Not exact matches
Per was absolutely rubbish and needs to be binned immediately, Coq was ineffective last night and needs more
experience, Ozil was on the missing list for the best part of the
game, Welbeck is useless and wont ever be any type of
effective player.
Most of these developmental
experiences are done without proper supervision, correction or
effective discipline, and are often dealt with via harsh discipline, isolation to cribs or beds, or, more simply, placing all of the older children in a room together without toys,
games, or recreation under adult supervision which leads to chaos and confusion and a very skewed sense of a family hierarchy.
The prisoner's dilemma
game (see box 1) is frequently used in social studies to get participants to
experience the most
effective strategy when attempting to collaborate with an unknown person.
Instead of putting itself best foot forward this
game offers a complete arcade fighter
experience against humans, and AI fully equipped with static manufactured drama with its sudden and most time random flash knockdowns, to strikes that deal significant damage not causing the fighter to show any visual que that it was
effective.
What is it about a
game that you think can make a more
effective horror
experience than movies or fiction?
But creating an
effective game - based training requires rethinking the learning objectives and designing the
experience in a way that is highly immersive.
The report identifies
effective ways that technology may be used to personalize a student's learning
experience and examines the integration of computer - and Web - based tools, applications, and
games.
Using
game mechanics created during development, you can tap into what really motivates your learners for a more
effective experience.
Effective game - based learning bakes the instructional objectives right into the
game - playing
experience.
The key to Imagine Learning's success is
game - based engagement woven into evidence - based pedagogy that creates a learning
experience that is fun for students and highly
effective at improving student outcomes.
When learning becomes a
game, it's an enjoyable,
effective experience for students...
After conducting Designing Digitally, Inc.'s innovative learning approach, our recommendation was to create a
game - based scenario learning
experience to help coach and train managers to become
effective leaders within the organization.
Yet I don't think I can see an
effective non-casual application of these controls so far — Not to say that there is anything wrong with the «casual»
games (I really do apologise for using that term), it's just there is nothing to satisfy the need for AAA gaming
experiences.
Some of the important panels that Sony will be conducting will focus on the optimization of the PlayStation 4's GPU for more
effective and competent results, and connected
game experiences that will allow players to use PlayStation 4's social and community features in the best way possible.
As a free
game bundled with Nintendo's latest console, Wii Sports stands as many players» first, and often most
effective,
experience with motion gaming.
With a special training area designed to tire cadets with rigorous workouts, and with a drill instructor just as hard and relentless as the one from the first
game, you can spend your
experience here to push your unit classes onward and make them more
effective in combat.
In order for a horror
game to be highly
effective, the player must be fully immersed in the
experience at all times.
While the impact isn't nearly as
effective, it'd be fun to see new people
experience all the twists and turns the
game makes (especially after the credits roll).
From full - fledged horror
games like Outlast, to the critically acclaimed «demo» that was P.T. (which we wish was a full retail
experience), horror
games are more
effective now than they have ever been before.
When a
game provides a compelling, engaging
experience for a particular community of players, those player practices become conserved precisely because they are
effective at meeting that community's play needs.
- the
game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be
effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of
game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first
game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will
experience the more interesting aspects
In an increasingly hit - driven
games industry spanning a growing array of platforms and devices, intellectual property holders, content owners and
game development studios need
experienced, reliable, dependable and cost -
effective partners to deliver high quality
games.
At first I wasn't too fond of my gained
experience points fizzling after each match, but it seems like a simple and
effective means of balancing the
game.
The video
game production curriculum provides students the background and
experiences necessary to navigate the
game industry and lead an
effective production team in either entertainment or serious based
games.
The problem with Neverending Nightmares is that while it is
effective as a horrific
experience, it's not a particularly great
game, so to speak.
Using recent, real - world examples, I discuss the approaches, methods and equipment used to build an
effective playtesting setup to help
game developers optimize the player
experience for their titles.
«With social gaming on the rise, we wanted to showcase Mini Putt Park, our first internally - developed Facebook
game, while utilizing Zynga's cutting - edge
experience and massive built - in audience to reach fans in the most
effective way,» said Jeffrey Anderson, senior vice president of social and mobile
games, Majesco Entertainment.
The
game breaks the fourth wall quite a bit, creating a wholly meta
experience that's
effective even if you've never played a dating sim before.
If you want a feel good
game, with a light ambiance, simple but
effective story telling, and an overall fun
experience then I would highly recommend this
game.
All of your actions are easily performed with their success rate determined by fixed percentages, with the
game making it pretty clear how
effective your attacks or defensive locations are going to be — there are no overly complicated stats or strategies to bear in mind, but rather a streamlined
experience that's easy enough to just pick up and play.
Our years of
experience puts us at the top of our
game when it comes to executing
effective — yet reasonably priced — social media campaigns.
This depth of trial
experience has helped Gabe build credibility with the courts and earn a reputation among peers as always being ready to take a case to trial after every alternative has been explored, or when opponents play unnecessary
games that prevent a more cost -
effective outcome.
With seven years of
experience, knowledge of sports techniques and
effective communication skills, looking forward to work as a sports teacher with a reputed sports institution, where I can promote
games and expect a long term career.
This career spans from thirteen years as Print Press Operator,
effective at maintaining a high level of productivity as well as
experience training new employees on pre-press and press operations, to
experience as a
game planner accomplished in coordinating pre-press work flow to support spot and process printing in a specialized, high security environment.