Sentences with phrase «effect out of your jumps»

If you use this method, you'll be able to get the maximum training effect out of your jumps whilst staying injury free.

Not exact matches

The jump in home prices in Stockton and neighboring Lodi — up about 92 percent over the past five years — is dramatic evidence of the ripple effects of the Bay Area's tight housing market and the increasingly out - of - reach cost of living here.
A multiuse, custom steel back bar was built to mimic the wheel's interior mechanism, jumping out of the art for a 3 - D effect.
First they decided to use a mutant mouse engineered to have very low levels of CREB, so that any behavioral effects of injecting extra CREB into the amygdala would jump out.
Carrying out a purely observational study, Siahkouhian & Kordi (2010) failed to note any effect of a single week of double volume training, while Storey et al. (2015) noted temporary reductions in vertical jump height and snatch performance, but not in clean and jerk performance, as a result of a similar, single week of very high volume training.
By accident, they find out that a side effect of their work can not only jump start brain activity in deceased animal subjects, but also regrow the cells damaged from the loss of oxygen.
With studios like Blumhouse (Get Out, Split, and the Insidious franchise) and A24 (The Witch, It Comes at Night) establishing distinct identities in the minds of moviegoers and television shows like American Horror Story, Bates Motel, and even Stranger Things spreading the genre elements across the airwaves — or, more likely, your laptop — it's difficult to deny that we're in the midst of an era of horror filmmaking that prizes subtext, mood, and tone over gore effects, elaborate kills, and jump - scares.
Add in some decent special effects and the characters almost jump out of the screen at you.
Simply jumping feels stiff and completely unnatural thanks to some poor animation work and an unnatural arc, which is accompanied by a baffling «blwooop» sound effect that vaguely reminds me of ye olde days where jumping was often accompanied by a fun sound effect, but that feels completely out of place here.
everything else i'm interested in (Alan Wake, Infinite Undiscovery, Star Ocean, Tales of Vesperia, Gears of War 2, Mass Effect 2, etc), are all developed, and OWNED by third parties, meaning, depending on how things play out in this next year concerning momentum of the consoles (ie, PS3 has gained SIGNIFICANT momentum, while the 360 is kind of plateauing), those franchises could easily jump to the PS3.
You'd think by now with the likes of Mass Effect 3 and Assassin's Creed: Brotherhood that we'd have learned not to jump to massive conclusions, because they actually turned out to have rather good and pretty damn popular multiplayer modes!
Adjustments - Timing shortened from being downed to rising, rising into a movement, mid-air quick recovery, jumping, dashing, moving (on ground or midair), attacking, or guarding - Awakening: Fixed bug where attacks at very close range came from unguardable angles; these can now be guarded - Dash Combo: Fixed bug where Tag Combos weren't counted for achievement purposes unless landed on a foe who was incapacitated by a Tag Combo - Brynhildr (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Ares (Summon Special Move 1): Removed hitbox between Ares and spear that appeared right after throwing a spear - Odin (melee mode, neutral melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while charging.
Add in some decent special effects and the characters almost jump out of the screen at you.
The time spent between rooms is hardly as long as the transition effects that are shown on screen, and jumping in and out of sub-missions is almost instantaneous.
* A New Way to Experience the Critically - Acclaimed Ghost Recon Series o Eye - popping 3D cutscenes and in - game effects, where enemies and objects appear to be jumping out at you o Use the Touch Screen for quick and easy mini-map navigation * Try to Thwart the Ultranationalists» Evil Plans in a Deep and Credible Tom Clancy Scenario o Explore various environments with an Eastern European flavor o Story mode with 37 missions for more than 30 hours of gameplay o Unlock 20 challenging «skirmish» missions with 3 levels of difficulty * Train and Manage the Best Special Ops Unit o Choose among six unique classes, each with their own special skills: Commando, Sniper, Recon, Engineer, Gunner and Medic o Unlock new skills and equipment by progressing in the game o Equip your ghosts with the most advanced combat gear - and even drones * Challenge Your Friends — Eleven one - on - one duel maps on a single 3DS that let you determine who the real special ops squad leader is.
Graphically, the title looks decent on the 3DS and some of the 3D effects really jump out of you.
The sound effects of the spiders and creatures really make the game jump out at you and immerse you in the environment.
In places where it had a big effect, sales jumped toward the end of the year out of fear it would run out.
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