Of all the myriad hobbies and interests that can unite two people in love, little has more profound
effect than music.
Not exact matches
«On the floor in room corners, Large size Brilliant Pebbles reduces comb filter
effects caused by very high sound pressure levels that develop in the corners when
music is playing — as much as 3 or 4 times higher
than the average sound pressure level in the room!!
Music and scent had stronger
effects in service settings
than in retail.
Even though the primary results of a related study investigating the
effects of
music therapy with children with autism, do not show that
music therapy works better
than other therapies, subgroup analysis identified that children with childhood autism or coexisting intellectual disability improve to a greater extend from
music therapy
than children with another autism diagnosis.
It could additionally demonstrate that the observed transfer
effects from
music to touch are based on very basal mechanisms — rather
than by a person's imagination to be touched by a person of a certain sex or attractiveness who listens to the same
music.
Interestingly, when the participants knew in advance that they would be stroked by a robot rather
than by a person in the experiment, the
music still had the same
effect regarding sexiness of touch.
More
than 20 years ago, scientists found a connection between
music and enhancement of performance or changing of neuropsychological activity involving Mozart's
music from which the theory of «The Mozart
Effect» was derived.
Galanter was not a part of the research team, which noted that prior explorations into the
effect of
music on drinking have already revealed that people spend more time in a bar that plays
music than one that doesn't, and that fast
music in particular seems to prompt fast drinking.
In fact, it was shown that relaxing
music significantly decreases the level of anxiety of patients in a preoperative setting better
than medication — without any side
effects.
For best
effect, you can also pause the
music from time to time, as this decreased the heart rate and blood pressure to levels even lower
than at the beginning.
On big screen TVs the image comes alive better
than any previous home video incarnation, but it's the superlative 5.1 surround remix (at 24 - bit from the 35 mm LCRS and dialogue -
music -
effects tracks) that most impresses.
In a time when most movies are little more
than filmed deals that can spend millions of dollars on elaborate special
effects sequences that fade from the mind almost as soon as they play out, he has created some of the most bizarre, hilarious, haunting and memorable imagery that I have ever seen in a film — who could forget the sight of beer baroness Isabella Rossellini standing upon artificial legs filled with her own product in «The Saddest
Music in the World,» or the horses stuck in the middle of a frozen river in «My Winnipeg»?
The director, however, can't decide whether or not the clash of civilizations is more important
than the Queen's antivirginal itch, so he cuts randomly between the two, with everything pumped up by bombastic
music and sound
effects, enervating both to increasingly risible
effect.
The only thing that lets this game down is that background
music being to loud and sound
effects being not loud enough, other
than that this is a game I would recommend to play if you want to pass some time with some nostalgia.
The editing is deliberately tacky — filled with wipes that come with their own sound
effects — and the jazzy, funky soundtrack sounds like public domain
music rather
than written for the film.
And co-composers James Newton Howard and Hans Zimmer break new ground as well: rather
than the usual trumpeting superhero
music, they turn to simpler, more startling
effects, like a madman finding all the wrong keys on a piano.
Dialogue occasionally gets slightly drowned out by
effects and
music, but other
than that, the potent mix excels.
The film's soundtrack, however, is mixed rather unevenly and, as a result, the dialogue sounds a lot louder
than the
music or sound
effects.
The DVD offers a pleasing Dolby Digital 5.1 remix, where reprocessed sound
effects and Carpenter's mono
music tracks (more prominent
than in the original mono mix) are well balanced, and loud stabs are reserved for their appropriate shocks.
Unfortunately, the sound quality on Race with the Devil isn't all it could be, as the audio mix makes the
music and sound
effects sound a lot louder
than the dialogue track.
The actors are cast based more on looks
than talent, the special
effects are (if nothing else) well - rendered, and there is a kinetic energy produced by the hard - driving rock soundtrack and
music video - style editing — surface pleasures strictly for people that don't want to have to think while watching their schlocky, b - movie fare.
This might have been the only group attending Comic - Con who were more excited about the
music for the new «Ant - Man» movie
than the special
effects.
To Nolan, dialogue mixed down into the sound
effects and
music is a way to make viewers take in everything that's happening in the film, rather
than fixating only on what people are saying.
Most scenes are choreographed to
music but the
effect is more subtle
than gimmicky, receding into the background as the story takes hold.
Music and
effects were consistently spread out across the front speakers, and I also heard some dialogue from places other
than the center.
What could teach more about the
effects of editing and
music than this particular film?»
The 5.1 - channel lossless audio, Dolby TrueHD rather
than the more common DTS - HD Master Audio, is even better, with
music and
effects dazzling at demo - worthy heights.
The transfer looks little different from an upgrade DVD, while the extras consist of a few hastily assembled previews, a running commentary from the
effects supervisors, a
music video, and a montage of Godzilla's most famous battles which sounds a lot better
than it is.
While cinematographers and film
music composers may sometimes find themselves featured in the media more
than many of their crafts artist colleagues, the one «tech» discipline awarded by the Academy that often brings people into the movie theaters on its own is visual
effects.
The mood is uncompromising and contemplative, nudging the viewer to lean into the film rather
than be overrun by special
effects, quick - cut editing and manipulative
music.
Though the
music is dolloped over one scene after the next to the kind of confounding
effect that Anderson delights in, «Phantom Thread» as an album is nothing less
than ravishing, masking its lunacy in pointed refinement, even as it distracts in another medium.
Mashable wrote that Booktrack «debuted as an iOS app focused on professional authors like Salman Rushdie; a total of 40 titles sold more
than 250,000 downloads,» but then pivoted in 2013 to become a platform where «writers can embed songs from a catalogue of 20,000 licensed audio files, adding mood
music, ambient audio and sound
effects to play in tune with story lines, paced to a user's reading speed.»
The book is more
than 1,000 pages long, and this recording runs more
than 47 hours, but the cast (67 actors playing 198 roles), the 150,000 sound
effects, and the original
music composed for the recording make the audio possibly the best way to experience Hubbard's paean to the golden age of science fiction.
The major publishers who have a cast of actors,
music, and sound
effects — creating more of a radio play
than an audiobook, spend over $ 50,000 for an audiobook production.
It's really more this crazy sound
effect more
than music and those were influential.
In this one scene, which should be a dramatic and hear - rending moment, the shoddy animation, lack of detail and background
music as well as the crap sound
effects leaves the whole thing feeling like a badly done pantomime rather
than stunning cinematic moment.
Sadly, the bad visual style and
music, plus the painful grind that the sound
effects quickly become, makes for a game that is less
than good.
But those
effects were always optional, and were intended for the player that wanted more of a game
than an instrument, whereas players focused completely on the
music could simply disable such distractions.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger
than the original ones when used in the right situation, but weaker otherwise - the damage and
effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more
than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their
music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more
than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
With very little else to the audio as the dialogue is all text, with the exception of a few sound
effects the
music is really all there is in terms of the audio and it fails to deliver nothing more
than annoying repetitive jingles.
WWE»12 is more polished
than the previous installments in the series, right down to the graphics,
music, sound
effects, and the expanded gameplay options.
Almost all of the
music and sound
effects come from 3D Land, but World is an overall better game
than Land.
Other
than that we contract Sonic Picnic for sound
effects and
music.
Gameplay is complemented by a mixture of eery and brutal sound
effects and
music, as well as Wayne's grizzly narration, as much delivering a social commentary on events
than just speaking his mind.
The only thing that lets this game down is that background
music being to loud and sound
effects being not loud enough, other
than that this is a game I would recommend to play if you want to pass some time with some nostalgia.
The
music and sound
effects, and the Japanese voice acting really help give Toukiden 2 an Eastern feel — which is something that Omega Force does better
than most.
I don't have a single complaint other
than a major technical one: more
than once, I experienced the sound cutting out completely: no sound
effects, no
music, nothing.
The game's sound
effects are even worse
than the
music.
Even more surprising
than the gorgeous art was the way the
music and sound
effects worked.
There are also some games in which by default the
music is so much louder
than the voice acting (this goes for sound
effects as well) that it becomes difficult to understand the voice acting without proper subtitles.