Sentences with phrase «effect of digital technology»

My point then was that I'd never known anyone to succeed in a career without the ability to focus his or her mind, and that the more students deal with the fragmenting effects of digital technology, the more that ability is weakened.
In September - October 2015, the following publications featured the book in articles about the effects of digital technology on society:
In September - October 2015, the following publications featured the book in articles about the effects of digital technology on society: — Sherry Turkle's op - ed in the New York Times about the psychological results of omnipresent digital devices cites -LSB-...]
Its title refers to the 1992 song by Nirvana (the quintessential 90s band); moreover, it speaks to the issues of identity that were complicated by the effects of digital technologies and global migration.
In his work, which is produced by means of digital imaging, he deals with the effects of digital technologies on visual culture, living and working conditions, perceptions and ways of knowing.
interest in digital disruption of as well as the social effects of digital technology as a tool of distraction and tribal segregation of people based on similar interests and likes using algorithms on social media.
Cornell and Trecartin have been working together for years, so this year's New Museum Triennial's concept is a product of the passion they share toward the effects of digital technology on society and psychology.

Not exact matches

Ortiz - Teissonniere describes the show as a «21st century mix of video design, 3D scanning technology, music, high - definition photography, light and sound and special effects is bringing a 15th Century masterpiece to the digital era.»
How we shape the technologies and data flows will have far - reaching effects for the social structures of the digital societies of the future.»
These new technologies will be «incredibly valuable» for creating sound effects for immersive environments like computer games, says Robin Shenfield, chief executive of London - based digital production company The Mill.
Our advanced lens technology addresses all issues associated with digital eye strain, including; dry, irritated eyes, blurred vision, headaches, glare, negative effects of artificial blue light and eye strain and fatigue.
Like Malick, Trumbull had retreated from the movie business, his old - fashioned optical effects succeeded by the wonders of digital technology.
Examining the way in which contemporary rides are increasingly deploying sophisticated digital image projection technologies to augment their experiences, Ndalaianis points out that of «all entertainment media, it's only the theme park ride that can deliver such intense somatic and visceral effects on the body» (p. 70).
Made just before digital effects and other new technologies began crowding out old school filmmaking techniques, this 1984 adventure still holds up as a great example of its genre, but may only be suitable for your oldest teens.
Keynote speakers include Baobab Studios executive and «Madagascar» movies Eric Darnell, who will discuss immersive storytelling in virtual reality; Weta Digital senior visual effects supervisor and four - time Oscar winner Joe Letteri, who will discuss the evolution of visual effects technology and one of his latest projects, «War for the Planet of the Apes»; and «World of Warcraft» game designer Rob Pardo, the CEO of Bonfire Studios.
Ever since «X-Men» took advantage of digital effects technology to render eye beams and human - generated lightning bolts, the finest examples of superhero cinema have grabbed hold of this opportunity with both hands to deliver innovative and arresting experiences within an established but flexible formula.
And for all of Spielberg and Lucas» enthusiasm in remembering the advances that made «Jurassic Park» possible in 1993, only production designer Rick Carter recognizes the parallel between the film's cautionary tale about unchecked technology and how the movie helped usher in an era when digital effects were the new stars of summer blockbusters.
Immediately it would seem that the advancement of technology, specifically the first 3D use of visual effects company Digital Domain's «Emotion Capture» to ensure Jeff Bridges is the only actor to ever play opposite a younger version of himself.
Students really enjoy the visualisers, and we did extensive research into how to maximise their classroom effect, including both the observations of teachers, and ideas from our student digital leaders, deciding where the technology would be best placed.
Nancy Willard, executive director of the Center for Safe and Responsible Internet, argues, however, that the plan's emphasis on bandwidth, e-learning, digital content, and virtual schools in the report's text in effect «pushes» the purchase of new technologies, to the benefit of the business world but not necessarily that of the education world.
Schools can choose from a computing workshop at KS3 or KS4, which enables students to see how digital images can be manipulated for effect, as well as design and technology workshops for KS3 or KS4 which explore the scaling up of ideas.
As a creator of children's media and educational technologies, there are many empirical questions I have about the nature of play, digital technologies, and its effect on child development.
Sheninger and Murray provide evidence to show that the «digital drill and kill» shows little to no effect on student learning, yet they are one of the most prominent technology - based practices in schools.
Retaining an explicit emphasis in the new standards on including «opportunities for students to study relationships among science, technology, and society» (Hicks et al., 2014, Table 1) would open the door to consideration of a set of issues that every future teacher ought to be thinking about, for example, the power relationships enacted online as manifest through sexism, racism, anti-Semitism, and homophobia; the quality of the discourse and information that circulates there and the effects of rumor on reputation; notions of public and private in a digital age; cyber bullying and suicide; copyright and plagiarism; ethics and professional responsibilities related to social media; and a host of other topics and questions that a critical media literacy approach could raise regarding technology and citizenship education.
«The entertainment industry has always been at the forefront of technology when it comes to the visual presentation of its artistic product, from the highest - definition cameras to editing capabilities to visual effects,» said Bob Nell, Director, Digital Paper Solutions for Sony Electronics.
We are focused on the effects of technology and new tools, skills and practices for book publishing, but have increasingly opened up the programming to include more from other media, since digital content is converging, and all of us can learn from one another.
In this report, the Center for Digital Literacy examines the effect of school libraries on not only student achievement, but also on students» motivation for learning, students with disabilities, technology use, and families and communities.
Even as e-screen technology improves and tablets support a very real simulated turning effect, the fact remains that industry watchers» predictions from only a couple of years ago are proving true: there will be no death for either paper or digital, as both formats have their place in consumers» hearts and wallets.
«In Electricomics, the world's oldest narrative art form and youngest technology combine as a uniquely 21st century medium, establishing a thought - through toolkit of open - source effects enabling its audience to create digital comics themselves, bringing their vital ideas to an exciting new mode of entertainment and education.»
While at Digital Anvil he oversaw the core technology used for all of the studio's games and designed the studio's real - time cinematic and visual effects editor Petal.
Featuring Piotr Adamczyk (program manager at the Google Cultural Institute), Lauren Cornell (2015 Triennial curator), Jennifer Foley (director of interpretation at the Cleveland Museum of Art), and Sree Sreenivasan (chief digital officer at the Met), this American Federation of Arts - sponsored panel will discuss the effects of technology on the physical museum space over the past few decades.
Other highlights include «LA / LA and Institutional Collaboration», which will use Pacific Standard Time: LA / LA as a reference point to examine how institutions can encourage the growth of regional art scenes; «Digital Museums and Virtual Audiences», focusing on digital innovation and how new technology is starting to leave a deeper mark on the museum world; and «I Was Raised on the Internet», which brings together curators from three major institutions that collaborate on exhibitions investigating the effects of the Internet on contemporaDigital Museums and Virtual Audiences», focusing on digital innovation and how new technology is starting to leave a deeper mark on the museum world; and «I Was Raised on the Internet», which brings together curators from three major institutions that collaborate on exhibitions investigating the effects of the Internet on contemporadigital innovation and how new technology is starting to leave a deeper mark on the museum world; and «I Was Raised on the Internet», which brings together curators from three major institutions that collaborate on exhibitions investigating the effects of the Internet on contemporary art.
An exploration of sound, performance, and sculpture, Leckey's formally experimental practice examines the profound effect of technology on popular culture, the transition from analog to digital, and the forlorn of memory.
From Claudia Hart's critique of digital technology and the misogyny of gaming and special effects media to Carla Gannis's performance video where the artist competes with her virtual self; from Cynthia Lin's monumental drawings detailing minuscule portions of skin to Laura Splan's mixture of scientific and domestic in molecular garments and Joyce Yu - Jean Lee's challenge of conventional viewing perspectives; from Christopher Baker's examination on participative media to Victoria Vesna's collaborative project on social networking, identity ownership and the idea of a «virtual body» — the show guides the viewer through an array of captivating approaches that challenge not only current media ideologies but also conceptual paradigms underlying today's digital art, the question of disembodiment and post-humanism in particular.
Her current book project provisionally titled, Pattern Recognition: Durational Conditions of Contemporary Art asks what happens when the processes of standardization, modularization and the clustering effects of digital culture, which have come to condition viewers» expectations for time - based media art, are not considered as neutral technologies, but as powerful social markers.
In her work Steyerl explores the proliferation of digital technologies and their effects on image production, the emergence of surveillance and militarization regimes, cultural globalization, and finance capitalism, among other topics.
His works address the evolving effects of new digital technologies, which easily manipulate preexisting images of the human being.
Inspired by what in the video below is called an LTV (lowtekvision)- a device used to help the vision - impaired with viewing printed matter - the show presents hand drawings and animations exploring the imperfections of the human hand, its aesthetic effects and how it can be integrated with digital technology.
Mr. Eleey describes Mr. Leckey as sitting «on the cusp of the transition from analog to digital, which allows us to look at the effect of technology in a way that's grounded in a deeper time.
His art has addressed the radical effect of technology on popular culture and art, and given form to the transition from analog to digital culture, powerfully influencing younger generations of artists.
Piotr Chizinski's larger sculptural practice questions the effects of historical digital technologies to offer sociopolitical inquiries about the present.
Everyone has grown used to the effect of Moore's law on digital electronics and extend the successes of the information technology explosion to all technology.
Many commentators have identified the potential for a revolutionary change due to the technology and compared the possible effect to that of peer - to - peer downloading on digital markets.
In it Levy provides a great overview of the impact of technology and its effect on the science of learning in the law school classroom including examining our assumptions about so - called «digital natives.»
She is a frequent speaker, and recognized thought leader, on the effect of technology on the law, business operations, and the digital workplace, including autonomous...
It's worth repeating what I said two days ago, after LexThink: «I am all for modernizing the law firm and the lawyer - client relationship — so long as it is a tool for better serving the client's interests, rather than one that merely uses modern selling techniques and technology to artificially increase lawyer fees and profits and to stave off the democratizing effects in the legal services marketplace of the digital revolution.»
Our advanced lens technology addresses all issues associated with digital eye strain, including; dry, irritated eyes, blurred vision, headaches, glare, negative effects of artificial blue light and eye strain and fatigue.
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