Sentences with phrase «effect on players seeing»

It can have a great effect on players seeing top reinforcements coming in.

Not exact matches

Please some one tell me what is the effect on players, when they see their fans «Not supporting» them when on pitch and holding banners against Wenger???.
It's been a long time since I seen an Arsenal player playing on, and seeing the effects visibly.
I'd happily see Wenger go because it's the age we live in not because he's past it but because the moment he went the media / sheep fanbase would give the club an easy time / say positive things like Liverpool get currently and that would likely have a positive effect because these things do matter especially in the market for younger players who grow up on media.
You could see the effect of the surprise team on the Man City players in the first 10 minutes.
i think this could officially be the start of the end for wenger his blind arrogance has cause him to buy welbeck in the sheer belief that AGAINST THE ODDS HE CAN BEAT THE REST OF THE BIG 4 WITH ONE ARM BEHIND HIS BACK we should be buying top top top european c / l standard players not sunderland spuds everton standard players thats about welbecks standard of club in all truthful reality he is an honest hard working player but wenger thinks he can coach the mediocrity out of him he is truely insane its a guaranteed source of goals we need not more fancy hold up play and «pace» and missing chance after chance so the postman is to be joined by the manchester metro tram absolute disgrace he has kidded on ozil and sanchez they must be wondering what is going on atm they are seeing the true wenger now just panicking and not panicking very well to that effect and for some reason wenger has gone all kinky for english players for some strange reason at least chambers has great potential welbeck has past that stage and is a seasoned pro now and he is no where near what we need wenger is trying to show how great he is by whiping the back out of the same players week after week in the vain hope that he can win the league without rotating ever and they will get injured and he wont have learned his lesson and we will pay for it in the end best last day transfer would have been a 4 year contract for klopp
Thus it is very prudent for us to wait and see what effect the non-purchase of players has had on the team rather than raving mad for no tangible cause!
Welbz and Theo could be good competition for the CF role and I would like to see how well our attack could perform when they are use to having pace upfront again instead of Giroud, I've tried my best to support the guy but he makes it hard This season he has proved me wrong and I am also questioning his effect on the team, he does moan a lot to the other players when he was the one who should of done more... If it was Alexis moaning then I could understand it as that guy plays with 200 % passion but Giroud... Only time he shows passion is when he feels his starting spot is threatened.
The constant influx of foreign talent, undoubtedly has a detrimental effect on the development of home - grown players, and something that has to change in the near future if we are to see more exciting, young British talent coming through to first teams around the country.
He said this has had the effect on the players we've seen in the Spurs and Hull games.
This definitely has an impact on the players; they'll be worrying about their physical wellbeing (we see many times comments here say something to the effect that with so and so as ref in our upcoming match just wish we finish the game with no injuries — no doubt the players will be hoping they are just able to finish the match in one piece too — pretty sure some players will approach the match with this mind set).
«But what he did was he brought in players like Vieira, Emmanuel Petit, Nicolas Anelka and along the years signed real quality players who were already on his regime, so the lads could see the effects.
Suffice it to say, the new mandate hasn't made anybody happy and has garnered plenty of vocal detractors (and rightly so), from US Lacrosse, the sport's national governing body (which, among other things, called the mandate «irresponsible» and premature), to coaches (who don't see the flimsy headband approved by FHSAA — what one longtime game official told The Times looked «more like a thick bandana» — as serving any purpose and no more than a «costly distraction to parents and the players»), to game officials (one told The Times that the only effect the headgear was having on the game was to cause delays because the headbands were prone to falling off) to the athletes themselves, who say all it does is get in the way of their goggles.
Less than a year ago, augmented reality — digital effects laid on top of the real world as seen through a computer screen — burst into public consciousness with the release of the mobile game Pokémon GO, in which players see magical little monsters in the real world using their smartphones.
Gordon - Levitt proves that while being a powerful player in the media, he does see the effect that it has on people and it is shown throughout his film and these characters.
The Fan sticker (when used in Paper Mario: Sticker Star) can also be seen in the background, blowing strong winds that can have an effect on the players.
While the puzzles and their effect on mental health are important, we should also take a look at what Artifex Mundi has done to improve what players will see and hear when they boot up their most recent nautical adventure.
It doesn't look any better than previous Call of Duty games — at least on Xbox 360, some shoddy shadows effects aside — and at around 5 hours or so the single player campaign isn't any longer than what we've seen before either.
- the 18 returning classes were chosen by seeing which popular classes would fit with the game - they also wanted to include classes to cover roles that the roster was lacked - the Pugilist class was added because the first group of classes selected did not include any with bashing and binding attacks - War Magus was added because the Medic was the only healer class in the roster at that point - they couldn't simply include all popular classes as that would have skewed the balance of the game - as for the Hero class, they with balanced offensive and defensive capabilities, but this made things to similar to other classes - this was rectified by adding after - images and other skills with good synergy - when an after - image appears, it does the same skills as the Hero, except on the following turn - it becomes possible for skills that usually can not be used multiple times in a row to be activated multiple turns in a row - it also means skills that only have an effect for one turn can be extended to two - after - images use not only the Hero's own class skills, but also their subclass skills - if the subclass is an Imperial, the Drive skill can be used multiple times in a row - when using Hero as a subclass to Nightseeker, the character can cover the Nightseeker's weaknesses of having low defense - after - images can also help increase the chances of inflicting status ailments - subclasses can be used to make up for weakness - Swordsman, a class that can learn speed and accuracy boosting skills, would be a good subclass for the Gunner - Reaper as a subclass for War Magus would allow that character to use the scythe's skills to inflict status ailments - the skill tree is slowly unlocked as a character grows - there are more skills that make jobs» individual styles stand out more, or expand the player's choices - the skill tree is also made so that there are less requirements to learn specific skills as compared to 5 - this makes it easier for players to get the skill they want without spending large numbers of skill points on lower skills - it's now easier to put points into skills, which makes re-specing easier - the team faced difficulty in balancing classes that were never meant to be alongside each other - they are doing their best to ensure that they keep the individual classes» identities intact
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
Shadow Tower boss fights will cull other players» effects to allow you to better see the effects of the boss on your character, while PvP will prioritize attack effects of others around you.
If only the incoming attacks could be redirected at another unfortunate victim... I would like to see this move have an effect on enemy players as well, but then she'd probably share a function like PSI Magnet or a weak Inhale, which doesn't really scream individuality.
Personally, I'd love to see some sort of new single player expansion announced for Mass Effect Andromeda, but with rumors swirling that BioWare Montreal has moved on to other projects and the Mass Effect franchise put on hold, I'm thinking that is no longer likely.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
The big thing is now players can see the effects that review bombing have on a title.
We need a specific material for pipes, clear shapes to identify them from a distance, and large cloth spanned over buildings so that players can see the strength and effects of the wind on the environment.
It is possible to see the influence of experimental games in the Bioshock series, in the work and philosophy of Ubisoft, even in the Call of Duty series, where the surreal, hallucinogenic memory sequences that have come to typify the Black Ops titles, with the same focus on environmental and audio effect over player input.
Other circuits such as Death Wind saw the player being blown; this meant taking the side wind straights in a zig - zagging motion while turning into the headwind or vice versa had the appropriate effect on handling.
Nyanta are also invulnerable to hot and cold status effects, and have the ability to see where a monster is on the map at all times, giving new players much fewer things to worry about when trying to complete quests.
Players first start by taking turns to see who goes first, then roll a dice to travel on a map that's loaded with different spaces that have different effects such as losing coins, engaging in a battle or getting an item.
Taking place not long after the events of the first Mass Effect game, Andromeda sees the player taking on the role one of two Ryder twins as part of the Initiative.
Other modes include challenge mode that sees you try to get a place on an online leaderboard, online multiplayer (your best bet with this is to get a couple friends to buy the game at the same time with you, because this game uses a lobby system and it's wasn't populated at the time of review), quick race, and 2 to 4 player split screen local multiplayer... pause for effect....
Admittedly, most will only care about the single player in Andromeda, but those who enjoyed Mass Effect 3's multiplayer and want to see how Andromeda expands on those concepts will be sorely disappointed.
Developed primarily by Play Mechanix, the game as seen below sports a 42 ″ HD monitor, a swivel bike controller that features a keypad for creating a player account and storing progress both on the local machines and online; a camera for avatar usage in the game; online play up to 8 players; a fan for wind effects and more.
We've already seen the effects of the looming scaling issues with the release of CryptoKitties, a game where player breed and trade cartoon cats built on the Ethereum blockchain.
Fixed a bug that allowed the payload to heal players even when they were negatively affected by Ana's Biotic Grenade Fixed a bug preventing the health bars on the Practice Range bots from displaying the effects of Ana's Biotic Grenade Fixed a bug preventing sprays from being applied correctly to some surfaces on Eichenwalde Fixed a bug allowing some heroes to be seen in the sky when viewing certain highlight intros on Volskaya Industries
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