Sentences with phrase «effective game experience»

Not exact matches

Per was absolutely rubbish and needs to be binned immediately, Coq was ineffective last night and needs more experience, Ozil was on the missing list for the best part of the game, Welbeck is useless and wont ever be any type of effective player.
Most of these developmental experiences are done without proper supervision, correction or effective discipline, and are often dealt with via harsh discipline, isolation to cribs or beds, or, more simply, placing all of the older children in a room together without toys, games, or recreation under adult supervision which leads to chaos and confusion and a very skewed sense of a family hierarchy.
The prisoner's dilemma game (see box 1) is frequently used in social studies to get participants to experience the most effective strategy when attempting to collaborate with an unknown person.
Instead of putting itself best foot forward this game offers a complete arcade fighter experience against humans, and AI fully equipped with static manufactured drama with its sudden and most time random flash knockdowns, to strikes that deal significant damage not causing the fighter to show any visual que that it was effective.
What is it about a game that you think can make a more effective horror experience than movies or fiction?
But creating an effective game - based training requires rethinking the learning objectives and designing the experience in a way that is highly immersive.
The report identifies effective ways that technology may be used to personalize a student's learning experience and examines the integration of computer - and Web - based tools, applications, and games.
Using game mechanics created during development, you can tap into what really motivates your learners for a more effective experience.
Effective game - based learning bakes the instructional objectives right into the game - playing experience.
The key to Imagine Learning's success is game - based engagement woven into evidence - based pedagogy that creates a learning experience that is fun for students and highly effective at improving student outcomes.
When learning becomes a game, it's an enjoyable, effective experience for students...
After conducting Designing Digitally, Inc.'s innovative learning approach, our recommendation was to create a game - based scenario learning experience to help coach and train managers to become effective leaders within the organization.
Yet I don't think I can see an effective non-casual application of these controls so far — Not to say that there is anything wrong with the «casual» games (I really do apologise for using that term), it's just there is nothing to satisfy the need for AAA gaming experiences.
Some of the important panels that Sony will be conducting will focus on the optimization of the PlayStation 4's GPU for more effective and competent results, and connected game experiences that will allow players to use PlayStation 4's social and community features in the best way possible.
As a free game bundled with Nintendo's latest console, Wii Sports stands as many players» first, and often most effective, experience with motion gaming.
With a special training area designed to tire cadets with rigorous workouts, and with a drill instructor just as hard and relentless as the one from the first game, you can spend your experience here to push your unit classes onward and make them more effective in combat.
In order for a horror game to be highly effective, the player must be fully immersed in the experience at all times.
While the impact isn't nearly as effective, it'd be fun to see new people experience all the twists and turns the game makes (especially after the credits roll).
From full - fledged horror games like Outlast, to the critically acclaimed «demo» that was P.T. (which we wish was a full retail experience), horror games are more effective now than they have ever been before.
When a game provides a compelling, engaging experience for a particular community of players, those player practices become conserved precisely because they are effective at meeting that community's play needs.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
In an increasingly hit - driven games industry spanning a growing array of platforms and devices, intellectual property holders, content owners and game development studios need experienced, reliable, dependable and cost - effective partners to deliver high quality games.
At first I wasn't too fond of my gained experience points fizzling after each match, but it seems like a simple and effective means of balancing the game.
The video game production curriculum provides students the background and experiences necessary to navigate the game industry and lead an effective production team in either entertainment or serious based games.
The problem with Neverending Nightmares is that while it is effective as a horrific experience, it's not a particularly great game, so to speak.
Using recent, real - world examples, I discuss the approaches, methods and equipment used to build an effective playtesting setup to help game developers optimize the player experience for their titles.
«With social gaming on the rise, we wanted to showcase Mini Putt Park, our first internally - developed Facebook game, while utilizing Zynga's cutting - edge experience and massive built - in audience to reach fans in the most effective way,» said Jeffrey Anderson, senior vice president of social and mobile games, Majesco Entertainment.
The game breaks the fourth wall quite a bit, creating a wholly meta experience that's effective even if you've never played a dating sim before.
If you want a feel good game, with a light ambiance, simple but effective story telling, and an overall fun experience then I would highly recommend this game.
All of your actions are easily performed with their success rate determined by fixed percentages, with the game making it pretty clear how effective your attacks or defensive locations are going to be — there are no overly complicated stats or strategies to bear in mind, but rather a streamlined experience that's easy enough to just pick up and play.
Our years of experience puts us at the top of our game when it comes to executing effective — yet reasonably priced — social media campaigns.
This depth of trial experience has helped Gabe build credibility with the courts and earn a reputation among peers as always being ready to take a case to trial after every alternative has been explored, or when opponents play unnecessary games that prevent a more cost - effective outcome.
With seven years of experience, knowledge of sports techniques and effective communication skills, looking forward to work as a sports teacher with a reputed sports institution, where I can promote games and expect a long term career.
This career spans from thirteen years as Print Press Operator, effective at maintaining a high level of productivity as well as experience training new employees on pre-press and press operations, to experience as a game planner accomplished in coordinating pre-press work flow to support spot and process printing in a specialized, high security environment.
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