As a cash back card, it marries the ultimate rewards flexibility with a high
effective rewards rate of 2 %.
Assuming points are used for travel through Chase, that gives the card
an effective rewards rate of 2.5 % on travel and dining and 1.25 % elsewhere.
Since Capital One travel miles have a flat redemption rate of 1 cents per mile, the Venture ® card has
an effective rewards rate of 2 % for all purchases.
Essentially, you're increasing
the effective rewards rate of the card's program when you make at least 30 card purchases during a month.
This actually boosts the card's
effective rewards rate of 2.1 miles per dollar spent (applies only when miles are redeemed on travel).
Redeeming Points: If you redeem points for flights through American Express Travel, they'll be worth 1 cent each, making for
an effective rewards rate of 1 - 5 %.
With the Reserve, your points will be worth 1.5 cents each toward travel through Ultimate Rewards, making
an effective rewards rate of 1.5 % -4.5 % toward travel.
Therefore, if chrome cardholders are spending a quarter of their budget in the bonus categories, they'll receive
an effective rewards rate of $ 1.25 %.
This actually boosts the card's
effective rewards rate of 2.1 miles per dollar spent (applies only when miles are redeemed on travel).
Essentially, you're increasing
the effective rewards rate of the card's program when you make at least 30 card purchases during a month.
As a cash back card, it marries the ultimate rewards flexibility with a high
effective rewards rate of 2 %.
For example, the Ink Plus ® Business Credit Card earns
an effective rewards rate of 5 % on the first $ 50,000 in purchases at office supply stores, and on cellular phone landline, internet and cable TV services each year.
Since you are earning 1.5 points with each dollar you spend, the card has
an effective rewards rate of 1.5 %.
Since you are earning 1.5 points with each dollar you spend, the card has
an effective rewards rate of 1.5 %.
Not exact matches
In 2015 the Florida legislature allocated millions
of dollars to
reward teachers
rated highly
effective according to their evaluations.
The premier cash back card from American Express offers a
reward of $ 250 for spending $ 1000 within the first three months with the card which is an
effective intro
rate of 25 % back.
Given the high annual fee, the
rewards program on its own is nothing to be excited about — there are many cards that offer similar
effective rewards and / or cash back
rates with an annual fee
of less than $ 100, and some that have no annual fee at all.
But keep in mind that for cash back, gift card, and merchandise redemptions, the
rewards rate drops to an
effective rate of 1 %.
Thus, if you have an account
of certain type at Bank
of America, your
effective rewards rate will be 1.65 points per $ 1 spent.
If you're not a Preferred
Rewards member, your effective rewards rates on the Bank of America ® Premium Rewards credit card are the standard 2 % for travel / dining and 1.5 % for everythin
Rewards member, your
effective rewards rates on the Bank of America ® Premium Rewards credit card are the standard 2 % for travel / dining and 1.5 % for everythin
rewards rates on the Bank
of America ® Premium
Rewards credit card are the standard 2 % for travel / dining and 1.5 % for everythin
Rewards credit card are the standard 2 % for travel / dining and 1.5 % for everything else.
Below is a table showing exactly what percentage
of spending with the Discover it ® — Cashback Match ™ will translate to which type
of effective rewards rate.
Below we show your
effective rewards rate across spending, if 25 % or 50 %
of your spending happens in bonus categories.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be
effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect
of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy
of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat
rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type
of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode -
rewards are changed each time Salmon Run is played - you can obtain
rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development
of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series
of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year
of content updates for Splatoon 2 - when finished, the quantity
of stages will be more than the original - some
of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount
of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside
of the three current options - the future holds any sort
of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects