Sentences with phrase «effect over long time scales»

Not exact matches

Macroevolution is simply the acc - umlated effects of microevolution over longer time scales.
We wanted to study herbivore effects on tundra ecosystems over longer time scales, so we had to come up with a different solution,» says Dagmar Egelkraut.
In fact, over long time scales, just not bothering to re-balance tends to allow the equities to take over and have an increasingly similar effect -:)
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
For variability on a long time scale, the effect is generally constant over a short time period (such as Milankovitch cycles).
The main difference between H2O and CO2 (apart from the numerical differences of their specific physical properites such as degree of freedom, thermal capacity, physical mass, etc) in terms of their effects on the atmosphere is that water is capable of condensing into liquid to form clouds and readily and rapidly moves between surface and atmosphere, daily, seasonally, annually and on even greater time scales, but CO2 does not liquify in the biosphere and transfers over mostly long time periods between surface (primarily oceans, seas, etc) and the atmosphere.
It doesn't mean that there can't be any natural variability that appears as wobbles in the temperature record (or in other climate variables), masking the multi-decadal temperature trend over a time scale shorter than 20 years with the effect that the longer term trend is not statistically detectable in the time series, if one chooses the time period only short enough.
Jan Perlwitz says:» It doesn't mean that there can't be any natural variability that appears as wobbles in the temperature record (or in other climate variables), masking the multi-decadal temperature trend over a time scale shorter than 20 years with the effect that the longer term trend is not statistically detectable in the time series, if one chooses the time period only short enough.»
The net effect of such compensations is that averages over larger areas or longer time scales commonly will give smaller estimates of change.
Must be some significant cause and effect to saltier brine water melting and re-freezing every year and sinking into the thermocline that affects ocean currents over long term time scales.
We looked at volcanoes, solar effects, CO2 etc. and while we found clear signals (increasing + ve phase in each case), the signals are small compared to the huge interannual variability, and are thus only detectable with many examples superposed, or over long time scales.
This means that the impact of greenhouse gases can accumulate and intensify over time, while the aerosol effects become comparatively less important on longer time scales due to the accumulation of carbon dioxide.
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