But what was
an effective reward years ago may not work now.
Not exact matches
Our family's stone
reward system started very simply
years ago, and over the
years it has been reinvented and continues to be an
effective parenting tool.
In the three
years that we have been using the TAP system, we have found that the school - wide
rewards part of the bonus encourages teachers to work together to make everyone more
effective.
For the past 17
years the Milken Foundation has worked with state superintendents to recognize and
reward K - 12 educators with a $ 25,000 gift — no strings attached — for outstanding and
effective performance.
For the next several
years, Mapp and colleagues consulted with USDOE to develop what came to be called the Dual Capacity - Building Framework for Family - School Partnerships, now released by the government as a downloadable, shareable model that schools and districts can use to build the kind of
effective, mutually
rewarding engagement that will make schools the center of their communities.
«Today's investments will help these districts and school networks — and in time, all districts — develop better systems to identify and
reward great teachers, make sure the highest - need students have access to the most
effective teachers every
year, and give all teachers the support they need to improve.»
Teacher Leadership and Compensation System: Explains Iowa's new career ladder that
rewards effective teachers with leadership opportunities and higher pay; 39 districts participated in first
year, with goal of all districts participating by 2017 https://www.educateiowa.gov/teacher-leadership-and-compensation-system
According to this MLive article, for the last several
years Whitmore Lake Public Schools was
rewarding its «highly
effective» teachers with a $ 500 stipend and «
effective» teachers a $ 100 stipend, but the district's getting rid of its merit pay in hopes of finding other ways to
reward teachers through collective bargaining.
A website is one of the most cost -
effective marketing tools you have, and once you have one designed and set up correctly, you'll be reaping the
rewards for
years to come.
For example, the Ink Plus ® Business Credit Card earns an
effective rewards rate of 5 % on the first $ 50,000 in purchases at office supply stores, and on cellular phone landline, internet and cable TV services each
year.
I give this criteria to the Discover it ® for Students card because you'll most likely earn much more throughout the
year by using the card on one (or several) of that 5 % cash back categories, as opposed to the 1.25 %
effective cash back that you'd receive from the Journey ℠ Student
Rewards from Capital One ®.
Since psychologists have known for
years that the
reward method, as opposed to punishment, is more
effective, cats are often trained with food treats.
I give this criteria to the Discover it ® for Students card because you'll most likely earn much more throughout the
year by using the card on one (or several) of that 5 % cash back categories, as opposed to the 1.25 %
effective cash back that you'd receive from the Journey ℠ Student
Rewards from Capital One ®.
Meanwhile, American Express has notified cardholders that Virgin America will no longer be a part of its Membership
Rewards program
effective November 1 of this
year.
We will then calculate your
effective rewards rate for each card (over a 2 -
year span).
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be
effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode -
rewards are changed each time Salmon Run is played - you can obtain
rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a
year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
• 15
years of Customer Service Operations and Call Center Management experience • 6
years of Project Leadership experience in a customer facing role within the telecommunications, legal and printing industries • Proven strategic focus to drive results using business performance data and analytics, ability to build and justify cases for improvement • Ability to develop highly
effective employees and maintain a
rewarding wo...
Scientific research in the past 30
years regarding the neuro - development of the human brain during childhood directly challenges the basic premises of the behaviorist approach to treating children, and the scientific evidence on neuro - development during childhood offers more
effective treatment alternatives beyond merely
rewarding «good behavior» and punishing «bad behavior.»
I feel that my «tell it like it is» style and
years of specialized training make the process feel very natural,
rewarding and
effective all around.