My point then was that I'd never known anyone to succeed in a career without the ability to focus his or her mind, and that the more students deal with the fragmenting
effects of digital technology, the more that ability is weakened.
In September - October 2015, the following publications featured the book in articles about
the effects of digital technology on society:
In September - October 2015, the following publications featured the book in articles about
the effects of digital technology on society: — Sherry Turkle's op - ed in the New York Times about the psychological results of omnipresent digital devices cites -LSB-...]
Its title refers to the 1992 song by Nirvana (the quintessential 90s band); moreover, it speaks to the issues of identity that were complicated by
the effects of digital technologies and global migration.
In his work, which is produced by means of digital imaging, he deals with
the effects of digital technologies on visual culture, living and working conditions, perceptions and ways of knowing.
interest in digital disruption of as well as the social
effects of digital technology as a tool of distraction and tribal segregation of people based on similar interests and likes using algorithms on social media.
Cornell and Trecartin have been working together for years, so this year's New Museum Triennial's concept is a product of the passion they share toward
the effects of digital technology on society and psychology.
Not exact matches
Ortiz - Teissonniere describes the show as a «21st century mix
of video design, 3D scanning
technology, music, high - definition photography, light and sound and special
effects is bringing a 15th Century masterpiece to the
digital era.»
How we shape the
technologies and data flows will have far - reaching
effects for the social structures
of the
digital societies
of the future.»
These new
technologies will be «incredibly valuable» for creating sound
effects for immersive environments like computer games, says Robin Shenfield, chief executive
of London - based
digital production company The Mill.
Our advanced lens
technology addresses all issues associated with
digital eye strain, including; dry, irritated eyes, blurred vision, headaches, glare, negative
effects of artificial blue light and eye strain and fatigue.
Like Malick, Trumbull had retreated from the movie business, his old - fashioned optical
effects succeeded by the wonders
of digital technology.
Examining the way in which contemporary rides are increasingly deploying sophisticated
digital image projection
technologies to augment their experiences, Ndalaianis points out that
of «all entertainment media, it's only the theme park ride that can deliver such intense somatic and visceral
effects on the body» (p. 70).
Made just before
digital effects and other new
technologies began crowding out old school filmmaking techniques, this 1984 adventure still holds up as a great example
of its genre, but may only be suitable for your oldest teens.
Keynote speakers include Baobab Studios executive and «Madagascar» movies Eric Darnell, who will discuss immersive storytelling in virtual reality; Weta
Digital senior visual
effects supervisor and four - time Oscar winner Joe Letteri, who will discuss the evolution
of visual
effects technology and one
of his latest projects, «War for the Planet
of the Apes»; and «World
of Warcraft» game designer Rob Pardo, the CEO
of Bonfire Studios.
Ever since «X-Men» took advantage
of digital effects technology to render eye beams and human - generated lightning bolts, the finest examples
of superhero cinema have grabbed hold
of this opportunity with both hands to deliver innovative and arresting experiences within an established but flexible formula.
And for all
of Spielberg and Lucas» enthusiasm in remembering the advances that made «Jurassic Park» possible in 1993, only production designer Rick Carter recognizes the parallel between the film's cautionary tale about unchecked
technology and how the movie helped usher in an era when
digital effects were the new stars
of summer blockbusters.
Immediately it would seem that the advancement
of technology, specifically the first 3D use
of visual
effects company
Digital Domain's «Emotion Capture» to ensure Jeff Bridges is the only actor to ever play opposite a younger version
of himself.
Students really enjoy the visualisers, and we did extensive research into how to maximise their classroom
effect, including both the observations
of teachers, and ideas from our student
digital leaders, deciding where the
technology would be best placed.
Nancy Willard, executive director
of the Center for Safe and Responsible Internet, argues, however, that the plan's emphasis on bandwidth, e-learning,
digital content, and virtual schools in the report's text in
effect «pushes» the purchase
of new
technologies, to the benefit
of the business world but not necessarily that
of the education world.
Schools can choose from a computing workshop at KS3 or KS4, which enables students to see how
digital images can be manipulated for
effect, as well as design and
technology workshops for KS3 or KS4 which explore the scaling up
of ideas.
As a creator
of children's media and educational
technologies, there are many empirical questions I have about the nature
of play,
digital technologies, and its
effect on child development.
Sheninger and Murray provide evidence to show that the «
digital drill and kill» shows little to no
effect on student learning, yet they are one
of the most prominent
technology - based practices in schools.
Retaining an explicit emphasis in the new standards on including «opportunities for students to study relationships among science,
technology, and society» (Hicks et al., 2014, Table 1) would open the door to consideration
of a set
of issues that every future teacher ought to be thinking about, for example, the power relationships enacted online as manifest through sexism, racism, anti-Semitism, and homophobia; the quality
of the discourse and information that circulates there and the
effects of rumor on reputation; notions
of public and private in a
digital age; cyber bullying and suicide; copyright and plagiarism; ethics and professional responsibilities related to social media; and a host
of other topics and questions that a critical media literacy approach could raise regarding
technology and citizenship education.
«The entertainment industry has always been at the forefront
of technology when it comes to the visual presentation
of its artistic product, from the highest - definition cameras to editing capabilities to visual
effects,» said Bob Nell, Director,
Digital Paper Solutions for Sony Electronics.
We are focused on the
effects of technology and new tools, skills and practices for book publishing, but have increasingly opened up the programming to include more from other media, since
digital content is converging, and all
of us can learn from one another.
In this report, the Center for
Digital Literacy examines the
effect of school libraries on not only student achievement, but also on students» motivation for learning, students with disabilities,
technology use, and families and communities.
Even as e-screen
technology improves and tablets support a very real simulated turning
effect, the fact remains that industry watchers» predictions from only a couple
of years ago are proving true: there will be no death for either paper or
digital, as both formats have their place in consumers» hearts and wallets.
«In Electricomics, the world's oldest narrative art form and youngest
technology combine as a uniquely 21st century medium, establishing a thought - through toolkit
of open - source
effects enabling its audience to create
digital comics themselves, bringing their vital ideas to an exciting new mode
of entertainment and education.»
While at
Digital Anvil he oversaw the core
technology used for all
of the studio's games and designed the studio's real - time cinematic and visual
effects editor Petal.
Featuring Piotr Adamczyk (program manager at the Google Cultural Institute), Lauren Cornell (2015 Triennial curator), Jennifer Foley (director
of interpretation at the Cleveland Museum
of Art), and Sree Sreenivasan (chief
digital officer at the Met), this American Federation
of Arts - sponsored panel will discuss the
effects of technology on the physical museum space over the past few decades.
Other highlights include «LA / LA and Institutional Collaboration», which will use Pacific Standard Time: LA / LA as a reference point to examine how institutions can encourage the growth
of regional art scenes; «
Digital Museums and Virtual Audiences», focusing on digital innovation and how new technology is starting to leave a deeper mark on the museum world; and «I Was Raised on the Internet», which brings together curators from three major institutions that collaborate on exhibitions investigating the effects of the Internet on contempora
Digital Museums and Virtual Audiences», focusing on
digital innovation and how new technology is starting to leave a deeper mark on the museum world; and «I Was Raised on the Internet», which brings together curators from three major institutions that collaborate on exhibitions investigating the effects of the Internet on contempora
digital innovation and how new
technology is starting to leave a deeper mark on the museum world; and «I Was Raised on the Internet», which brings together curators from three major institutions that collaborate on exhibitions investigating the
effects of the Internet on contemporary art.
An exploration
of sound, performance, and sculpture, Leckey's formally experimental practice examines the profound
effect of technology on popular culture, the transition from analog to
digital, and the forlorn
of memory.
From Claudia Hart's critique
of digital technology and the misogyny
of gaming and special
effects media to Carla Gannis's performance video where the artist competes with her virtual self; from Cynthia Lin's monumental drawings detailing minuscule portions
of skin to Laura Splan's mixture
of scientific and domestic in molecular garments and Joyce Yu - Jean Lee's challenge
of conventional viewing perspectives; from Christopher Baker's examination on participative media to Victoria Vesna's collaborative project on social networking, identity ownership and the idea
of a «virtual body» — the show guides the viewer through an array
of captivating approaches that challenge not only current media ideologies but also conceptual paradigms underlying today's
digital art, the question
of disembodiment and post-humanism in particular.
Her current book project provisionally titled, Pattern Recognition: Durational Conditions
of Contemporary Art asks what happens when the processes
of standardization, modularization and the clustering
effects of digital culture, which have come to condition viewers» expectations for time - based media art, are not considered as neutral
technologies, but as powerful social markers.
In her work Steyerl explores the proliferation
of digital technologies and their
effects on image production, the emergence
of surveillance and militarization regimes, cultural globalization, and finance capitalism, among other topics.
His works address the evolving
effects of new
digital technologies, which easily manipulate preexisting images
of the human being.
Inspired by what in the video below is called an LTV (lowtekvision)- a device used to help the vision - impaired with viewing printed matter - the show presents hand drawings and animations exploring the imperfections
of the human hand, its aesthetic
effects and how it can be integrated with
digital technology.
Mr. Eleey describes Mr. Leckey as sitting «on the cusp
of the transition from analog to
digital, which allows us to look at the
effect of technology in a way that's grounded in a deeper time.
His art has addressed the radical
effect of technology on popular culture and art, and given form to the transition from analog to
digital culture, powerfully influencing younger generations
of artists.
Piotr Chizinski's larger sculptural practice questions the
effects of historical
digital technologies to offer sociopolitical inquiries about the present.
Everyone has grown used to the
effect of Moore's law on
digital electronics and extend the successes
of the information
technology explosion to all
technology.
Many commentators have identified the potential for a revolutionary change due to the
technology and compared the possible
effect to that
of peer - to - peer downloading on
digital markets.
In it Levy provides a great overview
of the impact
of technology and its
effect on the science
of learning in the law school classroom including examining our assumptions about so - called «
digital natives.»
She is a frequent speaker, and recognized thought leader, on the
effect of technology on the law, business operations, and the
digital workplace, including autonomous...
It's worth repeating what I said two days ago, after LexThink: «I am all for modernizing the law firm and the lawyer - client relationship — so long as it is a tool for better serving the client's interests, rather than one that merely uses modern selling techniques and
technology to artificially increase lawyer fees and profits and to stave off the democratizing
effects in the legal services marketplace
of the
digital revolution.»
Our advanced lens
technology addresses all issues associated with
digital eye strain, including; dry, irritated eyes, blurred vision, headaches, glare, negative
effects of artificial blue light and eye strain and fatigue.