Players connect matching colored squares by dragging lines across the correct number of spaces, which in
effect paints pretty pixelated pictures.
Not exact matches
As usual, the CGI baby looks
pretty silly, and it's the less obvious, matte
painting - type
effects that work the best.
Daniel Barnz seeps into and out of the story like a fly on the wall, allowing us to take in his subject with all her scuzziness intact, not trying to
paint a
pretty picture so much as replicate the after
effects of a fatal accident.
Thing is, it's
pretty obvious the changes were performed with minimal effort, maximum
effect in mind, sort of like «modifying» your daily driver with a rattle can
paint job because you can't afford a real body kit.
Whilst early screenshots of the game in development
painted perhaps a
prettier picture than has been delivered — mostly in regards to the lighting
effects, which have undeniably been dialed down — there is no denying that it's still a very nice looking game.
Discussing this series in the context of his «70s output more generally, Stella says, «The
effect of doing [the Diderot
paintings] «by the numbers,» so to say, gave me a kind of guide in my work as a whole... The Concentric Squares created a
pretty high,
pretty tough pictorial standard.
The recent debate on Abcrit about Howard Hodgkin made it
pretty clear to me that many abstract painters begin with light, and are attempting to
paint the
effects of light.
Paul Pagk's Minuit Fugue, a pink abstract
painting is
pretty much the definition of painterly surface
effect; I really love the contrast between the large areas of thick glossy
paint, and the crustiness that occurred as the
paint approached the whiteish lines.
Vasarely's composition has the
effect of order and quality that traditional European
painting had, which I find
pretty objectionable... The objection is not that Vasarely's busy, but that in his multiplicity there's a certain structure which has qualities I don't like.
Climate scientists have
painted a
pretty grim outlook for our planet in the wake of an unabated release of greenhouse gases into the atmosphere — from rising sea levels and increasing weather disasters, to resource shortages and mass extinctions — but there's one side
effect of global warming sure to make you go «aww».
The concept shifted quite a bit over the course of
painting it, but here's the rough idea: an apocalyptic war has destroyed the aboveground world, leaving only fields of forest and skyscrapers that are perpetually burning, mostly because the fire
effect looks
pretty great.
Research about the
effects of divorce on children doesn't
paint a
pretty picture.
That two tone
effect is amazing, and I am totally crushing on the
pretty wood tone paired with the chalky colored
paint.
Spraying the glass with water before applying spray
paint creates a
pretty frosted, weathered
effect reminiscent of mercury glass.