Everyone loves the idea of being out on an ominous night with a threatening sky, scary moonlight, and hearing
eerie sounds as they go trick - or - treating with friends and family.
Today this event is commemorated by the stunning monument consisting of 35 steel tubes, based on the church organ concept placed on the mountain top making
an eerie sound as the wind constantly whistles through it, in the midst of the wreckage of the plane reminding those present of the sad loss of life.
Not exact matches
The
Eerie poetry that small girls chant (or compose)
as they skip rope and the strange rhythmical games involving hand clapping or bouncing balls that children improvise on city streets have been recorded by an imaginative
sound engineer named Tony Schwartz, in what the New York Times the other day called the most original piece of work ever put on records.
And when his 1958 masterpiece «Vertigo» — that
eerie romantic chiller starring James Stewart
as a detective afraid of heights and Kim Novak
as the beautiful mystery woman for whom he falls — was recently voted the best movie of all time, finally beating out runner - up «Citizen Kane» in the Sight and
Sound film poll, it was a recognition that was probably
as much for Hitchcock's entire oeuvre.
We're afraid, not because we're wrapped up in the story or the danger that the characters are in, but because Wan and company keep turning the crank on the metaphorical jack - in - the - box,
as we hear the
eerie music amid the dark environments and we brace ourselves for the sudden appearance of a horrific looking apparition that appears out of nowhere, accompanied by the
sound of someone pounding on a piano that
sounds to be about 10 times louder than the rest of the audio.
That
eerie, high - pitched hum from an electric motor you can scarcely hear on the roadway is what Agent Smith would describe
as «the
sound of inevitability.»
The
sound itself is great, the music gives an
eerie tone
as you patrol the apartments and even the propaganda van which you encounter later on is
as annoying
as it would be in real life.
The overall presentation is top notch
as well, featuring an
eerie soundtrack and
sound design that create a mood similar to the one found in Dead Space.
The soundtrack is rightfully quiet but
eerie,
as are the
sound effects.
Before showing up on screen the game will alert the player about the impending battle by making the Dualshock 4 rumble slightly
as a battle horn lets out an
eerie sound.
Most of the
sound is carried over from the All - Stars version
as well, though there are some new pieces of music added
as well, such
as a slightly carnival - like tune played inside of the jars found throughout, or the
eerie tune that lets you know a mini-boss lurks nearby, before kicking into the full boss theme for the battle itself.
Rather than hit the player with sudden loud music and a surprise, Goetia uses
eerie sounds that heighten your senses
as you tip - toe through the mansion.
An
eerie silence filled the hall
as the cacophonous din of video and
sound works abruptly stopped.
I am not sure, however, that any of these works really presented anything new about sculpture, but rather echoed methodologies and approaches found in the work of others (whether it be the soft sculptures of Claes Oldenburg and Patty Mucha; the
sound suits of Nick Cave; the
eerie paper constructions of Thomas Demand; or hell, even the earlier cubes of Larry Bell to name just a few that came to mind
as I roamed the Whitney).
Similarly, more subdued hip - hop tracks
sound pretty great — Logic's Shine On, for one,
as the boom - bap beat bounces over an
eerie vocal sample to the steady click of drumsticks.