Sentences with phrase «effective than the enemy»

From throwing stars to fire shields, nothing proves more effective than the enemy - seeking fireballs, which quite simply break the game to an extent.

Not exact matches

We must learn to subvert, sabotage and destroy our enemies by more clever, sophisticated, more effective methods than those used against us.7
In Washington, he was «the most hated» secretary the Department of Housing and Urban Development had ever had, an arrogant and occasionally cruel taskmaster who demanded he be referred to as «Mr. Secretary,» who told a future nemesis that criminal sanctions were less effective punishment for his enemies than «adverse publicity, reputational harm, budget - cutting and legislative action.»
The sunfish's increased appetite disproportionally benefits the non-native crustacean because it has more effective defenses against fish predation — hence its «release» from this particular enemythan the native crustacean.
Another standout sequence in Public Enemies is more effective for comedy than suspense, and involves Dillinger's reaction in a movie theater to an on - screen announcement warning the audience to be on the lookout for him, America's «Public Enemy # 1.»
Where it's most effective is when it plays the up to the heroism of everyday citizens, driven less by altruism than hatred for the enemy, and in the telling little touches strewn through the film, like the carefully sharpened pencils lined up like soldiers on the desk of a Gestapo officer, or the crates of beer from the collaborator's brewery stacked up at Gestapo HQ.
Clutter is the enemy of effective design, but there's more to clutter than just shoehorning too many text and graphic elements into a book cover, or other design project.
But again, the real problem is, your choices often feel irrelevant and the outcomes arbitrary — you can lose (or gain) an entire vehicle from a choice in a random text box encounter, enemies ignore your attacks and just suicide run on your MCV, and tactical creativity never seems to be more effective than maneuvering your vehicles so that enemies crash.
The combinations of statistics provide a real strategy element; for instance heavy duty weapon MG Judge 2.0 unleashes 106 damage on an enemy, albeit with a low attack speed, while the twin - rigged Claws of the Gestalt has less damage at 83 damage dealt to an enemy, but more than makes up for it with a high attack speed; therefore resulting in Claws of the Gestalt actually being the more effective of the two weapons.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
You can use a combination of other plasmids as well, but I found this to be the most effective, which does in turn make the game feel so much less epic than it could, knowing your ice is effective even against the greatest enemies the game has to offer.
For example, Dave's «Hack» ability is more effective at charming robotic enemies than organic or astral enemies.
The bosses are stronger than these basic enemies, but tactically I found it most effective to just set my team to support me before battle with healing magic, while I repeated the same 3 hit combo with the occasional special move or grenade toss till the boss eventually died.
However, where fellow gladiators really comes in handy is the Survival mode, which is far more demanding than any of the campaign levels, throwing waves of enemies and requiring constant communication and effective use of Balfus.
Author Tim Lebbon is very effective at presenting the Predator people as something other than simply an antagonistic force of evil, making the reader question the species» role in the story before the true enemy is even introduced.
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