Sentences with phrase «effective against opponent»

He did score against both those teams in his first season highlighting his skillset is varied enough to be effective against any opponent.
These matches play out largely like multiplayer matches, but allow you to practice different strategies with the newly unlocked buildings that may be effective against opponents.

Not exact matches

Although Frazier is a bit bigger than Quarry, he did not appear nearly as strong against his opponent, nor as effective a puncher.
If we think we have found the right formula, why don't we try it out against a real opponent (and see if they'd tear us a new one or not), that way, we'd know how effective it could be...
Opponents rearranging rotations to throw southpaws at the Yankees, take note: New York faced six lefthanded starters in its first 10 games and went 3 - 3, and through Sunday the Yankees» lineup was more effective against lefties -LRB-.289) than righties -LRB-.260).
As Tony Blair explained in his memoirs - the effective attack against a political opponent doesn't need to be exotic, it just needs to be believable.
As Tony Blair explained in his memoirs — the effective attack against a political opponent doesn't need to be exotic, it just needs to be believable.
We all know Muay Thai is a highly effective martial art both in kickboxing in MMA, but it is also a very highly effective martial art in self - defense too I'd reckon and this includes against much larger opponents.
Assassination, bribery and good old - fashioned burglary prove the most effective tools of attack but defence plays a key role, too, especially when you graduate to the more interesting multiplayer mode against online opponents in real time.
Online combat is smooth and responsive, but the combat system makes spamming powerful attacks so effective that even when playing against human opponents, the repetitive fighting quickly grows tiresome.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
On some levels, I had a difficult time beating the AI when I approached the level in a straightforward do - as - expected gameplay... but when I realized that I could instead «cheese» my opponent by simply spamming my swarming units early in the game, forcing the AI to overcompensate by building only towers effective against that unit type, at which point I could finish them off by suddenly switching to a different unit.
AI: TASTEE: Lethal Tacticss also supports AI opponents that players can fight against and use to help learn new, effective strategies before tackling real players.
The right mix of skills can make a difficult fight much easier, or make low - level characters that haven't seen much action much more effective against stronger opponents.
Depending on the type of Pokémon your opponent has, and the type of attack you decide to use, your attack can either be very effective, effective, or have absolutely no effect against the other Pokémon.
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