It turned out that the company's expertise
in generating and displaying complex
graphics and getting high fidelity data from point A to point B
in fantasy landscapes had a very useful real - world application — helping U.S. military operatives maintain an
edge while engaging
in ongoing cyber warfare.
Pro Football Focus looked at the returning Big Ten
edge rushers
in the
graphic below.
This nighttime show combines the thrill and technical skill of some of the best skiers and snowboarders
in the sport, alongside cutting -
edge 3D projection mapping and
graphics.
I am most comfortable
in a
graphic tank or t - shirt, but always love a little bit of
edge.
Active - ready hoodie
in a cropped silhouette, featuring a «New York»
graphic in front and sporty striped on sleeves, unfinished
edges add a lived -
in look.
Description: This svelte Rockins silk scarf blends elegance and
edge, turn over
in a patterned print and careful with razor blade
graphics.
The
graphics are all fairly well defined, with the GameCube version just
edging out the PS2
in visual quality.
A very average game, have seen and done all this kind of thing
in the call of duty games, and this was a very rough around the
edges competitor for said games series, slow movement and average
graphics and a too - short single player campaign jus made me look forward to cod: black - ops even more!
Edge of Tomorrow has spawned a couple of new releases from VIZ Media:
Edge of Tomorrow, a movie tie -
in mass market reissue of the Hiroshi Sakurazaka novel on which the movie is based (originally called All You Need Is Kill), and a
graphic novel adaptation of the novel, with the original title.
â $ Honestly, each has their own advantages: the PC will always benefit from the most bleeding
edge processors and
graphics cards but the Wii U has brand - new ways of interacting via the Gamepad, and the PS3 / Xbox 360 versions continue to push those machines to their very limits whilst hooking
in to already - popular systems like PSN and Xbox Live.
With its comprehensive collection of CCSS - ELA
graphic organizers, The Visual
Edge provides a very visible way for students
in grades 6 - 12 to approach Common Core - related standards.
The Nissan Rogue is OK
in this regard, but I give the
edge to the RAV4 for general speed of response and
graphic sharpness.
It's a pity the Ford
Edge features the dated SYNC 2 infotainment system, as the newer SYNC 3 beats it
in every aspect:
graphics, speed, intuitiveness — you name it.
All key information is shown on the large Audi TFT display
in high - resolution, three - dimensional
graphics; a cutting -
edge Tegra 30 processor from Audi partner Nvidia processes the
graphics.
The optional head - up display kept my digital speed
in view at all times on the lower
edge of the windshield, and with route guidance active additional green
graphics showed upcoming turns.
Lenovo picked the same processor used
in the Galaxy S7
Edge, the Snapdragon 820 quad - core with dual cores clocked at 1.6 GHz and dual cores clocked at 2.15 GHz and the Adreno 530 GPU to handle extreme
graphics.
The glossy outer shell is printed with rich, vibrant, high - gloss
graphics from
edge - to -
edge that will safeguard your phone against scratches and also makes it easy to slide
in and out of your pocket.
Keeping
in mind that
Edge is designed for scientific - minded, professional users the read books / journals with
graphics and
in large page format, I believe it is an amazing device for this niche.
At the same time, we are continuing to work hard on reducing our power consumption for our products
in the low power segment and the same time being able to deliver and continue to deliver cutting
edge graphics capability.
Lenovo picked the best processor currently on the market and the same one
in the Galaxy S7
Edge, the Snapdragon 820 quad - core with dual cores clocked at 1.6 GHz and dual cores clocked at 2.15 GHz and the Adreno 530 GPU to handle the
graphics.
The dual
graphics cards
in the Velocity Micro Gamer's
Edge DualX takes top billing with respect to this system's design.
The tablet comes
in two colors: Shipping first is white, which couples a silver - painted plastic
edge with a white plastic black (identical to the limited edition Google I / O version of the Tab, sans the Android
graphic imprint); available on June 17, when the Tab 10.1 ships
in volume, you can choose a Metallic Gray, with
edges and back that more closely match.
Thanks to major innovations by Adobe and NVIDIA, CS4 users can now utilize the bleeding -
edge hardware found
in Velocity Micro's powerful workstations, making them the clear system of choice for
graphics professionals.
Ok, here's my take on it... I have both systems and can only get it for one... and the PS4 has the
edge on
graphics (which I have to «try» and tell which one is which by screen shots side by side) I still go with the X1 on multiplats, for me the «snap feature» BY FAR makes up for the lost
graphics (that
in real gameplay hardly exists to me) plus my controller of choice, plus
in my experience, the network is more stable... those things push me to the X1... I have Minecraft on both and everything just flows so much better on the X1, the OS, friends, messages, party, just like it better... I mean, my PS4 dosent really feel much different than my PS3 did... but my X1 sure feels different than my 360 did... PS4 is a beast and ill play all exclusives but the everyday «workhorse» console for me is the Xbox one...
Cutting
edge graphics will only get usurped by some other shinier, newer title
in a couple of years anyway, right?
In fact, he seems happy that a game with not so great graphics, as he puts it (and I agree), is selling so well in a time where everyone seems to care about what is supposedly cutting edg
In fact, he seems happy that a game with not so great
graphics, as he puts it (and I agree), is selling so well
in a time where everyone seems to care about what is supposedly cutting edg
in a time where everyone seems to care about what is supposedly cutting
edge.
The footage is obviously pulled from a game that is very early
in development, given the obvious framerate drops and rough
edge graphics, but the trailer looks cool nonetheless.
Mortal Kombat: Mortal Kombat brought cutting -
edge graphics and unique fighting styles to the arcade when it launched
in 1992.
No speed limit Play the single player campaign to unlock new parts, ships and skins Race your friends with local split - screen multiplayer for up to 4 players Race anybody
in online multiplayer mode with rankings and leaderboards Use environmental traps to overtake your opponents Power - ups and boosts allow you to become top of the track Ship customization gives you an
edge over the opposition Four beautifully created sci - fi worlds with three dynamic courses each Stunning realistic 3D
graphics powered by the Unity Engine Soundtrack featuring 12 intense tracks that will enhance your racing experience
On top of that, since both Sony and MS understand that the stock consoles will be the primary sellers, OGPS4 still holds the
edge in terms of
graphics and performance over the X1S, so will likely still be the go - to console for the majority of consumers, because it will be doing what everyone is bragging about with the X1X which is going to make it be so successful.
Creatures When dropping Toki
in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginni
in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an
edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're
in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginni
in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity
in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginni
in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements
In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginni
In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font
Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone
in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginni
in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug
in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginni
in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
We are looking for a SENIOR
GRAPHICS ENGINEER with an interest in cutting - edge graphics and visual effects systems join our team on a full time basis developing AAA titles for latest - gen home c
GRAPHICS ENGINEER with an interest
in cutting -
edge graphics and visual effects systems join our team on a full time basis developing AAA titles for latest - gen home c
graphics and visual effects systems join our team on a full time basis developing AAA titles for latest - gen home consoles.
The first new IP from Sony studio Guerrilla Games since its acquisition back
in 2004, the Kilzone developer best known for cutting
edge graphics and gritty realism seem to be branching out considerably, with this action role playing game.
What is a little less surprising is the host of games continually trying to recapture that pure senseless insanity of those old - school shooters and Pixel Titan's Strafe is the latest
in the genre, jovially advertising «bleeding
edge graphics and gameplay».
The game looks good on paper and
in its
graphics, but has the «Thief» series managed to keep itself on the bleeding
edge of game design?
Superhacker Aiden Pearce might use the latest technology to fight bad guys
in the video game «Watch Dogs,» but the game itself is a a long way from cutting -
edge, especially
in terms of
graphics.
Immerse yourself
in a deeper single player RPG game experience - enriched with cutting
edge technology and features, Deadfire builds on the foundation of classic D&D gameplay with vastly improved
graphics, deeper game mechanics and a whole new hand - crafted adventure where choices truly matter.
The
graphics are a blend of soft and hard
edges; cel - shading
in its purest form.
You can choose to have the
graphics remain the same as they were back
in the «90s with jagged
edges and even scanlines.
It's about friendships and rivalries and team - based racing, together
in the world's best supercars on the world's most breath - taking roads — all rendered
in cutting
edge next generation
graphics.
The detail and
graphics and the small taste of what moves Faith can now pull off, everything about it pumped me up for the next instalment
in the Mirror's
Edge world.
«With PlayStation 4 Pro our goal is to deliver innovation
in the form of cutting -
edge visuals and
graphics while
in the midst of the PS4's lifecycle.
Sponsored Feature: Inking the Cube:
Edge Detection with Direct3D 10 «In this Intel - sponsored feature, part of the Gamasutra Visual Computing microsite, Intel senior graphics software engineer Joshua Doss delves practically into techniques for edge detection, crucial for many approaches to non-photorealistic rendering.&ra
Edge Detection with Direct3D 10 «
In this Intel - sponsored feature, part of the Gamasutra Visual Computing microsite, Intel senior
graphics software engineer Joshua Doss delves practically into techniques for
edge detection, crucial for many approaches to non-photorealistic rendering.&ra
edge detection, crucial for many approaches to non-photorealistic rendering.»
While Ollie King «s art style and
graphics are very much
in the same style as Smilebit's JSRF, and what really pushes the Smilebit feel over the
edge is the incredible soundtrack from SEGA music veteran Hideki Naganuma.
• Immerse yourself
in a deeper single player RPG game experience — enriched with cutting
edge technology and features, Deadfire builds on the foundation of classic D&D gameplay with vastly improved
graphics, deeper game mechanics and a whole new hand - crafted adventure where choices truly matter.
In fact, the aged
graphics actually add to the atmosphere, as the slightly grainy look of the characters and textures make you feel on
edge, never quite settling into a comfort zone.
Experience cutting
edge graphics, ground breaking physics, amazing cars and adrenaline - filled excitement
in Offroad Legends 2!
Or you take the free - to - play route and you compromise
in terms of
graphics and cutting
edge hoopla.
«Ninja Gaiden 3: Razor's
Edge contains violence that is high
in impact because of its frequency, high definition
graphics, and emphasis on blood effects,» said Classification Board director Leslie O'Brien.